Jack Andersen
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e92e6d7c4c
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Full spelling of 'OpenGL' for enum consistency
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2016-08-23 18:33:20 -10:00 |
Jack Andersen
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c77fe94313
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Disable depth clamp in Vulkan shaders
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2016-08-08 08:21:14 -10:00 |
Jack Andersen
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3d96463db7
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Better Metal shader error handling
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2016-08-03 13:45:52 -10:00 |
Jack Andersen
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758be7d76c
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Use rectangle intersect for blitting safety
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2016-08-01 19:54:01 -10:00 |
Jack Andersen
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6c12cd0ce8
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Flush out state for offset uniform bindings
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2016-08-01 15:59:03 -10:00 |
Jack Andersen
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de0699ab8d
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D3D12 render to texture fixes
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2016-08-01 13:24:01 -10:00 |
Jack Andersen
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29364a8024
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D3D sync
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2016-07-31 18:32:27 -10:00 |
Jack Andersen
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21548bada8
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Use GEQUAL compare for Metal depth compare
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2016-07-31 12:39:05 -10:00 |
Jack Andersen
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2ec943f0b2
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Metal platform fixes
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2016-07-31 10:25:02 -10:00 |
Jack Andersen
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0ee5944387
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Comment out annoying warnings
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2016-07-30 18:45:03 -10:00 |
Jack Andersen
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bec368dfe7
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support for nullptr in texture binding array
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2016-07-30 16:05:20 -10:00 |
Jack Andersen
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c01b0b4c6a
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Vulkan resolveBindTexture fix
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2016-07-29 18:38:33 -10:00 |
Jack Andersen
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e70da4b4a5
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Vulkan depth clear fix
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2016-07-26 20:33:42 -10:00 |
Jack Andersen
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d6063f4a4d
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Vulkan render-target fixes
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2016-07-26 18:13:34 -10:00 |
Jack Andersen
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cb2b33a42b
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Vulkan validation fixes
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2016-07-26 17:38:00 -10:00 |
Jack Andersen
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55be829aca
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Vulkan validation layer fixes
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2016-07-26 16:17:16 -10:00 |
Jack Andersen
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d71c01e1d7
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Smart pointer usage in Vulkan.cpp
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2016-07-20 12:19:53 -10:00 |
Jack Andersen
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66c64cde08
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Fallback flow for graphics APIs
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2016-07-20 07:14:18 -10:00 |
Jack Andersen
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6473014178
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Ensure MessageBox call only emitted for Windows
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2016-07-17 11:18:28 -10:00 |
Jack Andersen
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3076c0525d
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Add preliminary Win32 Vulkan support
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2016-07-17 11:15:57 -10:00 |
Jack Andersen
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44e8317d49
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Refactor GLSL shader bindings
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2016-07-07 14:05:22 -10:00 |
Jack Andersen
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f4dc3626e5
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sRGB mapping working on Intel; other platforms need testing
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2016-07-01 19:19:28 -10:00 |
Jack Andersen
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0c99623aa9
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Vulkan platform conformances
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2016-07-01 17:44:57 -10:00 |
Jack Andersen
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295d100ca3
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Initial vulkan rendering within URDE
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2016-06-30 16:30:29 -10:00 |
Jack Andersen
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6504bfc8c8
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Removed double pipeline cache free
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2016-06-29 19:42:27 -10:00 |
Jack Andersen
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0e48afcc02
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Initial working booTest on Vulkan
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2016-06-29 18:54:29 -10:00 |
Jack Andersen
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fba6d10b37
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Use Vulkan Blit command rather than Copy
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2016-06-28 16:00:02 -10:00 |
Jack Andersen
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b04257c992
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Update booTest pipeline for Vulkan
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2016-06-28 15:22:13 -10:00 |
Jack Andersen
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c7df255c24
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Several Vulkan bug fixes, state setup validates
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2016-06-26 18:33:01 -10:00 |
Jack Andersen
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fb259a7d12
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More Vulkan bug fixes
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2016-06-25 14:33:22 -10:00 |
Jack Andersen
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e320121df6
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Vulkan backend bug fixes
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2016-06-24 21:04:58 -10:00 |
Jack Andersen
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9bc1193e3f
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Update glslang, some Vulkan bug fixes
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2016-06-23 17:03:06 -10:00 |
Jack Andersen
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f76caba013
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Update glslang; GCC compatibility fixes
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2016-04-15 10:41:24 -10:00 |
Jack Andersen
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5afdb62a39
|
Metal depth range
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2016-04-04 16:37:46 -10:00 |
Jack Andersen
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dc7da6aa21
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D3D depth range
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2016-04-04 16:25:55 -10:00 |
Jack Andersen
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4cec163804
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depth range part of setViewport now
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2016-04-04 15:49:08 -10:00 |
Jack Andersen
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23f49fcc19
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D3D uniform buffer fixes
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2016-04-04 09:33:42 -10:00 |
Jack Andersen
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5b43b31529
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Vulkan API sync
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2016-04-03 20:36:28 -10:00 |
Jack Andersen
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4a2c32c2a9
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Metal extension shader support
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2016-04-03 20:13:11 -10:00 |
Jack Andersen
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54ae8c2b1a
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More graceful OpenGL uniform block binding
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2016-04-03 19:00:13 -10:00 |
Jack Andersen
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af188afc81
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copypasta fix
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2016-04-02 20:22:03 -10:00 |
Jack Andersen
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843396095f
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Metal depth rendering, matched to D3D
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2016-04-02 20:18:30 -10:00 |
Jack Andersen
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4c8e36f3e3
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D3D-native depth conventions
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2016-04-02 19:20:21 -10:00 |
Jack Andersen
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01649d42f6
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Windows fixes
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2016-04-02 17:30:44 -10:00 |
Jack Andersen
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165b40448f
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Much more efficient glClear solution
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2016-04-01 18:40:31 -10:00 |
Jack Andersen
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40e94f88e0
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Mesa depth clear fix
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2016-04-01 18:24:46 -10:00 |
Jack Andersen
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59371f5fed
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GL depth clear fix
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2016-04-01 17:55:07 -10:00 |
Jack Andersen
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229b0b28a8
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glDrawElements fix
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2016-04-01 17:32:39 -10:00 |
Jack Andersen
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d047a37e2b
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OpenGL depth-buffer resize fix
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2016-04-01 14:03:36 -10:00 |
Jack Andersen
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679ba36c4c
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Metal lambda sync
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2016-03-30 11:07:12 -10:00 |