metaforce/Runtime/World/CScriptSwitch.hpp

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#pragma once
#include <string_view>
#include "Runtime/World/CEntity.hpp"
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namespace metaforce {
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class CScriptSwitch : public CEntity {
bool x34_opened;
bool x35_closeOnOpened;
public:
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DEFINE_ENTITY
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CScriptSwitch(TUniqueId, std::string_view, const CEntityInfo&, bool, bool, bool);
void Accept(IVisitor& visitor) override;
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr) override;
};
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} // namespace metaforce