Jack Andersen
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e21074ce57
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cleaner OS X character handling
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2015-12-27 14:23:15 -10:00 |
Jack Andersen
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30fd4c0709
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Win32 Text input in sync
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2015-12-27 14:02:16 -10:00 |
Jack Andersen
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52692b0459
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Xlib in sync with new text system
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2015-12-27 13:23:17 -10:00 |
Jack Andersen
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9f9ff269fe
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More TextInput implementation
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2015-12-26 18:20:07 -10:00 |
Jack Andersen
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fb1282c3e4
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initial TextInput context callback
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2015-12-25 19:21:13 -10:00 |
Jack Andersen
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92c47a5e77
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Win32 IM and clipboard support
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2015-12-24 15:08:46 -10:00 |
Jack Andersen
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a933edcc40
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Working Input Method support
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2015-12-24 10:55:23 -10:00 |
Jack Andersen
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aab693ff2f
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Clipboard support for Xlib; initial IM support
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2015-12-23 17:30:52 -10:00 |
Jack Andersen
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1ed592e0a1
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Xlib input text-case handling
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2015-12-22 20:10:46 -10:00 |
Jack Andersen
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fd01dbb17a
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Brought windows in sync
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2015-12-20 15:06:08 -10:00 |
Jack Andersen
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0b80cafe92
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concurrency fix for post-frame resize handler
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2015-12-20 14:55:18 -10:00 |
Jack Andersen
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01ab873e06
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OS X updates; post-frame handler event
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2015-12-20 14:40:52 -10:00 |
Jack Andersen
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886ae22e08
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[Win32] Proper handling of character case for keyboard events
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2015-12-20 12:52:48 -10:00 |
Jack Andersen
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511ac1fad7
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Add ibeam cursor for Xlib
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2015-12-19 18:39:48 -10:00 |
Jack Andersen
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86daf8b3f0
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Windows header include fix
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2015-12-18 11:59:54 -10:00 |
Jack Andersen
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8a33d74c13
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OS X thread-local fixes
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2015-12-18 11:33:53 -10:00 |
Zero-One101
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68a1e9150e
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Fixed debug statement
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2015-12-18 05:39:00 +00:00 |
Jack Andersen
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7153168a2c
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Added debug assert to D3D
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2015-12-17 18:55:06 -10:00 |
Jack Andersen
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aa787eb427
|
IGraphicsDataToken rename
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2015-12-17 17:25:23 -10:00 |
Jack Andersen
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11cc456b4e
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Fix release derp
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2015-12-17 12:10:14 -10:00 |
Jack Andersen
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bb35ded399
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handy debug assert
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2015-12-17 11:29:47 -10:00 |
Jack Andersen
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916002f9da
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Thread safety updates for D3D
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2015-12-14 09:19:29 -10:00 |
Jack Andersen
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7224d5fdf7
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Thread safety additions for OpenGL
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2015-12-13 18:54:57 -10:00 |
Jack Andersen
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2983262173
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Metal window resize fixes
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2015-12-09 12:23:22 -10:00 |
Jack Andersen
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9baff7a2bc
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Protecting D3D11 client dynamic buffers
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2015-12-09 11:02:04 -10:00 |
Jack Andersen
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9485f5d115
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Much more stable D3D11 backend
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2015-12-08 19:52:51 -10:00 |
Jack Andersen
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41ebfe872a
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Countdown-deferred deletion added
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2015-12-08 19:23:15 -10:00 |
Jack Andersen
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e43b3671b3
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D3D12 render-target delete fix
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2015-12-08 15:04:06 -10:00 |
Jack Andersen
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6062302816
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D3D Crash fix for large array textures
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2015-12-08 13:57:16 -10:00 |
Jack Andersen
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08655b7f93
|
Test build fix for OS X
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2015-12-07 19:42:31 -10:00 |
Jack Andersen
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3e4ed5ad1f
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OpenGL deferred delete fix
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2015-12-07 15:49:17 -10:00 |
Jack Andersen
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b579e20bc6
|
Merge branch 'master' of https://github.com/AxioDL/libBoo
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2015-12-05 15:26:02 -10:00 |
Jack Andersen
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ae790866e5
|
Destructor order fix
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2015-12-05 15:25:43 -10:00 |
Jack Andersen
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3daa5df720
|
Brought Metal renderer in sync
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2015-12-04 15:12:52 -10:00 |
Jack Andersen
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db40c2bff0
|
Brought D3D11/12 in sync
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2015-12-04 15:03:44 -10:00 |
Jack Andersen
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d145e15ecb
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IGraphicsDataToken and IGraphicsCommandQueue::stopRenderer()
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2015-12-04 14:41:30 -10:00 |
Jack Andersen
|
32d4797ac6
|
signed window coordinates for cocoa
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2015-12-03 16:26:10 -10:00 |
Jack Andersen
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36c05662b8
|
signed window coordinates for Win32
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2015-12-03 15:54:48 -10:00 |
Jack Andersen
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be7d0fce3f
|
Window coordinates now signed throughout for Xlib
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2015-12-03 15:33:43 -10:00 |
Jack Andersen
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fc4234708f
|
Brought metal in sync
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2015-12-02 12:25:30 -10:00 |
Jack Andersen
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d0bdb40f0e
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Brought D3D in sync with GL update
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2015-12-02 12:04:24 -10:00 |
Jack Andersen
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13cf33d75f
|
Internal dynamic buffer updating (OpenGL only)
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2015-12-02 11:09:49 -10:00 |
Jack Andersen
|
cd4df5cb27
|
Cocoa callback check
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2015-12-01 17:06:14 -10:00 |
Jack Andersen
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c34b93f00f
|
Windows bug fixes
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2015-11-30 14:33:14 -10:00 |
Jack Andersen
|
41256d2673
|
Added cocoa cursor methods
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2015-11-29 17:41:03 -10:00 |
Jack Andersen
|
66c2cbdf14
|
Proper dynamic buffer sync
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2015-11-29 16:37:46 -10:00 |
Jack Andersen
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5843840411
|
Added cursor change method
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2015-11-29 14:20:20 -10:00 |
Jack Andersen
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c0b93f39d8
|
Instanced rendering support in Metal
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2015-11-27 18:07:53 -10:00 |
Jack Andersen
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0b6f3cac34
|
Merge branch 'master' of https://github.com/AxioDL/libBoo
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2015-11-27 12:15:00 -10:00 |
Jack Andersen
|
6806be2067
|
Brought D3D11/12 in sync for instanced rendering
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2015-11-27 12:14:05 -10:00 |