Commit Graph

605 Commits

Author SHA1 Message Date
Lioncash f445df1701 NintendoPowerA: Use std::memcpy within transferCycle()
Eliminates undefined behavior within the function.
2019-09-06 07:30:13 -04:00
Lioncash 4b82c6510f NintendoPowerA: Use std::array where applicable 2019-09-06 07:28:10 -04:00
Lioncash 2e0c7dc973 NintendoPowerA: Use deduction guides for locks
Same behavior, but without the need to explicitly hardcode the mutex
type.
2019-09-06 07:26:05 -04:00
Lioncash 7496109ff6 NintendoPowerA: Make constructor explicit
While we're at it we can also ensure that all class members have
deterministic initial state.
2019-09-06 07:24:17 -04:00
Jack Andersen 9b8ef4695f Add missing override keywords 2019-08-31 11:20:30 -10:00
Jack Andersen c642bccf03 Merge branch 'master' of ssh://git.axiodl.com:6431/AxioDL/boo 2019-08-31 10:34:11 -10:00
Jack Andersen 804ee871f4 MacOS build fixes 2019-08-31 10:12:12 -10:00
Phillip Stephens efbb2f96ec
Merge pull request #34 from lioncash/ltrt
LtRtProcessing: Make use of if constexpr in ClampFull()
2019-08-24 20:46:08 -07:00
Phillip Stephens b9971502a5
Merge pull request #33 from lioncash/midi-dec
MIDIDecoder: Make readContinuedValue internal + other cleanups
2019-08-24 20:45:57 -07:00
Lioncash 097df47641 LtRtProcessing: Amend code formatting in if'd out code block 2019-08-24 23:13:01 -04:00
Lioncash f4fafbcb26 LtRtProcessing: Simplify allocations in LtRtProcessing constructor
We can use std::make_unique, which provides the same behavior as zeroing
out the buffer. Now we can remove the use of memset here.
2019-08-24 23:13:01 -04:00
Lioncash f8e827fcd4 LtRtProcessing: Make use of if constexpr in ClampFull()
This is a condition known at compile-time, so we can turn it into an
if-constexpr statement. We can also make use of std::clamp in this
scenario.
2019-08-24 23:12:56 -04:00
Lioncash 93045d5264 LtRtProcessing: Make ClampFull() internally linked
inline provides external linkage instead of internal linkage which is
more desirable here. We can enclose it within an anonymous namespace to
make it internally linked.
2019-08-24 22:58:14 -04:00
Lioncash 068ff29b44 MIDIDecoder: Use auto for iterator type
Same thing, significantly less reading.
2019-08-24 22:49:16 -04:00
Lioncash e7fe7ff49f MIDIDecoder: Make use of std::clamp() within clamp7()
We can simplify the implementation of clamp7() with the use of
std::clamp().
2019-08-24 22:47:09 -04:00
Lioncash e48a094198 MIDIDecoder: Convert return value of readContinuedValue into a std::optional
Rather than use an out reference, we can convert the return value into a
std::optional, combining the out reference and boolean return value into
one.
2019-08-24 22:44:33 -04:00
Lioncash 64fbb923ca MIDIDecoder: Make readContinuedValue an internal function
This doesn't rely on any member state, so it can be decoupled from the
interface entirely.
2019-08-24 22:39:13 -04:00
Lioncash 890ac24068 MIDIEncoder: Make use of _sendMessage overload 2019-08-24 22:26:20 -04:00
Phillip Stephens 4d1c7d444d
Merge pull request #31 from lioncash/hid
HIDParser: Use std::array where applicable
2019-08-24 18:06:10 -07:00
Lioncash a3a9b1ada7 HIDParser: Use emplace() instead of insert()
Same thing, but shorter.
2019-08-24 20:58:56 -04:00
Phillip Stephens eacb231fb8 Deprecate OpenGL 2019-08-24 17:57:39 -07:00
Lioncash c8bebc9948 HIDParser: Eliminate variable shadowing
We can rename some locals to avoid shadowing other variables.
2019-08-24 20:55:52 -04:00
Lioncash 14369a9853 HIDParser: Use std::array where applicable
Same thing, but strongly enforces the type of the array. This also
allows removing the <type_traits> include, since we can just query the
size of the array.
2019-08-24 20:51:46 -04:00
Phillip Stephens 6648f9f17c
Merge pull request #29 from lioncash/gl
GL: Use std::array where applicable
2019-08-24 17:32:49 -07:00
Phillip Stephens 6a62f96ea8
Merge pull request #28 from lioncash/array
D3D11: Make use of std::array where applicable
2019-08-24 17:32:04 -07:00
Lioncash ab65983750 GL: std::move vertex and fragment instances in SetupGammaResources()
Avoids an atomic reference count increment and decrement.
2019-08-24 20:16:04 -04:00
Lioncash c0c353f56b GL: Avoid casting away const
Resolves some -Wcast-qual warnings.
2019-08-24 20:13:57 -04:00
Lioncash 63c89a0bbf GL: Use return value of emplace_back()
emplace_back() returns a reference to the emplaced element, so we can
just make use of it instead of repeatedly querying back().
2019-08-24 20:07:49 -04:00
Lioncash e3b44edd51 GL: Use std::array where applicable 2019-08-24 19:53:23 -04:00
Lioncash 07835b58fb GL: Make const char* pointers arrays
Same behavior, but only stores the string data within the executable as
opposed to the data and a pointer to it. Also makes for less reading.
2019-08-24 19:02:13 -04:00
Lioncash 8642d71e89 D3D11: Convert const char* pointers to arrays
Reduces binary size a little, as only the string data will be stored in
the executable and not a pointer to accompany it as well.

