97a1435fa4 | ||
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glslang@cb9c7d7bd5 | ||
include/boo | ||
lib | ||
log-visor@55b81ec091 | ||
test | ||
.gitignore | ||
.gitmodules | ||
CMakeLists.txt | ||
GLEW-LICENSE | ||
InputDeviceClasses.cpp | ||
LICENSE | ||
README.md |
README.md
libBoo
libBoo is a cross-platform windowing and event manager similar to SDL and SFML, with additional 3D rendering functionality.
The exclusive focus of libBoo is 2D/3D rendering using polygon-rasterization APIs like OpenGL or Direct3D. It exposes a unified command-queue API for calling the underlying graphics API.
The only per-platform responsibility of the client code is providing the shaders' source. Drawing, resource-management and state-switching are performed using the unified API; these may be written once for all platforms.
Client code is entered via the appMain
method supplied in a callback object.
This code executes on a dedicated thread with graphics command context available.
The API may be used to synchronize loops on the client thread with the display
refresh-rate.
Supported Backends
- OpenGL 3.3+
- Direct3D 11/12
- Metal 1.1 (OS X 10.11 only for now, iOS coming soon)
- [Coming soon] OpenGL ES 3.0
- [Coming soon] Vulkan