Commit Graph

710 Commits

Author SHA1 Message Date
Jack Andersen 4cffc6e4ec Metal viewport restore fix 2016-09-11 19:28:54 -10:00
Jack Andersen db89640172 Update logvisor 2016-09-11 11:15:38 -10:00
Jack Andersen 7da2f8e632 Minor Windows include tweaks 2016-09-10 15:21:24 -10:00
Jack Andersen c33f8d5d3c Update logvisor 2016-09-08 18:18:43 -10:00
Jack Andersen a96b587965 Update logvisor 2016-09-07 20:14:35 -10:00
Jack Andersen ac98d6eac2 Metal resolveBindTexture viewport restore 2016-09-02 19:17:47 -10:00
Jack Andersen ceedda9e1f const_cast is a nicer statement 2016-08-28 18:20:40 -10:00
Jack Andersen e45c3feef6 Update logvisor 2016-08-24 14:26:49 -10:00
Jack Andersen e92e6d7c4c Full spelling of 'OpenGL' for enum consistency 2016-08-23 18:33:20 -10:00
Jack Andersen dbf7b9bcf8 Windows fixes and include refinements 2016-08-17 10:04:19 -10:00
Jack Andersen c77fe94313 Disable depth clamp in Vulkan shaders 2016-08-08 08:21:14 -10:00
Phillip Stephens 8b923214fd Remove GLES3 enum 2016-08-04 20:20:28 -07:00
Jack Andersen 7f139bc094 Update supported backends in README 2016-08-03 13:53:46 -10:00
Jack Andersen 3d96463db7 Better Metal shader error handling 2016-08-03 13:45:52 -10:00
Jack Andersen 758be7d76c Use rectangle intersect for blitting safety 2016-08-01 19:54:01 -10:00
Jack Andersen 6c12cd0ce8 Flush out state for offset uniform bindings 2016-08-01 15:59:03 -10:00
Jack Andersen de0699ab8d D3D12 render to texture fixes 2016-08-01 13:24:01 -10:00
Jack Andersen 29364a8024 D3D sync 2016-07-31 18:32:27 -10:00
Jack Andersen 21548bada8 Use GEQUAL compare for Metal depth compare 2016-07-31 12:39:05 -10:00
Jack Andersen 2ec943f0b2 Metal platform fixes 2016-07-31 10:25:02 -10:00
Jack Andersen 0ee5944387 Comment out annoying warnings 2016-07-30 18:45:03 -10:00
Jack Andersen bec368dfe7 support for nullptr in texture binding array 2016-07-30 16:05:20 -10:00
Jack Andersen c01b0b4c6a Vulkan resolveBindTexture fix 2016-07-29 18:38:33 -10:00
Jack Andersen e70da4b4a5 Vulkan depth clear fix 2016-07-26 20:33:42 -10:00
Jack Andersen d6063f4a4d Vulkan render-target fixes 2016-07-26 18:13:34 -10:00
Jack Andersen cb2b33a42b Vulkan validation fixes 2016-07-26 17:38:00 -10:00
Jack Andersen 55be829aca Vulkan validation layer fixes 2016-07-26 16:17:16 -10:00
Phillip Stephens cf26e39259 Windows fixes 2016-07-23 23:33:23 -07:00
Jack Andersen d71c01e1d7 Smart pointer usage in Vulkan.cpp 2016-07-20 12:19:53 -10:00
Jack Andersen 66c64cde08 Fallback flow for graphics APIs 2016-07-20 07:14:18 -10:00
Jack Andersen 1c8236d100 Remove redundant loop 2016-07-18 12:39:28 -10:00
Jack Andersen 6473014178 Ensure MessageBox call only emitted for Windows 2016-07-17 11:18:28 -10:00
Jack Andersen 3076c0525d Add preliminary Win32 Vulkan support 2016-07-17 11:15:57 -10:00
Jack Andersen 02c1004d67 Minor adjustments to silence MSVC warnings 2016-07-14 11:29:55 -10:00
Phillip Stephens 136e43dcfe Add missing include 2016-07-14 12:17:04 -07:00
Jack Andersen f35ccbaad5 Add voice allocator master volume 2016-07-13 20:16:40 -10:00
Jack Andersen 85fa541f6a Remove unnecessary dirty submix flags 2016-07-13 19:38:36 -10:00
Jack Andersen b68ae901c9 Merge branch 'submix-refactor' 2016-07-13 19:00:21 -10:00
Jack Andersen 9552801968 Working linearized Submixes 2016-07-13 18:59:41 -10:00
Jack Andersen 86003c4ac4 Initial multiple-referencing submix refactor 2016-07-12 17:06:12 -10:00
Phillip Stephens 1d02741879 Fix crash in HIDListenerIOKit when wLenDone == 0 2016-07-09 14:54:08 -07:00
Jack Andersen 44e8317d49 Refactor GLSL shader bindings 2016-07-07 14:05:22 -10:00
Jack Andersen 5c91ba8da7 Restore original sampling ratio 2016-07-07 09:18:57 -10:00
Jack Andersen 7b329963d1 Windows compile fix 2016-07-06 11:49:39 -10:00
Jack Andersen c47780527d Add WAVOut Voice Backend for offline Audio mixing 2016-07-06 11:29:06 -10:00
Phillip Stephens 96fe19cfc0 OS X < 10.11 fixes 2016-07-05 14:47:04 -07:00
Jack Andersen d9abcb8cf5 Refactored audio supply dispatch across two passes 2016-07-04 15:06:22 -10:00
Jack Andersen befa1a11a2 ALSA and AQS use floating-point audio output now 2016-07-03 17:31:53 -10:00
Jack Andersen f4dc3626e5 sRGB mapping working on Intel; other platforms need testing 2016-07-01 19:19:28 -10:00
Jack Andersen 0c99623aa9 Vulkan platform conformances 2016-07-01 17:44:57 -10:00