metaforce/Runtime/Character/CBodyStateCmdMgr.hpp

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#pragma once
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#include "Runtime/RetroTypes.hpp"
#include "Runtime/rstl.hpp"
#include "Runtime/Character/CharacterCommon.hpp"
#include <zeus/CVector3f.hpp>
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namespace metaforce {
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class CBodyStateCmd {
EBodyStateCmd x4_cmd;
public:
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virtual ~CBodyStateCmd() = default;
constexpr explicit CBodyStateCmd(EBodyStateCmd cmd) : x4_cmd(cmd) {}
constexpr EBodyStateCmd GetCommandId() const { return x4_cmd; }
};
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class CBCMeleeAttackCmd : public CBodyStateCmd {
pas::ESeverity x8_severity = pas::ESeverity::Invalid;
zeus::CVector3f xc_targetPos;
bool x18_hasTargetPos = false;
public:
constexpr explicit CBCMeleeAttackCmd() : CBodyStateCmd(EBodyStateCmd::MeleeAttack) {}
constexpr explicit CBCMeleeAttackCmd(pas::ESeverity severity)
: CBodyStateCmd(EBodyStateCmd::MeleeAttack), x8_severity(severity) {}
constexpr explicit CBCMeleeAttackCmd(pas::ESeverity severity, const zeus::CVector3f& target)
: CBodyStateCmd(EBodyStateCmd::MeleeAttack), x8_severity(severity), xc_targetPos(target), x18_hasTargetPos(true) {}
constexpr pas::ESeverity GetAttackSeverity() const { return x8_severity; }
constexpr bool HasAttackTargetPos() const { return x18_hasTargetPos; }
constexpr const zeus::CVector3f& GetAttackTargetPos() const { return xc_targetPos; }
};
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class CBCProjectileAttackCmd : public CBodyStateCmd {
pas::ESeverity x8_severity = pas::ESeverity::Invalid;
zeus::CVector3f xc_target;
bool x18_blendAnims = false;
public:
constexpr explicit CBCProjectileAttackCmd() : CBodyStateCmd(EBodyStateCmd::ProjectileAttack) {}
constexpr explicit CBCProjectileAttackCmd(pas::ESeverity severity, const zeus::CVector3f& vec, bool b)
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: CBodyStateCmd(EBodyStateCmd::ProjectileAttack), x8_severity(severity), xc_target(vec), x18_blendAnims(b) {}
constexpr pas::ESeverity GetAttackSeverity() const { return x8_severity; }
constexpr const zeus::CVector3f& GetTargetPosition() const { return xc_target; }
constexpr bool BlendTwoClosest() const { return x18_blendAnims; }
};
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class CBCStepCmd : public CBodyStateCmd {
pas::EStepDirection x8_dir = pas::EStepDirection::Invalid;
pas::EStepType xc_type = pas::EStepType::Normal;
public:
constexpr explicit CBCStepCmd() : CBodyStateCmd(EBodyStateCmd::Step) {}
constexpr explicit CBCStepCmd(pas::EStepDirection dir, pas::EStepType type)
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: CBodyStateCmd(EBodyStateCmd::Step), x8_dir(dir), xc_type(type) {}
constexpr pas::EStepDirection GetStepDirection() const { return x8_dir; }
constexpr pas::EStepType GetStepType() const { return xc_type; }
};
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class CBCJumpCmd : public CBodyStateCmd {
pas::EJumpType x8_type = pas::EJumpType::Normal;
zeus::CVector3f xc_waypoint1;
zeus::CVector3f x18_waypoint2;
bool x24_24_wallJump : 1 = false;
bool x24_25_startInJumpLoop : 1 = false;
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public:
constexpr explicit CBCJumpCmd() : CBodyStateCmd(EBodyStateCmd::Jump) {}
