Commit Graph

598 Commits

Author SHA1 Message Date
Phillip Stephens ff3dca2b3a Update glslang 2017-09-10 01:07:43 -07:00
Jack Andersen 5bc17c753c Remove logic defeating blend assignment 2017-09-04 21:55:17 -10:00
Jack Andersen dd6e53119a Add subtractive blending mode to backends 2017-09-04 16:59:41 -10:00
Jack Andersen 18cbfd2865 Add GEqual Z-test option for pipeline backends 2017-09-02 19:52:53 -10:00
Jack Andersen 04ff1692d8 Merge branch 'master' of https://github.com/AxioDL/boo 2017-07-16 18:01:43 -10:00
Jack Andersen 1aa499ec34 Use smart pointers for Win32 windows 2017-07-16 18:01:13 -10:00
Jack Andersen 023d129a75 Use smart pointers for Xlib windows 2017-07-16 17:58:18 -10:00
Jack Andersen b97c82469a shared_ptr for IWindow; better Cocoa app lifecycle 2017-07-16 16:45:49 -10:00
Jack Andersen 49afde2fb9 Reinstate glFlush for buffer updates 2017-07-13 19:13:29 -10:00
Jack Andersen 4fbc8746b0 Remove pedantic flag from soxr; apply CMAKE_CXX_STANDARD 2017-06-17 16:49:21 -10:00
Jack Andersen 505f0fef73 Proper hidraw device enumeration 2017-05-11 16:52:45 -10:00
Jack Andersen 64b949aecd Windows fixes 2017-05-11 09:41:40 -10:00
Jack Andersen 048d22be2a Merge branch 'master' of https://github.com/AxioDL/boo 2017-05-11 09:13:47 -10:00
Jack Andersen 6e1c71aefd Working Dualshock output reports on macOS; fix runaway loop 2017-05-11 09:12:44 -10:00
Phillip Stephens a5b38596a5 Fix maxAnisotropy validation error 2017-05-09 17:00:30 -07:00
Jack Andersen 7823aecc57 hidraw support for udev; fix race condition 2017-05-08 17:37:12 -10:00
Jack Andersen ff89a9cccf Win32 input device refinements and XInput support 2017-05-08 09:09:10 -10:00
Jack Andersen aa272fe7b9 Smart pointer cleanup 2017-05-07 11:31:56 -10:00
Jack Andersen 62443b59e7 IOKit input refactor 2017-05-07 11:24:00 -10:00
Jack Andersen 12bbf540fd MIDI encoder fix 2017-03-23 19:28:30 -10:00
Jack Andersen 9a7cadce3a Minor Metal backend change 2017-03-19 19:08:19 -10:00
Jack Andersen 5f903c09ee Windows sync 2017-03-17 13:31:51 -10:00
Jack Andersen 05c26a535b OpenGL and metal rendering interface upgrades 2017-03-13 21:02:53 -10:00
Jack Andersen 73891af56a Add frontface culling support to Metal 2017-03-10 11:07:29 -10:00
Jack Andersen ca20aea834 Add front-face culling support 2017-03-10 10:38:00 -10:00
Jack Andersen 5c52877549 typo fix 2017-03-05 20:33:18 -10:00
Jack Andersen 3b7a5781f5 OpenGL and Metal fixes 2017-03-05 13:34:24 -10:00
Jack Andersen a547eb9dbb Runtime shader cache fixes 2017-03-05 12:59:58 -10:00
Jack Andersen 03f155fcf5 Move xxhash to boo; cached shader components 2017-03-04 21:54:58 -10:00
Jack Andersen 8bcac27c10 Fix updated glew for Windows 2017-02-24 21:58:09 -10:00
Jack Andersen 0cc794f49d Update glew 2017-02-23 22:26:27 -10:00
Jack Andersen 245a39fd92 Merge branch 'master' of https://github.com/AxioDL/boo 2017-02-15 19:46:18 -10:00
Jack Andersen e6b3530681 Fix break derp 2017-02-15 19:46:03 -10:00
Jack Andersen 0a4775726c Add missing initializer 2017-02-15 18:50:21 -10:00
Jack Andersen 71593afe50 More Vulkan fixes 2017-02-15 18:47:31 -10:00
Jack Andersen 3197142d1f Vulkan window resize fixes 2017-02-15 17:17:18 -10:00
Jack Andersen bfd912b0a9 Merge branch 'master' of https://github.com/AxioDL/boo 2017-02-15 13:13:27 -10:00
Jack Andersen f9ed2ba5b8 Make resized() lock platform-dependent 2017-02-15 13:13:05 -10:00
Jack Andersen 9af8ec3d23 Vulkan Win32 fixes 2017-02-15 13:10:30 -10:00
Jack Andersen c6d5015612 Use 45ms buffer size for WASAPI 2017-02-14 22:28:10 -10:00
Jack Andersen 5982a3825d Use 15ms buffers in AQS 2017-02-14 20:49:28 -10:00
Jack Andersen fef663a5e3 Allow audio AQS buffering to occur during frame idle 2017-02-14 20:00:10 -10:00
Jack Andersen 48491e3250 Fix for #14 2017-02-12 08:20:52 -10:00
Jack Andersen 1834be435f Fix AudioQueueServices stall-out 2017-02-11 22:44:20 -10:00
Phillip Stephens ee60772b39 Revert "fix" for DolphinSmashAdapter (incorrect, problem lies elsewhere) 2017-02-10 20:20:41 -08:00
Jack Andersen 27a455c61d Touch Bar support 2017-02-08 23:22:12 -10:00
Jack Andersen bb227b9cc0 Solve some D3D12 validation errors and warnings 2017-02-04 08:23:08 -10:00
Jack Andersen b5050159c4 More stable window close handling 2017-02-02 21:32:56 -10:00
Jack Andersen 4fb95046a8 Add shader dump to Metal compile failure 2017-01-29 18:14:58 -10:00
Jack Andersen ed8cc3a57b Conform D3D and Vulkan backends 2017-01-28 21:26:42 -10:00