Commit Graph

79 Commits

Author SHA1 Message Date
Jack Andersen fba6d10b37 Use Vulkan Blit command rather than Copy 2016-06-28 16:00:02 -10:00
Jack Andersen b04257c992 Update booTest pipeline for Vulkan 2016-06-28 15:22:13 -10:00
Jack Andersen 4a2c32c2a9 Metal extension shader support 2016-04-03 20:13:11 -10:00
Jack Andersen ecc65a9fd5 D3D sync of new lambda API 2016-03-30 10:42:36 -10:00
Jack Andersen bf6b4e37e8 Major GraphicsDataFactory lambda-API refactor 2016-03-30 09:14:17 -10:00
Jack Andersen 6cbd086204 Redundant preprocessor cleanup 2016-03-26 14:48:16 -10:00
Jack Andersen 9ff168df2d D3D sync 2016-03-23 22:34:03 -10:00
Jack Andersen 6600ff208c Draw primitive now settable via pipeline object 2016-03-23 22:05:19 -10:00
Jack Andersen 8ac929d140 Humungous refactor 2016-03-04 13:02:18 -10:00
Jack Andersen fec5218666 Preparation for ResolveBindTexture test 2016-02-24 16:53:23 -10:00
Jack Andersen 6de30424e3 GLSL bindings and Vulkan bug fixes 2016-02-23 17:11:58 -10:00
Jack Andersen 1037b37f9a Major Vulkan commit 2016-02-20 20:27:54 -10:00
Jack Andersen aa787eb427 IGraphicsDataToken rename 2015-12-17 17:25:23 -10:00
Jack Andersen 08655b7f93 Test build fix for OS X 2015-12-07 19:42:31 -10:00
Jack Andersen d145e15ecb IGraphicsDataToken and IGraphicsCommandQueue::stopRenderer() 2015-12-04 14:41:30 -10:00
Jack Andersen 6806be2067 Brought D3D11/12 in sync for instanced rendering 2015-11-27 12:14:05 -10:00
Jack Andersen 6c83991e2a More vertex semantic adjustments 2015-11-25 14:22:05 -10:00
Jack Andersen 3bcfa99b5a Updates to support instanced rendering (OpenGL only) 2015-11-24 16:14:30 -10:00
Jack Andersen 84b78f2962 windows enum refactor fixes 2015-11-20 16:58:56 -10:00
Jack Andersen d040e20096 OS X enum refactor fixes 2015-11-20 16:16:15 -10:00
Jack Andersen c9edf8dd85 Major scoped-enum refactor 2015-11-20 15:12:22 -10:00
Jack Andersen 998255efd5 Working HECL shader generation on D3D11/12 2015-11-17 20:14:49 -10:00
Jack Andersen d75c675f7a Updates for HECL support 2015-11-15 18:29:31 -10:00
Jack Andersen a13758dca5 Metal API bug fixes 2015-11-08 20:45:14 -10:00
Jack Andersen 2be32d6ca4 Initial integration of Metal API 2015-11-08 16:24:45 -10:00
Jack Andersen 606e3676b1 OS X event fixes and prep for Metal API 2015-11-07 14:36:38 -10:00
Jack Andersen 8951008cca Added Windows OpenGL support. D3D11 stability fixes 2015-11-06 15:43:12 -10:00
Jack Andersen 0923254b39 Lots of D3D11 implemented 2015-11-05 17:20:58 -10:00
Phillip Stephens 1e5ae0c89b Temporary close handling for Xlib (needs a proper solution) 2015-11-05 01:28:51 -08:00
Phillip Stephens 50075a729a Implement motif window styles 2015-11-04 23:30:40 -08:00
Phillip Stephens ea922183cc Fix linux build 2015-11-04 20:36:34 -08:00
Phillip Stephens 1c3c09d05a Merge branch 'master' of https://github.com/AxioDL/libBoo 2015-11-04 20:32:15 -08:00
Phillip Stephens 327a9dad58 Restore and fix old fullscreen code 2015-11-04 20:31:30 -08:00
Jack Andersen 5d62f6593b Initial D3D window appearing 2015-11-04 14:00:29 -10:00
Jack Andersen bc17d5aba8 Fixed rendering for decoupled target texture 2015-11-03 15:58:36 -10:00
Jack Andersen 30898c6549 OpenGL API sync 2015-11-03 15:02:05 -10:00
Phillip Stephens 5bb1198dd1 Fix intermittent upload failures on NVIDIA GPUs 2015-11-03 14:13:15 -08:00
Jack Andersen 50bca6f58e Linux sync from Windows changes 2015-11-02 18:27:56 -10:00
Phillip Stephens 4f650ce5f5 Rename classes to match their functionality/API better 2015-11-02 02:09:25 -08:00
Phillip Stephens d5cd0bfb50 Various fixes 2015-11-02 01:31:06 -08:00
Jack Andersen f796d66407 All kinds of fixes and updates 2015-10-31 14:06:56 -10:00
Jack Andersen bb2ca27ab7 Ensure OGL 3.3 context is created 2015-10-31 09:21:23 -10:00
Phillip Stephens 5fe40276a0 Fullscreen fix 2015-10-30 23:39:11 -07:00
Jack Andersen d013f1e25c Integrated GLEW; began migration to Xlib 2015-10-30 18:28:21 -10:00
Jack Andersen b73ecde4aa Added LogVisor 2015-10-29 20:26:02 -10:00
Jack Andersen 5435f01d20 lots of initial GLES3 renderer implementation 2015-10-28 18:44:38 -10:00
Jack Andersen 3db5a7e211 GLX tweaks 2015-10-27 15:47:55 -10:00
Phillip Stephens 55bf4bbdea Enable C++14 2015-10-19 19:23:55 -07:00
Jack Andersen 49771b0e15 Windows refactors 2015-08-30 17:40:58 -10:00
Jack Andersen 12e5948d31 some app flow redesign 2015-08-27 14:10:46 -10:00