constexpr explicit CBCJumpCmd(const zeus::CVector3f& wp1, pas::EJumpType type, bool startInLoop = false)
: CBodyStateCmd(EBodyStateCmd::Jump), x8_type(type), xc_waypoint1(wp1), x24_25_startInJumpLoop{startInLoop} {}
constexpr explicit CBCJumpCmd(const zeus::CVector3f& wp1, const zeus::CVector3f& wp2, pas::EJumpType type)
: CBodyStateCmd(EBodyStateCmd::Jump), x8_type(type), xc_waypoint1(wp1), x18_waypoint2(wp2), x24_24_wallJump{true} {}
constexpr pas::EJumpType GetJumpType() const { return x8_type; }
constexpr const zeus::CVector3f& GetJumpTarget() const { return xc_waypoint1; }
constexpr const zeus::CVector3f& GetSecondJumpTarget() const { return x18_waypoint2; }
constexpr bool IsWallJump() const { return x24_24_wallJump; }
constexpr bool StartInJumpLoop() const { return x24_25_startInJumpLoop; }
};
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class CBCGenerateCmd : public CBodyStateCmd {
pas::EGenerateType x8_type = pas::EGenerateType::Invalid;
zeus::CVector3f xc_targetPos;
s32 x18_animId = -1;
bool x1c_24_targetTransform : 1 = false;
bool x1c_25_overrideAnim : 1 = false;
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public:
constexpr explicit CBCGenerateCmd() : CBodyStateCmd(EBodyStateCmd::Generate) {}
constexpr explicit CBCGenerateCmd(pas::EGenerateType type) : CBodyStateCmd(EBodyStateCmd::Generate), x8_type(type) {}
constexpr explicit CBCGenerateCmd(pas::EGenerateType type, s32 animId)
: CBodyStateCmd(EBodyStateCmd::Generate), x8_type(type), x18_animId(animId), x1c_25_overrideAnim{animId != -1} {}
constexpr explicit CBCGenerateCmd(pas::EGenerateType type, const zeus::CVector3f& vec, bool targetTransform = false,
bool overrideAnim = false)
: CBodyStateCmd(EBodyStateCmd::Generate)
, x8_type(type)
, xc_targetPos(vec)
, x1c_24_targetTransform{targetTransform}
, x1c_25_overrideAnim{overrideAnim} {}
constexpr pas::EGenerateType GetGenerateType() const { return x8_type; }
constexpr const zeus::CVector3f& GetExitTargetPos() const { return xc_targetPos; }
constexpr bool HasExitTargetPos() const { return x1c_24_targetTransform; }
constexpr s32 GetSpecialAnimId() const { return x18_animId; }
constexpr bool UseSpecialAnimId() const { return x1c_25_overrideAnim; }
};
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class CBCKnockBackCmd : public CBodyStateCmd {
zeus::CVector3f x8_dir;
pas::ESeverity x14_severity = pas::ESeverity::Invalid;
public:
constexpr explicit CBCKnockBackCmd() : CBodyStateCmd(EBodyStateCmd::KnockBack) {}
constexpr explicit CBCKnockBackCmd(const zeus::CVector3f& vec, pas::ESeverity severity)
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: CBodyStateCmd(EBodyStateCmd::KnockBack), x8_dir(vec), x14_severity(severity) {}
constexpr const zeus::CVector3f& GetHitDirection() const { return x8_dir; }
constexpr pas::ESeverity GetHitSeverity() const { return x14_severity; }
};
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class CBCHurledCmd : public CBodyStateCmd {
zeus::CVector3f x8_direction;
zeus::CVector3f x14_launchVel;
bool x20_startInKnockLoop = false;
public:
constexpr explicit CBCHurledCmd() : CBodyStateCmd(EBodyStateCmd::Hurled) {}
constexpr explicit CBCHurledCmd(const zeus::CVector3f& dir, const zeus::CVector3f& launchVel,
bool startInLoop = false)
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: CBodyStateCmd(EBodyStateCmd::Hurled)
, x8_direction(dir)
, x14_launchVel(launchVel)
, x20_startInKnockLoop(startInLoop) {}
