Jack Andersen
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0e48afcc02
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Initial working booTest on Vulkan
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2016-06-29 18:54:29 -10:00 |
Jack Andersen
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fba6d10b37
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Use Vulkan Blit command rather than Copy
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2016-06-28 16:00:02 -10:00 |
Jack Andersen
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b04257c992
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Update booTest pipeline for Vulkan
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2016-06-28 15:22:13 -10:00 |
Jack Andersen
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4a2c32c2a9
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Metal extension shader support
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2016-04-03 20:13:11 -10:00 |
Jack Andersen
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ecc65a9fd5
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D3D sync of new lambda API
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2016-03-30 10:42:36 -10:00 |
Jack Andersen
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bf6b4e37e8
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Major GraphicsDataFactory lambda-API refactor
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2016-03-30 09:14:17 -10:00 |
Jack Andersen
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6cbd086204
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Redundant preprocessor cleanup
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2016-03-26 14:48:16 -10:00 |
Jack Andersen
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9ff168df2d
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D3D sync
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2016-03-23 22:34:03 -10:00 |
Jack Andersen
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6600ff208c
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Draw primitive now settable via pipeline object
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2016-03-23 22:05:19 -10:00 |
Jack Andersen
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8ac929d140
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Humungous refactor
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2016-03-04 13:02:18 -10:00 |
Jack Andersen
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fec5218666
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Preparation for ResolveBindTexture test
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2016-02-24 16:53:23 -10:00 |
Jack Andersen
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6de30424e3
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GLSL bindings and Vulkan bug fixes
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2016-02-23 17:11:58 -10:00 |
Jack Andersen
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1037b37f9a
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Major Vulkan commit
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2016-02-20 20:27:54 -10:00 |
Jack Andersen
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aa787eb427
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IGraphicsDataToken rename
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2015-12-17 17:25:23 -10:00 |
Jack Andersen
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08655b7f93
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Test build fix for OS X
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2015-12-07 19:42:31 -10:00 |
Jack Andersen
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d145e15ecb
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IGraphicsDataToken and IGraphicsCommandQueue::stopRenderer()
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2015-12-04 14:41:30 -10:00 |
Jack Andersen
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6806be2067
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Brought D3D11/12 in sync for instanced rendering
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2015-11-27 12:14:05 -10:00 |
Jack Andersen
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6c83991e2a
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More vertex semantic adjustments
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2015-11-25 14:22:05 -10:00 |
Jack Andersen
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3bcfa99b5a
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Updates to support instanced rendering (OpenGL only)
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2015-11-24 16:14:30 -10:00 |
Jack Andersen
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84b78f2962
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windows enum refactor fixes
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2015-11-20 16:58:56 -10:00 |
Jack Andersen
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d040e20096
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OS X enum refactor fixes
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2015-11-20 16:16:15 -10:00 |
Jack Andersen
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c9edf8dd85
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Major scoped-enum refactor
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2015-11-20 15:12:22 -10:00 |
Jack Andersen
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998255efd5
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Working HECL shader generation on D3D11/12
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2015-11-17 20:14:49 -10:00 |
Jack Andersen
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d75c675f7a
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Updates for HECL support
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2015-11-15 18:29:31 -10:00 |
Jack Andersen
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a13758dca5
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Metal API bug fixes
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2015-11-08 20:45:14 -10:00 |
Jack Andersen
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2be32d6ca4
|
Initial integration of Metal API
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2015-11-08 16:24:45 -10:00 |
Jack Andersen
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606e3676b1
|
OS X event fixes and prep for Metal API
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2015-11-07 14:36:38 -10:00 |
Jack Andersen
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8951008cca
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Added Windows OpenGL support. D3D11 stability fixes
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2015-11-06 15:43:12 -10:00 |
Jack Andersen
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0923254b39
|
Lots of D3D11 implemented
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2015-11-05 17:20:58 -10:00 |
Phillip Stephens
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1e5ae0c89b
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Temporary close handling for Xlib (needs a proper solution)
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2015-11-05 01:28:51 -08:00 |
Phillip Stephens
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50075a729a
|
Implement motif window styles
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2015-11-04 23:30:40 -08:00 |
Phillip Stephens
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ea922183cc
|
Fix linux build
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2015-11-04 20:36:34 -08:00 |
Phillip Stephens
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1c3c09d05a
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Merge branch 'master' of https://github.com/AxioDL/libBoo
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2015-11-04 20:32:15 -08:00 |
Phillip Stephens
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327a9dad58
|
Restore and fix old fullscreen code
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2015-11-04 20:31:30 -08:00 |
Jack Andersen
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5d62f6593b
|
Initial D3D window appearing
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2015-11-04 14:00:29 -10:00 |
Jack Andersen
|
bc17d5aba8
|
Fixed rendering for decoupled target texture
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2015-11-03 15:58:36 -10:00 |
Jack Andersen
|
30898c6549
|
OpenGL API sync
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2015-11-03 15:02:05 -10:00 |
Phillip Stephens
|
5bb1198dd1
|
Fix intermittent upload failures on NVIDIA GPUs
|
2015-11-03 14:13:15 -08:00 |
Jack Andersen
|
50bca6f58e
|
Linux sync from Windows changes
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2015-11-02 18:27:56 -10:00 |
Phillip Stephens
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4f650ce5f5
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Rename classes to match their functionality/API better
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2015-11-02 02:09:25 -08:00 |
Phillip Stephens
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d5cd0bfb50
|
Various fixes
|
2015-11-02 01:31:06 -08:00 |
Jack Andersen
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f796d66407
|
All kinds of fixes and updates
|
2015-10-31 14:06:56 -10:00 |
Jack Andersen
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bb2ca27ab7
|
Ensure OGL 3.3 context is created
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2015-10-31 09:21:23 -10:00 |
Phillip Stephens
|
5fe40276a0
|
Fullscreen fix
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2015-10-30 23:39:11 -07:00 |
Jack Andersen
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d013f1e25c
|
Integrated GLEW; began migration to Xlib
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2015-10-30 18:28:21 -10:00 |
Jack Andersen
|
b73ecde4aa
|
Added LogVisor
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2015-10-29 20:26:02 -10:00 |
Jack Andersen
|
5435f01d20
|
lots of initial GLES3 renderer implementation
|
2015-10-28 18:44:38 -10:00 |
Jack Andersen
|
3db5a7e211
|
GLX tweaks
|
2015-10-27 15:47:55 -10:00 |
Phillip Stephens
|
55bf4bbdea
|
Enable C++14
|
2015-10-19 19:23:55 -07:00 |
Jack Andersen
|
49771b0e15
|
Windows refactors
|
2015-08-30 17:40:58 -10:00 |