metaforce/Runtime/World/CScriptActorRotate.hpp

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#pragma once
#include <map>
#include <string_view>
#include <vector>
#include "Runtime/GCNTypes.hpp"
#include "Runtime/World/CEntity.hpp"
#include <zeus/CTransform.hpp>
#include <zeus/CVector3f.hpp>
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namespace metaforce {
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struct SRiders;
class CScriptPlatform;
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class CScriptActorRotate : public CEntity {
zeus::CVector3f x34_rotation;
float x40_maxTime;
float x44_currentTime = 0.f;
std::map<TUniqueId, zeus::CTransform> x48_actors;
bool x58_24_updateRotation : 1 = false;
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bool x58_25_updateSpiderBallWaypoints : 1 = false;
bool x58_26_updateActors : 1;
bool x58_27_updateOnCreation : 1;
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void UpdateActors(bool, CStateManager&);
void UpdateSpiderBallWaypoints(CStateManager&);
void UpdatePlatformRiders(CScriptPlatform&, const zeus::CTransform&, CStateManager&);
void UpdatePlatformRiders(std::vector<SRiders>&, CScriptPlatform&, const zeus::CTransform&, CStateManager&);
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public:
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DEFINE_ENTITY
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CScriptActorRotate(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CVector3f&, float, bool, bool, bool);
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void Accept(IVisitor& visitor) override;
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
void Think(float, CStateManager&) override;
};
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} // namespace metaforce