constexpr const zeus::CVector3f& GetHitDirection() const { return x8_direction; }
constexpr const zeus::CVector3f& GetLaunchVelocity() const { return x14_launchVel; }
constexpr bool GetSkipLaunchState() const { return x20_startInKnockLoop; }
constexpr void SetSkipLaunchState(bool s) { x20_startInKnockLoop = s; }
};
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class CBCGetupCmd : public CBodyStateCmd {
pas::EGetupType x8_type = pas::EGetupType::Invalid;
public:
constexpr explicit CBCGetupCmd() : CBodyStateCmd(EBodyStateCmd::Getup) {}
constexpr explicit CBCGetupCmd(pas::EGetupType type) : CBodyStateCmd(EBodyStateCmd::Getup), x8_type(type) {}
constexpr pas::EGetupType GetGetupType() const { return x8_type; }
};
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class CBCLoopReactionCmd : public CBodyStateCmd {
pas::EReactionType x8_type = pas::EReactionType::Invalid;
public:
constexpr explicit CBCLoopReactionCmd() : CBodyStateCmd(EBodyStateCmd::LoopReaction) {}
constexpr explicit CBCLoopReactionCmd(pas::EReactionType type)
: CBodyStateCmd(EBodyStateCmd::LoopReaction), x8_type(type) {}
constexpr pas::EReactionType GetReactionType() const { return x8_type; }
};
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class CBCLoopHitReactionCmd : public CBodyStateCmd {
pas::EReactionType x8_type = pas::EReactionType::Invalid;
public:
constexpr explicit CBCLoopHitReactionCmd() : CBodyStateCmd(EBodyStateCmd::LoopHitReaction) {}
constexpr explicit CBCLoopHitReactionCmd(pas::EReactionType type)
: CBodyStateCmd(EBodyStateCmd::LoopHitReaction), x8_type(type) {}
constexpr pas::EReactionType GetReactionType() const { return x8_type; }
};
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class CBCKnockDownCmd : public CBodyStateCmd {
zeus::CVector3f x8_dir;
pas::ESeverity x14_severity = pas::ESeverity::Invalid;
public:
constexpr explicit CBCKnockDownCmd() : CBodyStateCmd(EBodyStateCmd::KnockDown) {}
constexpr explicit CBCKnockDownCmd(const zeus::CVector3f& vec, pas::ESeverity severity)
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: CBodyStateCmd(EBodyStateCmd::KnockDown), x8_dir(vec), x14_severity(severity) {}
constexpr const zeus::CVector3f& GetHitDirection() const { return x8_dir; }
constexpr pas::ESeverity GetHitSeverity() const { return x14_severity; }
};
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class CBCSlideCmd : public CBodyStateCmd {
pas::ESlideType x8_type = pas::ESlideType::Invalid;
zeus::CVector3f xc_dir;
public:
constexpr explicit CBCSlideCmd() : CBodyStateCmd(EBodyStateCmd::Slide) {}
constexpr explicit CBCSlideCmd(pas::ESlideType type, const zeus::CVector3f& dir)
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: CBodyStateCmd(EBodyStateCmd::Slide), x8_type(type), xc_dir(dir) {}
constexpr pas::ESlideType GetSlideType() const { return x8_type; }
constexpr const zeus::CVector3f& GetSlideDirection() const { return xc_dir; }
};
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class CBCScriptedCmd : public CBodyStateCmd {
s32 x8_anim = -1;
bool xc_24_loopAnim : 1 = false;
bool xc_25_timedLoop : 1 = false;
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float x10_loopDur = 0.f;
public:
constexpr explicit CBCScriptedCmd() : CBodyStateCmd(EBodyStateCmd::Scripted) {}
constexpr explicit CBCScriptedCmd(int i, bool b1, bool b2, float f)
: CBodyStateCmd(EBodyStateCmd::Scripted), x8_anim(i), xc_24_loopAnim{b1}, xc_25_timedLoop{b2}, x10_loopDur(f) {}
