Lioncash
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d4cd2b4dce
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General: Make use of override where applicable
Continues the override modernizations, but now targeting boo.
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2019-08-12 22:44:45 -04:00 |
Jack Andersen
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058ea23a00
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New code style refactor
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2018-12-07 19:17:51 -10:00 |
Jack Andersen
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0b52f3dbab
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Convert to pragma once
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2018-10-06 17:36:44 -10:00 |
Jack Andersen
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5e58e989a8
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Remove ALSA audio backend
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2018-08-18 12:08:58 -10:00 |
Jack Andersen
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489e7e671b
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Allocate submixes and voices using boo::ObjToken
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2017-12-03 16:50:33 -10:00 |
Jack Andersen
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03de8811b1
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Object tracker list refactor; add object tracker to audio system
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2017-12-02 20:05:16 -10:00 |
Jack Andersen
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0b35c584f6
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Experimental support for LtRt surround matrixing
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2017-09-27 17:11:40 -10:00 |
Jack Andersen
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fef663a5e3
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Allow audio AQS buffering to occur during frame idle
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2017-02-14 20:00:10 -10:00 |
Jack Andersen
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7bf2ad48a7
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Add ability to unregister audio callback
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2017-01-22 21:20:40 -10:00 |
Jack Andersen
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f35ccbaad5
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Add voice allocator master volume
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2016-07-13 20:16:40 -10:00 |
Jack Andersen
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9552801968
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Working linearized Submixes
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2016-07-13 18:59:41 -10:00 |
Jack Andersen
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86003c4ac4
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Initial multiple-referencing submix refactor
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2016-07-12 17:06:12 -10:00 |
Jack Andersen
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c47780527d
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Add WAVOut Voice Backend for offline Audio mixing
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2016-07-06 11:29:06 -10:00 |
Jack Andersen
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77507459cc
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Add 5ms callback registration for precise audio updates
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2016-05-19 00:14:21 -10:00 |
Jack Andersen
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eea45ebcbe
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Submix hierarchy deallocation fixes
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2016-05-16 12:14:07 -10:00 |
Jack Andersen
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08a4c5d7a8
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Fix some submix issues
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2016-05-07 12:11:45 -10:00 |
Jack Andersen
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4b969fd475
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Implement AudioSubmix
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2016-05-06 18:28:32 -10:00 |
Jack Andersen
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290d40641d
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WASAPI VoiceEngine implementation
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2016-03-23 15:50:34 -10:00 |
Jack Andersen
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1eb46301c0
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Overhauled audio system, now with internal mixing and sample-rate-conversion
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2016-03-23 14:01:57 -10:00 |