Jack Andersen
314563614e
Remove unnecessary stropts.h include
2019-10-12 18:52:58 -10:00
Phillip Stephens
a46858acec
Merge pull request #38 from lioncash/cast
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NintendoPowerA: Use std::memcpy within transferCycle()
2019-09-06 23:24:56 -07:00
Lioncash
f445df1701
NintendoPowerA: Use std::memcpy within transferCycle()
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Eliminates undefined behavior within the function.
2019-09-06 07:30:13 -04:00
Lioncash
4b82c6510f
NintendoPowerA: Use std::array where applicable
2019-09-06 07:28:10 -04:00
Lioncash
2e0c7dc973
NintendoPowerA: Use deduction guides for locks
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Same behavior, but without the need to explicitly hardcode the mutex
type.
2019-09-06 07:26:05 -04:00
Lioncash
7496109ff6
NintendoPowerA: Make constructor explicit
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While we're at it we can also ensure that all class members have
deterministic initial state.
2019-09-06 07:24:17 -04:00
Lioncash
475037f0e5
DolphinSmashAdapter: Use std::array where applicable
2019-09-06 06:35:27 -04:00
Jack Andersen
c642bccf03
Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/boo
2019-08-31 10:34:11 -10:00
Jack Andersen
804ee871f4
MacOS build fixes
2019-08-31 10:12:12 -10:00
Phillip Stephens
4d1c7d444d
Merge pull request #31 from lioncash/hid
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HIDParser: Use std::array where applicable
2019-08-24 18:06:10 -07:00
Lioncash
a3a9b1ada7
HIDParser: Use emplace() instead of insert()
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Same thing, but shorter.
2019-08-24 20:58:56 -04:00
Lioncash
c8bebc9948
HIDParser: Eliminate variable shadowing
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We can rename some locals to avoid shadowing other variables.
2019-08-24 20:55:52 -04:00
Lioncash
14369a9853
HIDParser: Use std::array where applicable
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Same thing, but strongly enforces the type of the array. This also
allows removing the <type_traits> include, since we can just query the
size of the array.
2019-08-24 20:51:46 -04:00
Lioncash
f1ad7e5ef0
General: Correct fmt specifiers
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Corrects a few fmt calls to use fmt's specifiers. This also converts
instances of printf over to fmt::print
2019-08-24 17:12:49 -04:00
Lioncash
baff71cdc3
General: Tidy up includes
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Alphabetizes includes and resolves quite a few instances of indirect
inclusions, making the requirements of several interfaces explicit. This
also trims out includes that aren't actually necessary (likely due to
changes in the API over time).
2019-08-19 21:02:56 -04:00
Lioncash
90485ac1b9
DeviceFinder: Make use of unordered_map's emplace within _insertToken
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Same thing, but less reading.
2019-08-18 05:50:37 -04:00
Lioncash
6cc5b30127
DeviceFinder: Invert conditionals within _insertToken and _removeToken
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By converting the conditions into guard clauses, we can eliminate some
code nesting.
2019-08-18 05:48:57 -04:00
Lioncash
9853a97dd2
DeviceFinder: Move includes into cpp file where applicable
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Avoids over-exposing inclusions that don't need to be propagated across
headers.
2019-08-18 05:45:13 -04:00
Lioncash
84f62a0f2c
BooObject: Remove destructorLock()
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Now that we have the fencing and atomic operations in place to ensure
access to data on other threads will always occur before the use of
delete, we can remove the destructor lock. This will be useful for
making ObjToken's move assignment operator noexcept.
2019-08-17 14:12:23 -04:00
Lioncash
78ce16aa9f
General: Make use of nullptr where applicable
2019-08-16 18:27:23 -07:00
Lioncash
386ec8e6cc
General: Add missing override specifiers
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Adds override specifiers that I missed for other platforms when
initially applying them to the codebase.
2019-08-16 18:27:23 -07:00
Lioncash
80c1103b44
General: Make member functions const where applicable
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These functions don't modify instance state, so they can be marked
const.
2019-08-16 18:27:23 -07:00
Lioncash
d4cd2b4dce
General: Make use of override where applicable
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Continues the override modernizations, but now targeting boo.
2019-08-12 22:44:45 -04:00
Jack Andersen
af50bc0bc2
Windows build fixes
2019-07-27 15:19:25 -10:00
Jack Andersen
deefc8e995
Massive fmtlib refactor
2019-07-19 18:22:36 -10:00
Jack Andersen
29a67b9ea8
Inhibit screensaver using dbus or xdg-screensaver
2019-06-11 15:55:58 -10:00
Jack Andersen
c1d3d040bf
Add True and False tests for bitwise enums
2019-04-02 18:28:39 -10:00
Jack Andersen
058ea23a00
New code style refactor
2018-12-07 19:17:51 -10:00
Jack Andersen
2c2c72bfd1
Minor tweak
2018-12-07 15:28:54 -10:00
Jack Andersen
0b52f3dbab
Convert to pragma once
2018-10-06 17:36:44 -10:00
Jack Andersen
c29d837ab5
Huge shader infrastructure refactor
2018-10-06 16:49:22 -10:00
Jack Andersen
8ee04c8f1a
Sync macOS with API changes
2018-08-27 17:46:33 -10:00
Jack Andersen
1a71ed813a
Fix TSan-reported race conditions
2018-06-01 14:01:47 -10:00
Jack Andersen
84df8af28c
Windows build fixes and cleanups
2018-05-24 20:30:42 -10:00
Jack Andersen
edf2c1e34d
Add PulseAudio backend. Various Xlib fixes
2018-05-06 12:44:31 -10:00
Jack Andersen
2ada7130d3
Make WIN32 vulkan macro target-wide
2017-12-29 15:06:44 -10:00
Jack Andersen
fa8989bed3
Huge compile performance refactor
2017-12-28 21:54:26 -10:00
Phillip Stephens
867665cc78
Fix L/R Trigger hypersensitivity
2017-12-21 18:15:30 -08:00
Jack Andersen
02dc5a2a97
GameCube controller calibration fix
2017-12-19 20:04:11 -10:00
Phillip Stephens
beb7f00b18
Merge commit '50ee248'
2017-12-15 18:10:28 -08:00
Phillip Stephens
50ee248391
Expose VID/PID APIs
2017-12-15 18:09:56 -08:00
Jack Andersen
e0aa15610b
macOS IOKit interface fixes; callback-change mutex for controllers
2017-12-15 13:35:54 -10:00
Jack Andersen
f228f23661
UWP support
2017-12-05 17:20:59 -10:00
Phillip Stephens
4aa662cd67
Add support for wired switch controllers from PowerA
2017-11-23 23:17:28 -08:00
Jack Andersen
b7646f7f9a
Windows fixes
2017-11-13 17:32:44 -10:00
Jack Andersen
6950d96b46
Linux build fixes
2017-11-12 21:19:49 -10:00
Jack Andersen
cb5d22eed6
string_view refactor
2017-11-12 20:13:32 -10:00
Jack Andersen
bf4b3f7382
Minor tweak to HIDDeviceUdev
2017-09-17 16:59:46 -10:00
Jack Andersen
175893f055
HID parser for udev; Vulkan fixes
2017-09-15 15:55:41 -10:00
Jack Andersen
1f14cc09a1
HID Parser for Win32
2017-09-15 12:26:39 -10:00