constexpr s32 GetAnimId() const { return x8_anim; }
constexpr bool IsLooped() const { return xc_24_loopAnim; }
constexpr bool GetUseLoopDuration() const { return xc_25_timedLoop; }
constexpr float GetLoopDuration() const { return x10_loopDur; }
};
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class CBCCoverCmd : public CBodyStateCmd {
pas::ECoverDirection x8_dir = pas::ECoverDirection::Invalid;
zeus::CVector3f xc_targetPos;
zeus::CVector3f x18_alignDir;
public:
constexpr explicit CBCCoverCmd() : CBodyStateCmd(EBodyStateCmd::Cover) {}
constexpr explicit CBCCoverCmd(pas::ECoverDirection dir, const zeus::CVector3f& v1, const zeus::CVector3f& v2)
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: CBodyStateCmd(EBodyStateCmd::Cover), x8_dir(dir), xc_targetPos(v1), x18_alignDir(v2) {}
constexpr pas::ECoverDirection GetDirection() const { return x8_dir; }
constexpr const zeus::CVector3f& GetTarget() const { return xc_targetPos; }
constexpr const zeus::CVector3f& GetAlignDirection() const { return x18_alignDir; }
};
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class CBCWallHangCmd : public CBodyStateCmd {
TUniqueId x8_wpId = kInvalidUniqueId;
public:
constexpr explicit CBCWallHangCmd() : CBodyStateCmd(EBodyStateCmd::WallHang) {}
constexpr explicit CBCWallHangCmd(TUniqueId uid) : CBodyStateCmd(EBodyStateCmd::WallHang), x8_wpId(uid) {}
constexpr TUniqueId GetTarget() const { return x8_wpId; }
};
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class CBCAdditiveAimCmd : public CBodyStateCmd {
public:
constexpr explicit CBCAdditiveAimCmd() : CBodyStateCmd(EBodyStateCmd::AdditiveAim) {}
};
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class CBCAdditiveFlinchCmd : public CBodyStateCmd {
float x8_weight = 1.f;
public:
constexpr explicit CBCAdditiveFlinchCmd() : CBodyStateCmd(EBodyStateCmd::AdditiveFlinch) {}
constexpr explicit CBCAdditiveFlinchCmd(float f) : CBodyStateCmd(EBodyStateCmd::AdditiveFlinch), x8_weight(f) {}
constexpr float GetWeight() const { return x8_weight; }
};
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class CBCAdditiveReactionCmd : public CBodyStateCmd {
float x8_weight = 1.f;
pas::EAdditiveReactionType xc_type = pas::EAdditiveReactionType::Invalid;
bool x10_active = false;
public:
constexpr explicit CBCAdditiveReactionCmd() : CBodyStateCmd(EBodyStateCmd::AdditiveReaction) {}
constexpr explicit CBCAdditiveReactionCmd(pas::EAdditiveReactionType type, float weight, bool active)
: CBodyStateCmd(EBodyStateCmd::AdditiveReaction), x8_weight(weight), xc_type(type), x10_active(active) {}
constexpr pas::EAdditiveReactionType GetType() const { return xc_type; }
constexpr float GetWeight() const { return x8_weight; }
constexpr bool GetIsActive() const { return x10_active; }
};
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class CBCLoopAttackCmd : public CBodyStateCmd {
pas::ELoopAttackType x8_type = pas::ELoopAttackType::Invalid;
bool xc_waitForAnimOver = false;
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public:
constexpr explicit CBCLoopAttackCmd() : CBodyStateCmd(EBodyStateCmd::LoopAttack) {}
constexpr explicit CBCLoopAttackCmd(pas::ELoopAttackType type, bool waitForAnimOver = false)
: CBodyStateCmd(EBodyStateCmd::LoopAttack), x8_type(type), xc_waitForAnimOver(waitForAnimOver) {}
constexpr pas::ELoopAttackType GetAttackType() const { return x8_type; }
constexpr bool WaitForAnimOver() const { return xc_waitForAnimOver ; }
};
