Commit Graph

64 Commits

Author SHA1 Message Date
Phillip Stephens 4dec047513 Build fix for Ubuntu 2016-06-17 22:00:57 -07:00
Jack Andersen bb7728129e Clean up some Windows collateral linkages 2016-06-15 17:17:34 -10:00
Phillip Stephens 6f8647dbbf Fix narrowing errors on gcc 2016-06-14 18:42:18 -07:00
Jack Andersen 63a46d94ad Remove OpenMP option from Boo's soxr fork 2016-05-31 11:59:32 -10:00
Jack Andersen 9b13390447 Integrate Win32 MIDI API 2016-05-22 19:34:20 -10:00
Jack Andersen 59f42ae85f Add OS X CoreMIDI interfaces 2016-05-22 13:09:32 -10:00
Jack Andersen d1eb3a6b3b Initial AudioMatrixSSE 2016-05-21 22:37:16 -10:00
Jack Andersen 6f04bea1f0 Tweaks to ALSA midi handling 2016-05-20 15:16:28 -10:00
Jack Andersen df61d6678b Functor-based MIDI command receiving 2016-05-20 12:57:34 -10:00
Jack Andersen 7756fcaf76 Add MIDI interface classes 2016-05-19 20:16:07 -10:00
Jack Andersen 8ff2b9c404 Add IMIDIPort, initial ALSA midiport implementation 2016-05-18 16:18:52 -10:00
Jack Andersen 97d0505562 Prevent libsoxr from making so much console noise 2016-05-14 12:39:07 -10:00
Jack Andersen b3e77c4384 DeferredWindowEvents moved to boo 2016-05-10 18:50:26 -10:00
Jack Andersen 08a4c5d7a8 Fix some submix issues 2016-05-07 12:11:45 -10:00
Jack Andersen 4b969fd475 Implement AudioSubmix 2016-05-06 18:28:32 -10:00
Jack Andersen 4ecea8ac3f glslang link fix 2016-04-15 10:58:12 -10:00
Jack Andersen f76caba013 Update glslang; GCC compatibility fixes 2016-04-15 10:41:24 -10:00
Jack Andersen 83f55a54d9 Dedicated ThreadLocalPtr header 2016-03-31 18:24:05 -10:00
Jack Andersen 1eb46301c0 Overhauled audio system, now with internal mixing and sample-rate-conversion 2016-03-23 14:01:57 -10:00
Jack Andersen 5b275866a7 soxr cmake fixes 2016-03-22 21:01:25 -10:00
Jack Andersen f9d5b1bf5f Integrate soxr 2016-03-22 19:33:14 -10:00
Jack Andersen 93b9b51652 Dropping XAudio2 for WASAPI for the benefit of Win7 builders/users 2016-03-22 16:00:45 -10:00
Jack Andersen e1964f57a9 Updates to support pumped audio voices (ALSA only for now) 2016-03-07 21:09:58 -10:00
Jack Andersen 8ac929d140 Humungous refactor 2016-03-04 13:02:18 -10:00
Jack Andersen 6de30424e3 GLSL bindings and Vulkan bug fixes 2016-02-23 17:11:58 -10:00
Jack Andersen 74e2f47bcf Tons of Vulkan bug fixes 2016-02-22 15:13:03 -10:00
Jack Andersen ae487b70f3 Xlib integration of Vulkan 2016-02-21 16:47:45 -10:00
Jack Andersen 1037b37f9a Major Vulkan commit 2016-02-20 20:27:54 -10:00
Phillip Stephens e792f8d581 FreeBSD Stubs 2016-01-31 00:37:23 -08:00
Jack Andersen 502debaedd Initial AudioQueueServices implementation 2016-01-28 15:17:19 -10:00
Jack Andersen 43376ff416 Initial audio interface classes 2016-01-28 13:53:51 -10:00
Jack Andersen 5fe0d34a43 Fixed Xcode build 2016-01-15 18:19:10 -10:00
Jack Andersen 2345f0a5b9 Trailing spaces nit-pick 2016-01-14 17:17:00 -10:00
Jack Andersen 5a2fb0768b Preliminary Vulkan shader pipeline factory 2016-01-14 12:46:05 -10:00
Jack Andersen a79f55c5c1 Integrate glslang CMake targets 2016-01-14 11:10:48 -10:00
Jack Andersen 9f9ff269fe More TextInput implementation 2015-12-26 18:20:07 -10:00
Jack Andersen 92c47a5e77 Win32 IM and clipboard support 2015-12-24 15:08:46 -10:00
Jack Andersen aab693ff2f Clipboard support for Xlib; initial IM support 2015-12-23 17:30:52 -10:00
Jack Andersen 5843840411 Added cursor change method 2015-11-29 14:20:20 -10:00
Jack Andersen 62fae60042 HECL metal shader support 2015-11-18 13:55:25 -10:00
Jack Andersen 0be417f0b0 OS X fixes 2015-11-16 12:03:46 -10:00
Phillip ddcbc102ba Cache include path 2015-11-13 23:28:18 -08:00
Jack Andersen 4ee3e0f7aa OS X build fix 2015-11-10 21:02:46 -10:00
Jack Andersen 2be32d6ca4 Initial integration of Metal API 2015-11-08 16:24:45 -10:00
Jack Andersen 606e3676b1 OS X event fixes and prep for Metal API 2015-11-07 14:36:38 -10:00
Jack Andersen 8951008cca Added Windows OpenGL support. D3D11 stability fixes 2015-11-06 15:43:12 -10:00
Jack Andersen 0923254b39 Lots of D3D11 implemented 2015-11-05 17:20:58 -10:00
Jack Andersen 5d62f6593b Initial D3D window appearing 2015-11-04 14:00:29 -10:00
Jack Andersen facacd4e95 More D3D12 work 2015-11-02 18:19:41 -10:00
Phillip Stephens 4f650ce5f5 Rename classes to match their functionality/API better 2015-11-02 02:09:25 -08:00