Jack Andersen
|
528c572671
|
Windows Fixes
|
2016-09-18 15:02:33 -10:00 |
Jack Andersen
|
516e5fbe0e
|
Also restore Metal scissor rect
|
2016-09-11 19:34:45 -10:00 |
Jack Andersen
|
4cffc6e4ec
|
Metal viewport restore fix
|
2016-09-11 19:28:54 -10:00 |
Jack Andersen
|
7da2f8e632
|
Minor Windows include tweaks
|
2016-09-10 15:21:24 -10:00 |
Jack Andersen
|
ac98d6eac2
|
Metal resolveBindTexture viewport restore
|
2016-09-02 19:17:47 -10:00 |
Jack Andersen
|
ceedda9e1f
|
const_cast is a nicer statement
|
2016-08-28 18:20:40 -10:00 |
Jack Andersen
|
e92e6d7c4c
|
Full spelling of 'OpenGL' for enum consistency
|
2016-08-23 18:33:20 -10:00 |
Jack Andersen
|
dbf7b9bcf8
|
Windows fixes and include refinements
|
2016-08-17 10:04:19 -10:00 |
Jack Andersen
|
c77fe94313
|
Disable depth clamp in Vulkan shaders
|
2016-08-08 08:21:14 -10:00 |
Jack Andersen
|
3d96463db7
|
Better Metal shader error handling
|
2016-08-03 13:45:52 -10:00 |
Jack Andersen
|
758be7d76c
|
Use rectangle intersect for blitting safety
|
2016-08-01 19:54:01 -10:00 |
Jack Andersen
|
6c12cd0ce8
|
Flush out state for offset uniform bindings
|
2016-08-01 15:59:03 -10:00 |
Jack Andersen
|
de0699ab8d
|
D3D12 render to texture fixes
|
2016-08-01 13:24:01 -10:00 |
Jack Andersen
|
29364a8024
|
D3D sync
|
2016-07-31 18:32:27 -10:00 |
Jack Andersen
|
21548bada8
|
Use GEQUAL compare for Metal depth compare
|
2016-07-31 12:39:05 -10:00 |
Jack Andersen
|
2ec943f0b2
|
Metal platform fixes
|
2016-07-31 10:25:02 -10:00 |
Jack Andersen
|
0ee5944387
|
Comment out annoying warnings
|
2016-07-30 18:45:03 -10:00 |
Jack Andersen
|
bec368dfe7
|
support for nullptr in texture binding array
|
2016-07-30 16:05:20 -10:00 |
Jack Andersen
|
c01b0b4c6a
|
Vulkan resolveBindTexture fix
|
2016-07-29 18:38:33 -10:00 |
Jack Andersen
|
e70da4b4a5
|
Vulkan depth clear fix
|
2016-07-26 20:33:42 -10:00 |
Jack Andersen
|
d6063f4a4d
|
Vulkan render-target fixes
|
2016-07-26 18:13:34 -10:00 |
Jack Andersen
|
cb2b33a42b
|
Vulkan validation fixes
|
2016-07-26 17:38:00 -10:00 |
Jack Andersen
|
55be829aca
|
Vulkan validation layer fixes
|
2016-07-26 16:17:16 -10:00 |
Phillip Stephens
|
cf26e39259
|
Windows fixes
|
2016-07-23 23:33:23 -07:00 |
Jack Andersen
|
d71c01e1d7
|
Smart pointer usage in Vulkan.cpp
|
2016-07-20 12:19:53 -10:00 |
Jack Andersen
|
66c64cde08
|
Fallback flow for graphics APIs
|
2016-07-20 07:14:18 -10:00 |
Jack Andersen
|
1c8236d100
|
Remove redundant loop
|
2016-07-18 12:39:28 -10:00 |
Jack Andersen
|
6473014178
|
Ensure MessageBox call only emitted for Windows
|
2016-07-17 11:18:28 -10:00 |
Jack Andersen
|
3076c0525d
|
Add preliminary Win32 Vulkan support
|
2016-07-17 11:15:57 -10:00 |
Jack Andersen
|
02c1004d67
|
Minor adjustments to silence MSVC warnings
|
2016-07-14 11:29:55 -10:00 |
Phillip Stephens
|
136e43dcfe
|
Add missing include
|
2016-07-14 12:17:04 -07:00 |
Jack Andersen
|
f35ccbaad5
|
Add voice allocator master volume
|
2016-07-13 20:16:40 -10:00 |
Jack Andersen
|
85fa541f6a
|
Remove unnecessary dirty submix flags
|
2016-07-13 19:38:36 -10:00 |
Jack Andersen
|
b68ae901c9
|
Merge branch 'submix-refactor'
|
2016-07-13 19:00:21 -10:00 |
Jack Andersen
|
9552801968
|
Working linearized Submixes
|
2016-07-13 18:59:41 -10:00 |
Jack Andersen
|
86003c4ac4
|
Initial multiple-referencing submix refactor
|
2016-07-12 17:06:12 -10:00 |
Phillip Stephens
|
1d02741879
|
Fix crash in HIDListenerIOKit when wLenDone == 0
|
2016-07-09 14:54:08 -07:00 |
Jack Andersen
|
44e8317d49
|
Refactor GLSL shader bindings
|
2016-07-07 14:05:22 -10:00 |
Jack Andersen
|
5c91ba8da7
|
Restore original sampling ratio
|
2016-07-07 09:18:57 -10:00 |
Jack Andersen
|
7b329963d1
|
Windows compile fix
|
2016-07-06 11:49:39 -10:00 |
Jack Andersen
|
c47780527d
|
Add WAVOut Voice Backend for offline Audio mixing
|
2016-07-06 11:29:06 -10:00 |
Phillip Stephens
|
96fe19cfc0
|
OS X < 10.11 fixes
|
2016-07-05 14:47:04 -07:00 |
Jack Andersen
|
d9abcb8cf5
|
Refactored audio supply dispatch across two passes
|
2016-07-04 15:06:22 -10:00 |
Jack Andersen
|
befa1a11a2
|
ALSA and AQS use floating-point audio output now
|
2016-07-03 17:31:53 -10:00 |
Jack Andersen
|
f4dc3626e5
|
sRGB mapping working on Intel; other platforms need testing
|
2016-07-01 19:19:28 -10:00 |
Jack Andersen
|
0c99623aa9
|
Vulkan platform conformances
|
2016-07-01 17:44:57 -10:00 |
Jack Andersen
|
295d100ca3
|
Initial vulkan rendering within URDE
|
2016-06-30 16:30:29 -10:00 |
Jack Andersen
|
6504bfc8c8
|
Removed double pipeline cache free
|
2016-06-29 19:42:27 -10:00 |
Jack Andersen
|
0e48afcc02
|
Initial working booTest on Vulkan
|
2016-06-29 18:54:29 -10:00 |
Jack Andersen
|
fba6d10b37
|
Use Vulkan Blit command rather than Copy
|
2016-06-28 16:00:02 -10:00 |