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class CBCTauntCmd : public CBodyStateCmd {
pas::ETauntType x8_type = pas::ETauntType::Invalid;
public:
constexpr explicit CBCTauntCmd() : CBodyStateCmd(EBodyStateCmd::Taunt) {}
constexpr explicit CBCTauntCmd(pas::ETauntType type) : CBodyStateCmd(EBodyStateCmd::Taunt), x8_type(type) {}
constexpr pas::ETauntType GetTauntType() const { return x8_type; }
};
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class CBCLocomotionCmd {
zeus::CVector3f x0_move;
zeus::CVector3f xc_face;
float x18_weight;
public:
constexpr explicit CBCLocomotionCmd(const zeus::CVector3f& move, const zeus::CVector3f& face, float weight)
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: x0_move(move), xc_face(face), x18_weight(weight) {}
constexpr const zeus::CVector3f& GetMoveVector() const { return x0_move; }
constexpr const zeus::CVector3f& GetFaceVector() const { return xc_face; }
constexpr float GetWeight() const { return x18_weight; }
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};
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enum class ESteeringBlendMode { Normal, FullSpeed, Clamped };
class CBodyStateCmdMgr {
zeus::CVector3f x0_move;
zeus::CVector3f xc_face;
zeus::CVector3f x18_target;
zeus::CVector3f x24_additiveTarget;
ESteeringBlendMode x30_steeringMode = ESteeringBlendMode::Normal;
float x34_steeringSpeedMin = 0.f;
float x38_steeringSpeedMax = 1.f;
float x3c_steeringSpeed = 0.f;
rstl::reserved_vector<CBodyStateCmd*, 28> x40_commandTable;
u32 xb4_deliveredCmdMask = 0;
CBCGetupCmd xb8_getup;
CBCStepCmd xc4_step;
CBodyStateCmd xd4_die{EBodyStateCmd::Die};
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CBCKnockDownCmd xdc_knockDown;
CBCKnockBackCmd xf4_knockBack;
CBCMeleeAttackCmd x10c_meleeAttack;
CBCProjectileAttackCmd x128_projectileAttack;
CBCLoopAttackCmd x144_loopAttack;
CBCLoopReactionCmd x154_loopReaction;
CBCLoopHitReactionCmd x160_loopHitReaction;
CBodyStateCmd x16c_exitState{EBodyStateCmd::ExitState};
CBodyStateCmd x174_leanFromCover{EBodyStateCmd::LeanFromCover};
CBodyStateCmd x17c_nextState{EBodyStateCmd::NextState};
CBodyStateCmd x184_maintainVelocity{EBodyStateCmd::MaintainVelocity};
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CBCGenerateCmd x18c_generate;
CBCHurledCmd x1ac_hurled;
CBCJumpCmd x1d0_jump;
CBCSlideCmd x1f8_slide;
CBCTauntCmd x210_taunt;
CBCScriptedCmd x21c_scripted;
CBCCoverCmd x230_cover;
CBCWallHangCmd x254_wallHang;
CBodyStateCmd x260_locomotion{EBodyStateCmd::Locomotion};
CBodyStateCmd x268_additiveIdle{EBodyStateCmd::AdditiveIdle};
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CBCAdditiveAimCmd x270_additiveAim;
CBCAdditiveFlinchCmd x278_additiveFlinch;
CBCAdditiveReactionCmd x284_additiveReaction;
CBodyStateCmd x298_stopReaction{EBodyStateCmd::StopReaction};
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void DeliverCmd(EBodyStateCmd cmd) { xb4_deliveredCmdMask |= (1 << int(cmd)); }
public:
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CBodyStateCmdMgr();
void DeliverCmd(const CBodyStateCmd& cmd) {
*x40_commandTable[int(cmd.GetCommandId())] = cmd;
DeliverCmd(cmd.GetCommandId());
}
void DeliverCmd(const CBCGetupCmd& cmd) {
xb8_getup = cmd;
DeliverCmd(EBodyStateCmd::Getup);
}
void DeliverCmd(const CBCStepCmd& cmd) {
xc4_step = cmd;
DeliverCmd(EBodyStateCmd::Step);
}
void DeliverCmd(const CBCKnockDownCmd& cmd) {
xdc_knockDown = cmd;
DeliverCmd(EBodyStateCmd::KnockDown);
}
