Jack Andersen
|
21f9fcf914
|
Ensure GL doesn't leak VAOs
|
2019-03-04 22:33:30 -10:00 |
Jack Andersen
|
8b0927ead0
|
Fix D3D DXT3 loading
|
2019-03-03 13:03:01 -10:00 |
Jack Andersen
|
af50240143
|
Add DXT3 texture format
|
2019-03-02 20:16:12 -10:00 |
Jack Andersen
|
3e1da36f39
|
Ensure previous pipeline state is rebound on metal after copying render texture
|
2019-02-03 15:37:19 -10:00 |
Jack Andersen
|
2135f4e4dc
|
Reformat Objective-C code with new style
|
2019-02-03 14:00:12 -10:00 |
Jack Andersen
|
058ea23a00
|
New code style refactor
|
2018-12-07 19:17:51 -10:00 |
Jack Andersen
|
54676aff91
|
early return case for setClampMode
|
2018-11-07 14:52:25 -10:00 |
Jack Andersen
|
b6d40fde97
|
Add startInst argument to drawInstanced
|
2018-11-04 21:24:38 -10:00 |
Jack Andersen
|
3b4d7abae6
|
D3D11 Compile fix
|
2018-10-21 22:12:44 -10:00 |
Jack Andersen
|
7bda89073d
|
Fix tessellation pipeline handling for Metal
|
2018-10-18 16:18:47 -10:00 |
Jack Andersen
|
9d91cd459e
|
Ensure VulkanTextureR layouts are predictably initialized
|
2018-10-18 13:55:15 -10:00 |
Jack Andersen
|
7d1be415c6
|
Fix tessellation pipeline setup
|
2018-10-16 17:26:07 -10:00 |
Jack Andersen
|
65c99ad769
|
macOS API sync
|
2018-10-15 17:13:57 -10:00 |
Jack Andersen
|
592ffa1372
|
Windows sync for API changes
|
2018-10-14 09:59:19 -10:00 |
Jack Andersen
|
f917d154b2
|
GLX bug fixes
|
2018-10-11 10:47:37 -10:00 |
Jack Andersen
|
0b52f3dbab
|
Convert to pragma once
|
2018-10-06 17:36:44 -10:00 |
Jack Andersen
|
c29d837ab5
|
Huge shader infrastructure refactor
|
2018-10-06 16:49:22 -10:00 |
Jack Andersen
|
abbd3167b2
|
Implement Metal tessellation shaders
|
2018-06-11 15:13:34 -10:00 |
Jack Andersen
|
2a45cf90d8
|
Implement tessellation shaders for D3D11
|
2018-06-07 14:42:43 -10:00 |
Jack Andersen
|
4a19ac1e83
|
OpenGL and Vulkan support for tessellation shaders
|
2018-06-06 18:36:17 -10:00 |
Jack Andersen
|
1a71ed813a
|
Fix TSan-reported race conditions
|
2018-06-01 14:01:47 -10:00 |
Jack Andersen
|
fdddeebf52
|
Small hack to prevent AMD GCN hangs
|
2018-05-31 20:36:57 -10:00 |
Jack Andersen
|
6ff4229f9b
|
Windows deallocation fixes
|
2018-05-28 10:23:20 -10:00 |
Jack Andersen
|
3028e34b51
|
Silent audio mixing fix; Xlib Vulkan destruction order fix
|
2018-05-28 09:28:36 -10:00 |
Jack Andersen
|
d5ec7bcc1e
|
Slab allocation of VkDescriptorPools
|
2018-05-27 11:35:21 -10:00 |
Jack Andersen
|
f00d77415a
|
Fix vulkan multisampling
|
2018-05-26 19:13:50 -10:00 |
Jack Andersen
|
19014e0ba7
|
synchronize macOS with latest changes
|
2018-05-26 11:29:19 -10:00 |
Jack Andersen
|
b814cb503a
|
Add GEqual depth testing to Vulkan backend
|
2018-05-25 17:41:35 -10:00 |
Jack Andersen
|
84df8af28c
|
Windows build fixes and cleanups
|
2018-05-24 20:30:42 -10:00 |
Jack Andersen
|
721d10919b
|
Huge Vulkan refactor
|
2018-05-21 21:48:13 -10:00 |
Jack Andersen
|
eaff1ba744
|
Vulkan backend fixes
|
2018-05-20 12:37:26 -10:00 |
Phillip Stephens
|
505700419b
|
Enable PrimitiveRestart in vulkan
|
2018-05-20 08:37:18 -07:00 |
Jack Andersen
|
578432eb2f
|
OpenGL and Vulkan resource tracing
|
2018-05-19 20:11:49 -10:00 |
Jack Andersen
|
4a55a04e18
|
Use GL_DEPTH_COMPONENT32F for consistency with other backends
|
2018-05-09 21:24:42 -10:00 |
Jack Andersen
|
9031ace975
|
Ensure GL_PRIMITIVE_RESTART is enabled
|
2018-05-05 10:55:37 -10:00 |
Jack Andersen
|
4580196f6d
|
Fix setWindowFrameDefault() for windows
|
2018-02-06 15:37:25 -10:00 |
Jack Andersen
|
cff495550e
|
Windows compile fix
|
2018-02-04 21:03:54 -10:00 |
Jack Andersen
|
1e5e26ced8
|
Merge branch 'master' of ssh://gitlab.axiodl.com:6431/AxioDL/boo
|
2018-02-04 20:54:17 -10:00 |
Jack Andersen
|
edd26fc65b
|
Add shader mode for constant alpha overwrite
|
2018-02-04 20:52:54 -10:00 |
Jack Andersen
|
a2c3e14d8e
|
Add nearest-neighbor samplers for remaining backends
|
2018-02-02 17:05:53 -10:00 |
Jack Andersen
|
72c9809655
|
Add ClampToEdgeNearest texture mode
|
2018-02-01 13:12:42 -10:00 |
Jack Andersen
|
c314730d51
|
Fix subtract blending mode
|
2018-01-29 21:49:00 -10:00 |
Jack Andersen
|
5b62fcd826
|
Metal API validation fixes
|
2018-01-24 20:55:42 -10:00 |
Jack Andersen
|
1d70723c98
|
Ensure Vulkan gamma texture is initialized
|
2018-01-22 18:39:40 -10:00 |
Jack Andersen
|
25dc238c44
|
Xlib deep color support
|
2018-01-21 21:33:47 -10:00 |
Jack Andersen
|
b9d200c61d
|
Metal gamma shader coordinate fix
|
2018-01-21 13:30:01 -10:00 |
Jack Andersen
|
5f48359cc7
|
macOS fixes
|
2018-01-21 13:07:34 -10:00 |
Jack Andersen
|
93c787dcd4
|
Gamma correction for Vulkan, D3D, OpenGL
|
2018-01-21 12:01:52 -10:00 |
Jack Andersen
|
2df85e8f8b
|
More fixes
|
2018-01-19 19:50:01 -10:00 |
Jack Andersen
|
337c276ccb
|
WTF
|
2018-01-19 17:02:29 -10:00 |