Phillip Stephens
1235cc720d
Update glslang using temporary branch, fix LtRtProcessing
2020-04-22 03:34:11 -07:00
Luke Street
7acefc6c60
AudioMatrix/Submix: static_cast INT_MAX to float
2020-04-19 00:08:03 -04:00
Luke Street
89e4a18d0b
HIDListenerWinUSB: Enable scanning during poll
2020-04-17 21:46:09 -04:00
Luke Street
42cedb77f0
Update glslang; fix BOO_HAS_GL on Windows
2020-04-17 20:25:08 -04:00
Luke Street
ae07fcba0b
Use VK_LAYER_KHRONOS_validation
2020-04-16 03:15:14 -04:00
Luke Street
4417c43721
AudioMatrix: Use alignas(16) for Coefs
2020-04-14 22:12:45 -04:00
Jack Andersen
c36895a109
Update fmtlib
2020-04-11 12:46:05 -10:00
Jack Andersen
de85119690
Merge commit 'd59a7'
2020-04-10 18:57:17 -10:00
Jack Andersen
d59a73be5b
Exclude CMake CXX standard from MSVC
2020-04-10 18:56:55 -10:00
Luke Street
217031ebb9
Add DXT5/BPTC (BC3/BC7) texture formats
2020-02-27 03:59:41 -05:00
Luke Street
56a6b06210
Fix building with BOO_MSAN
2020-02-25 01:36:32 -05:00
Luke Street
0c83839680
Merge branch 'pr-42'
2020-02-21 13:49:29 -05:00
Jcw87
6570764cdf
Fix D3D11 crash.
2020-02-15 12:37:25 -08:00
Jack Andersen
a7a02b0c5e
Windows build fix
2019-10-18 15:30:51 -10:00
Jack Andersen
314563614e
Remove unnecessary stropts.h include
2019-10-12 18:52:58 -10:00
Jack Andersen
922fcbb3c2
Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/boo
2019-09-30 21:22:52 -10:00
Jack Andersen
b918c0c4f8
Update logvisor
2019-09-30 21:22:37 -10:00
Phillip Stephens
e342ea5754
Merge pull request #41 from lioncash/unused
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General: Make use of [[maybe_unused]]
2019-09-10 04:04:45 -07:00
Phillip Stephens
b3e6582a63
Merge pull request #40 from lioncash/window
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IWindow: Use std::array where applicable
2019-09-10 04:03:42 -07:00
Phillip Stephens
5fc8f05d8e
Merge pull request #39 from lioncash/noexcept
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System: Make enum functions noexcept
2019-09-10 04:03:28 -07:00
Lioncash
0c5f0e0d26
WindowWin32: Move variable into ifdef
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Avoids the need to have a separate ifdef path to silence an unused
variable warning.
2019-09-09 21:54:46 -04:00
Lioncash
23cdae9e97
General: Make use of [[maybe_unused]]
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Replaces uses of (void)variable with the attribute introduced in C++17.
2019-09-09 21:53:54 -04:00
Lioncash
794a680797
IWindow: Use std::array where applicable
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Allows for more flexible copying/manipulation within using code. While
we're at it, we can make the interface of SWindowRect and SScrollData
constexpr, given they only manipulate primitives.
2019-09-09 21:32:15 -04:00
Lioncash
f2ab814ce1
System: Implement False() in terms of True()
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This is just a negation, so we can do this to place the logic in one
spot.
2019-09-09 21:02:32 -04:00
Lioncash
660df8f7e6
System: Make enum functions noexcept
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Allows them to be used within noexcept contexts
2019-09-09 21:00:43 -04:00
Phillip Stephens
4f4250baf7
Update athena
2019-09-06 23:30:04 -07:00
Phillip Stephens
a46858acec
Merge pull request #38 from lioncash/cast
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NintendoPowerA: Use std::memcpy within transferCycle()
2019-09-06 23:24:56 -07:00
Phillip Stephens
82f3dd2b58
Merge pull request #37 from lioncash/deprecated
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ApplicationWin32/WindowWin32: Get/SetWindowLong -> Get/SetWindowLongPtr
2019-09-06 23:24:07 -07:00
Phillip Stephens
85bdc694bf
Merge pull request #36 from lioncash/array
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DolphinSmashAdapter: Make use of std::array where applicable
2019-09-06 23:23:08 -07:00
Lioncash
f445df1701
NintendoPowerA: Use std::memcpy within transferCycle()
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Eliminates undefined behavior within the function.