A trivial change that's essentially "free".
2019-08-24 18:58:50 -04:00
Lioncash 4605581d6f D3D11: Invert conditional within setViewport()
Performs the same thing as the previous change, but applies it to
setViewport() instead. This also allows unindenting all code within the
function by one level.
2019-08-24 18:55:56 -04:00
Lioncash 532e58414c D3D11: Invert conditional within setScissor()
Turns the condition into a guard clause, which allows unindenting all of
the code within the function by one level.
2019-08-24 18:55:56 -04:00
Lioncash f5afb028de D3D11: Resolve variable shadowing within setScissor()
We can simply remove the outer-most variable, since it's not used
anywhere.
2019-08-24 18:55:56 -04:00
Lioncash 4521acd30f D3D11: Make use of std::array where applicable
Makes the arrays strongly-typed and enforces explicit array->pointer
decay. It also allows querying the array size, which can allow us to
easily dehardcode magic values within code.
2019-08-24 18:55:50 -04:00
Lioncash f1ad7e5ef0 General: Correct fmt specifiers
Corrects a few fmt calls to use fmt's specifiers. This also converts
instances of printf over to fmt::print
2019-08-24 17:12:49 -04:00
Lioncash baff71cdc3 General: Tidy up includes
Alphabetizes includes and resolves quite a few instances of indirect
inclusions, making the requirements of several interfaces explicit. This
also trims out includes that aren't actually necessary (likely due to
changes in the API over time).
2019-08-19 21:02:56 -04:00
Phillip Stephens daca17e866 Add equality operators to ObjectToken 2019-08-18 12:36:56 -07:00
Lioncash 90485ac1b9 DeviceFinder: Make use of unordered_map's emplace within _insertToken
Same thing, but less reading.
2019-08-18 05:50:37 -04:00
Lioncash 6cc5b30127 DeviceFinder: Invert conditionals within _insertToken and _removeToken
By converting the conditions into guard clauses, we can eliminate some
code nesting.
2019-08-18 05:48:57 -04:00
Lioncash 9853a97dd2 DeviceFinder: Move includes into cpp file where applicable
Avoids over-exposing inclusions that don't need to be propagated across
headers.
2019-08-18 05:45:13 -04:00
Lioncash 84f62a0f2c BooObject: Remove destructorLock()
Now that we have the fencing and atomic operations in place to ensure
access to data on other threads will always occur before the use of
delete, we can remove the destructor lock. This will be useful for
making ObjToken's move assignment operator noexcept.
2019-08-17 14:12:23 -04:00
Lioncash 88355ada5f General: Convert typedefs into using aliases 2019-08-16 18:27:23 -07:00
Lioncash 78ce16aa9f General: Make use of nullptr where applicable 2019-08-16 18:27:23 -07:00
Lioncash 386ec8e6cc General: Add missing override specifiers
Adds override specifiers that I missed for other platforms when
initially applying them to the codebase.
2019-08-16 18:27:23 -07:00
Lioncash 80c1103b44 General: Make member functions const where applicable
These functions don't modify instance state, so they can be marked
const.
2019-08-16 18:27:23 -07:00
Phillip Stephens 1822b555fa Fix missed override declarations 2019-08-16 18:27:23 -07:00
Lioncash d4cd2b4dce General: Make use of override where applicable
Continues the override modernizations, but now targeting boo.
2019-08-12 22:44:45 -04:00
Jack Andersen af50bc0bc2 Windows build fixes 2019-07-27 15:19:25 -10:00
Jack Andersen ae5d7e5131 Add support for debug groups in OpenGL and Vulkan 2019-07-20 22:41:07 -10:00