void DeliverCmd(const CBCKnockBackCmd& cmd) {
xf4_knockBack = cmd;
DeliverCmd(EBodyStateCmd::KnockBack);
}
void DeliverCmd(const CBCMeleeAttackCmd& cmd) {
x10c_meleeAttack = cmd;
DeliverCmd(EBodyStateCmd::MeleeAttack);
}
void DeliverCmd(const CBCProjectileAttackCmd& cmd) {
x128_projectileAttack = cmd;
DeliverCmd(EBodyStateCmd::ProjectileAttack);
}
void DeliverCmd(const CBCLoopAttackCmd& cmd) {
x144_loopAttack = cmd;
DeliverCmd(EBodyStateCmd::LoopAttack);
}
void DeliverCmd(const CBCLoopReactionCmd& cmd) {
x154_loopReaction = cmd;
DeliverCmd(EBodyStateCmd::LoopReaction);
}
void DeliverCmd(const CBCLoopHitReactionCmd& cmd) {
x160_loopHitReaction = cmd;
DeliverCmd(EBodyStateCmd::LoopHitReaction);
}
void DeliverCmd(const CBCGenerateCmd& cmd) {
x18c_generate = cmd;
DeliverCmd(EBodyStateCmd::Generate);
}
void DeliverCmd(const CBCHurledCmd& cmd) {
x1ac_hurled = cmd;
DeliverCmd(EBodyStateCmd::Hurled);
}
void DeliverCmd(const CBCJumpCmd& cmd) {
x1d0_jump = cmd;
DeliverCmd(EBodyStateCmd::Jump);
}
void DeliverCmd(const CBCSlideCmd& cmd) {
x1f8_slide = cmd;
DeliverCmd(EBodyStateCmd::Slide);
}
void DeliverCmd(const CBCTauntCmd& cmd) {
x210_taunt = cmd;
DeliverCmd(EBodyStateCmd::Taunt);
}
void DeliverCmd(const CBCScriptedCmd& cmd) {
x21c_scripted = cmd;
DeliverCmd(EBodyStateCmd::Scripted);
}
void DeliverCmd(const CBCCoverCmd& cmd) {
x230_cover = cmd;
DeliverCmd(EBodyStateCmd::Cover);
}
void DeliverCmd(const CBCWallHangCmd& cmd) {
x254_wallHang = cmd;
DeliverCmd(EBodyStateCmd::WallHang);
}
void DeliverCmd(const CBCAdditiveAimCmd& cmd) {
x270_additiveAim = cmd;
DeliverCmd(EBodyStateCmd::AdditiveAim);
}
void DeliverCmd(const CBCAdditiveFlinchCmd& cmd) {
x278_additiveFlinch = cmd;
DeliverCmd(EBodyStateCmd::AdditiveFlinch);
}
void DeliverCmd(const CBCAdditiveReactionCmd& cmd) {
x284_additiveReaction = cmd;
DeliverCmd(EBodyStateCmd::AdditiveReaction);
}
void DeliverCmd(const CBCLocomotionCmd& cmd);
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void DeliverFaceVector(const zeus::CVector3f& f) { xc_face = f; }
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void DeliverTargetVector(const zeus::CVector3f& t) { x18_target = t; }
void DeliverAdditiveTargetVector(const zeus::CVector3f& t) { x24_additiveTarget = t; }
void SetSteeringBlendSpeed(float s) { x3c_steeringSpeed = s; }
void SetSteeringBlendMode(ESteeringBlendMode m) { x30_steeringMode = m; }
void SetSteeringSpeedRange(float rmin, float rmax) {
x34_steeringSpeedMin = rmin;
x38_steeringSpeedMax = rmax;
}
void BlendSteeringCmds();
void Reset();
void ClearLocomotionCmds();
CBodyStateCmd* GetCmd(EBodyStateCmd cmd) {
if ((xb4_deliveredCmdMask & (1U << u32(cmd))) != 0) {
return x40_commandTable[size_t(cmd)];
}
return nullptr;
}
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const CBodyStateCmd* GetCmd(EBodyStateCmd cmd) const {
if ((xb4_deliveredCmdMask & (1U << u32(cmd))) != 0) {
return x40_commandTable[size_t(cmd)];
}
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return nullptr;
}
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const zeus::CVector3f& GetMoveVector() const { return x0_move; }
const zeus::CVector3f& GetFaceVector() const { return xc_face; }
const zeus::CVector3f& GetTargetVector() const { return x18_target; }
const zeus::CVector3f& GetAdditiveTargetVector() const { return x24_additiveTarget; }
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};
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} // namespace metaforce