2019-09-06 07:30:13 -04:00
Lioncash
4b82c6510f
NintendoPowerA: Use std::array where applicable
2019-09-06 07:28:10 -04:00
Lioncash
2e0c7dc973
NintendoPowerA: Use deduction guides for locks
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Same behavior, but without the need to explicitly hardcode the mutex
type.
2019-09-06 07:26:05 -04:00
Lioncash
7496109ff6
NintendoPowerA: Make constructor explicit
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While we're at it we can also ensure that all class members have
deterministic initial state.
2019-09-06 07:24:17 -04:00
Lioncash
bfd042f156
ApplicationWin32/WindowWin32: Get/SetWindowLong -> Get/SetWindowLongPtr
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Get/SetWindowLong is superseded on 64-bit Windows platform with
Get/SetWindowLongPtr. These are trivial to migrate over and have been
available since Windows 2000 Professional, so there's no need to worry
about breaking meaningful platform support
2019-09-06 07:13:27 -04:00
Lioncash
b5c0c9e599
DolphinSmashAdapter: Make use of [[maybe_unused]]
2019-09-06 06:41:03 -04:00
Lioncash
475037f0e5
DolphinSmashAdapter: Use std::array where applicable
2019-09-06 06:35:27 -04:00
Jack Andersen
9b8ef4695f
Add missing override keywords
2019-08-31 11:20:30 -10:00
Jack Andersen
c642bccf03
Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/boo
2019-08-31 10:34:11 -10:00
Jack Andersen
804ee871f4
MacOS build fixes
2019-08-31 10:12:12 -10:00
Phillip Stephens
bebc4072d7
Update logvisor
2019-08-26 15:57:55 -07:00
Phillip Stephens
6fc01ba50b
Merge pull request #35 from lioncash/audio
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IAudioVoice: Make ChannelMap's array a std::array
2019-08-24 20:46:23 -07:00
Phillip Stephens
efbb2f96ec
Merge pull request #34 from lioncash/ltrt
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LtRtProcessing: Make use of if constexpr in ClampFull()
2019-08-24 20:46:08 -07:00
Phillip Stephens
b9971502a5
Merge pull request #33 from lioncash/midi-dec
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MIDIDecoder: Make readContinuedValue internal + other cleanups
2019-08-24 20:45:57 -07:00
Lioncash
606839dd17
IAudioVoice: Make ChannelMap's array a std::array
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Same thing, but more strongly typed.
2019-08-24 23:16:57 -04:00
Lioncash
097df47641
LtRtProcessing: Amend code formatting in if'd out code block
2019-08-24 23:13:01 -04:00
Lioncash
f4fafbcb26
LtRtProcessing: Simplify allocations in LtRtProcessing constructor
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We can use std::make_unique, which provides the same behavior as zeroing
out the buffer. Now we can remove the use of memset here.
2019-08-24 23:13:01 -04:00
Lioncash
f8e827fcd4
LtRtProcessing: Make use of if constexpr in ClampFull()
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This is a condition known at compile-time, so we can turn it into an
if-constexpr statement. We can also make use of std::clamp in this
scenario.
2019-08-24 23:12:56 -04:00
Lioncash
93045d5264
LtRtProcessing: Make ClampFull() internally linked
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inline provides external linkage instead of internal linkage which is
more desirable here. We can enclose it within an anonymous namespace to
make it internally linked.
2019-08-24 22:58:14 -04:00
Lioncash
068ff29b44
MIDIDecoder: Use auto for iterator type
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Same thing, significantly less reading.
2019-08-24 22:49:16 -04:00
Lioncash
e7fe7ff49f
MIDIDecoder: Make use of std::clamp() within clamp7()
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We can simplify the implementation of clamp7() with the use of
std::clamp().
2019-08-24 22:47:09 -04:00