Jack Andersen
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7da2f8e632
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Minor Windows include tweaks
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2016-09-10 15:21:24 -10:00 |
Jack Andersen
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c33f8d5d3c
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Update logvisor
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2016-09-08 18:18:43 -10:00 |
Jack Andersen
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a96b587965
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Update logvisor
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2016-09-07 20:14:35 -10:00 |
Jack Andersen
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ac98d6eac2
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Metal resolveBindTexture viewport restore
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2016-09-02 19:17:47 -10:00 |
Jack Andersen
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ceedda9e1f
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const_cast is a nicer statement
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2016-08-28 18:20:40 -10:00 |
Jack Andersen
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e45c3feef6
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Update logvisor
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2016-08-24 14:26:49 -10:00 |
Jack Andersen
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e92e6d7c4c
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Full spelling of 'OpenGL' for enum consistency
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2016-08-23 18:33:20 -10:00 |
Jack Andersen
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dbf7b9bcf8
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Windows fixes and include refinements
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2016-08-17 10:04:19 -10:00 |
Jack Andersen
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c77fe94313
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Disable depth clamp in Vulkan shaders
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2016-08-08 08:21:14 -10:00 |
Phillip Stephens
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8b923214fd
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Remove GLES3 enum
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2016-08-04 20:20:28 -07:00 |
Jack Andersen
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7f139bc094
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Update supported backends in README
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2016-08-03 13:53:46 -10:00 |
Jack Andersen
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3d96463db7
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Better Metal shader error handling
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2016-08-03 13:45:52 -10:00 |
Jack Andersen
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758be7d76c
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Use rectangle intersect for blitting safety
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2016-08-01 19:54:01 -10:00 |
Jack Andersen
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6c12cd0ce8
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Flush out state for offset uniform bindings
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2016-08-01 15:59:03 -10:00 |
Jack Andersen
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de0699ab8d
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D3D12 render to texture fixes
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2016-08-01 13:24:01 -10:00 |
Jack Andersen
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29364a8024
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D3D sync
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2016-07-31 18:32:27 -10:00 |
Jack Andersen
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21548bada8
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Use GEQUAL compare for Metal depth compare
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2016-07-31 12:39:05 -10:00 |
Jack Andersen
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2ec943f0b2
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Metal platform fixes
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2016-07-31 10:25:02 -10:00 |
Jack Andersen
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0ee5944387
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Comment out annoying warnings
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2016-07-30 18:45:03 -10:00 |
Jack Andersen
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bec368dfe7
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support for nullptr in texture binding array
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2016-07-30 16:05:20 -10:00 |
Jack Andersen
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c01b0b4c6a
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Vulkan resolveBindTexture fix
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2016-07-29 18:38:33 -10:00 |
Jack Andersen
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e70da4b4a5
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Vulkan depth clear fix
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2016-07-26 20:33:42 -10:00 |
Jack Andersen
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d6063f4a4d
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Vulkan render-target fixes
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2016-07-26 18:13:34 -10:00 |
Jack Andersen
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cb2b33a42b
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Vulkan validation fixes
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2016-07-26 17:38:00 -10:00 |
Jack Andersen
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55be829aca
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Vulkan validation layer fixes
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2016-07-26 16:17:16 -10:00 |
Phillip Stephens
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cf26e39259
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Windows fixes
|
2016-07-23 23:33:23 -07:00 |
Jack Andersen
|
d71c01e1d7
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Smart pointer usage in Vulkan.cpp
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2016-07-20 12:19:53 -10:00 |
Jack Andersen
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66c64cde08
|
Fallback flow for graphics APIs
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2016-07-20 07:14:18 -10:00 |
Jack Andersen
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1c8236d100
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Remove redundant loop
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2016-07-18 12:39:28 -10:00 |
Jack Andersen
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6473014178
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Ensure MessageBox call only emitted for Windows
|
2016-07-17 11:18:28 -10:00 |
Jack Andersen
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3076c0525d
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Add preliminary Win32 Vulkan support
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2016-07-17 11:15:57 -10:00 |
Jack Andersen
|
02c1004d67
|
Minor adjustments to silence MSVC warnings
|
2016-07-14 11:29:55 -10:00 |
Phillip Stephens
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136e43dcfe
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Add missing include
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2016-07-14 12:17:04 -07:00 |
Jack Andersen
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f35ccbaad5
|
Add voice allocator master volume
|
2016-07-13 20:16:40 -10:00 |
Jack Andersen
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85fa541f6a
|
Remove unnecessary dirty submix flags
|
2016-07-13 19:38:36 -10:00 |
Jack Andersen
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b68ae901c9
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Merge branch 'submix-refactor'
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2016-07-13 19:00:21 -10:00 |
Jack Andersen
|
9552801968
|
Working linearized Submixes
|
2016-07-13 18:59:41 -10:00 |
Jack Andersen
|
86003c4ac4
|
Initial multiple-referencing submix refactor
|
2016-07-12 17:06:12 -10:00 |
Phillip Stephens
|
1d02741879
|
Fix crash in HIDListenerIOKit when wLenDone == 0
|
2016-07-09 14:54:08 -07:00 |
Jack Andersen
|
44e8317d49
|
Refactor GLSL shader bindings
|
2016-07-07 14:05:22 -10:00 |
Jack Andersen
|
5c91ba8da7
|
Restore original sampling ratio
|
2016-07-07 09:18:57 -10:00 |
Jack Andersen
|
7b329963d1
|
Windows compile fix
|
2016-07-06 11:49:39 -10:00 |
Jack Andersen
|
c47780527d
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Add WAVOut Voice Backend for offline Audio mixing
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2016-07-06 11:29:06 -10:00 |
Phillip Stephens
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96fe19cfc0
|
OS X < 10.11 fixes
|
2016-07-05 14:47:04 -07:00 |
Jack Andersen
|
d9abcb8cf5
|
Refactored audio supply dispatch across two passes
|
2016-07-04 15:06:22 -10:00 |
Jack Andersen
|
befa1a11a2
|
ALSA and AQS use floating-point audio output now
|
2016-07-03 17:31:53 -10:00 |
Jack Andersen
|
f4dc3626e5
|
sRGB mapping working on Intel; other platforms need testing
|
2016-07-01 19:19:28 -10:00 |
Jack Andersen
|
0c99623aa9
|
Vulkan platform conformances
|
2016-07-01 17:44:57 -10:00 |
Jack Andersen
|
295d100ca3
|
Initial vulkan rendering within URDE
|
2016-06-30 16:30:29 -10:00 |
Jack Andersen
|
6504bfc8c8
|
Removed double pipeline cache free
|
2016-06-29 19:42:27 -10:00 |