Jack Andersen
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0923254b39
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Lots of D3D11 implemented
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2015-11-05 17:20:58 -10:00 |
Jack Andersen
|
e5ef02588f
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D3D12 bug fixes
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2015-11-04 18:57:48 -10:00 |
Jack Andersen
|
5d62f6593b
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Initial D3D window appearing
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2015-11-04 14:00:29 -10:00 |
Jack Andersen
|
bc17d5aba8
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Fixed rendering for decoupled target texture
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2015-11-03 15:58:36 -10:00 |
Jack Andersen
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30898c6549
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OpenGL API sync
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2015-11-03 15:02:05 -10:00 |
Jack Andersen
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7367c9a952
|
Merge branch 'master' of https://github.com/AxioDL/libBoo
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2015-11-03 14:27:59 -10:00 |
Jack Andersen
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bc84471d4d
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More D3D12 work
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2015-11-03 14:27:32 -10:00 |
Phillip Stephens
|
3af64ddbb2
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Re-enable backface culling flag
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2015-11-03 14:15:37 -08:00 |
Phillip Stephens
|
5bb1198dd1
|
Fix intermittent upload failures on NVIDIA GPUs
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2015-11-03 14:13:15 -08:00 |
Jack Andersen
|
50bca6f58e
|
Linux sync from Windows changes
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2015-11-02 18:27:56 -10:00 |
Jack Andersen
|
facacd4e95
|
More D3D12 work
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2015-11-02 18:19:41 -10:00 |
Phillip Stephens
|
4f650ce5f5
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Rename classes to match their functionality/API better
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2015-11-02 02:09:25 -08:00 |
Phillip Stephens
|
d5cd0bfb50
|
Various fixes
|
2015-11-02 01:31:06 -08:00 |
Jack Andersen
|
e54c8a7c6b
|
Initial round of D3D12 implementation
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2015-11-01 19:41:24 -10:00 |
Jack Andersen
|
f796d66407
|
All kinds of fixes and updates
|
2015-10-31 14:06:56 -10:00 |
Jack Andersen
|
bb2ca27ab7
|
Ensure OGL 3.3 context is created
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2015-10-31 09:21:23 -10:00 |
Jack Andersen
|
1579fc3626
|
potential deadlock addressed
|
2015-10-30 20:33:36 -10:00 |
Jack Andersen
|
d013f1e25c
|
Integrated GLEW; began migration to Xlib
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2015-10-30 18:28:21 -10:00 |
Jack Andersen
|
b73ecde4aa
|
Added LogVisor
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2015-10-29 20:26:02 -10:00 |
Jack Andersen
|
2814da014f
|
Further GLES3 implementation
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2015-10-29 14:00:56 -10:00 |
Jack Andersen
|
5435f01d20
|
lots of initial GLES3 renderer implementation
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2015-10-28 18:44:38 -10:00 |