metaforce/Runtime/Particle/CVectorElement.hpp

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#pragma once
#include <memory>
#include <vector>
#include "Runtime/GCNTypes.hpp"
#include "Runtime/Particle/IElement.hpp"
#include <zeus/CVector3f.hpp>
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/* Documentation at: https://wiki.axiodl.com/w/Particle_Script#Vector_Elements */
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namespace metaforce {
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class CVEKeyframeEmitter : public CVectorElement {
u32 x4_percent;
u32 x8_unk1;
bool xc_loop;
bool xd_unk2;
u32 x10_loopEnd;
u32 x14_loopStart;
std::vector<zeus::CVector3f> x18_keys;
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public:
explicit CVEKeyframeEmitter(CInputStream& in);
bool GetValue(int frame, zeus::CVector3f& valOut) const override;
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};
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class CVECone : public CVectorElement {
std::unique_ptr<CVectorElement> x4_direction;
std::unique_ptr<CRealElement> x8_magnitude;
zeus::CVector3f xc_xVec;
zeus::CVector3f x18_yVec;
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public:
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CVECone(std::unique_ptr<CVectorElement>&& a, std::unique_ptr<CRealElement>&& b);
bool GetValue(int frame, zeus::CVector3f& valOut) const override;
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};
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class CVETimeChain : public CVectorElement {
std::unique_ptr<CVectorElement> x4_a;
std::unique_ptr<CVectorElement> x8_b;
std::unique_ptr<CIntElement> xc_swFrame;
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public:
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CVETimeChain(std::unique_ptr<CVectorElement>&& a, std::unique_ptr<CVectorElement>&& b,
std::unique_ptr<CIntElement>&& c)
: x4_a(std::move(a)), x8_b(std::move(b)), xc_swFrame(std::move(c)) {}
bool GetValue(int frame, zeus::CVector3f& valOut) const override;
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};
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class CVEAngleCone : public CVectorElement {
std::unique_ptr<CRealElement> x4_angleXConstant;
std::unique_ptr<CRealElement> x8_angleYConstant;
std::unique_ptr<CRealElement> xc_angleXRange;
std::unique_ptr<CRealElement> x10_angleYRange;
std::unique_ptr<CRealElement> x14_magnitude;
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public:
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CVEAngleCone(std::unique_ptr<CRealElement>&& a, std::unique_ptr<CRealElement>&& b, std::unique_ptr<CRealElement>&& c,
std::unique_ptr<CRealElement>&& d, std::unique_ptr<CRealElement>&& e)
: x4_angleXConstant(std::move(a))
, x8_angleYConstant(std::move(b))
, xc_angleXRange(std::move(c))
, x10_angleYRange(std::move(d))
, x14_magnitude(std::move(e)) {}
bool GetValue(int frame, zeus::CVector3f& valOut) const override;
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};
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class CVEAdd : public CVectorElement {
std::unique_ptr<CVectorElement> x4_a;
std::unique_ptr<CVectorElement> x8_b;
public:
CVEAdd(std::unique_ptr<CVectorElement>&& a, std::unique_ptr<CVectorElement>&& b)
: x4_a(std::move(a)), x8_b(std::move(b)) {}
bool GetValue(int frame, zeus::CVector3f& valOut) const override;
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};
class CVECircleCluster : public CVectorElement {
std::unique_ptr<CVectorElement> x4_a;
zeus::CVector3f x8_xVec;
zeus::CVector3f x14_yVec;
float x20_deltaAngle;
std::unique_ptr<CRealElement> x24_magnitude;
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public:
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CVECircleCluster(std::unique_ptr<CVectorElement>&& a, std::unique_ptr<CVectorElement>&& b,
std::unique_ptr<CIntElement>&& c, std::unique_ptr<CRealElement>&& d);
bool GetValue(int frame, zeus::CVector3f& valOut) const override;
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};
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class CVEConstant : public CVectorElement {
std::unique_ptr<CRealElement> x4_a;
std::unique_ptr<CRealElement> x8_b;
std::unique_ptr<CRealElement> xc_c;
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public:
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CVEConstant(std::unique_ptr<CRealElement>&& a, std::unique_ptr<CRealElement>&& b, std::unique_ptr<CRealElement>&& c)
: x4_a(std::move(a)), x8_b(std::move(b)), xc_c(std::move(c)) {}
bool GetValue(int frame, zeus::CVector3f& valOut) const override;
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};
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class CVEFastConstant : public CVectorElement {
zeus::CVector3f x4_val;
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public:
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CVEFastConstant(float a, float b, float c) : x4_val(a, b, c) {}
bool GetValue(int frame, zeus::CVector3f& valOut) const override;
bool IsFastConstant() const override { return true; }
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};
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class CVECircle : public CVectorElement {
std::unique_ptr<CVectorElement> x4_direction;
zeus::CVector3f x8_xVec;
zeus::CVector3f x14_yVec;
std::unique_ptr<CRealElement> x20_angleConstant;
std::unique_ptr<CRealElement> x24_angleLinear;
std::unique_ptr<CRealElement> x28_radius;
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public:
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CVECircle(std::unique_ptr<CVectorElement>&& a, std::unique_ptr<CVectorElement>&& b, std::unique_ptr<CRealElement>&& c,
std::unique_ptr<CRealElement>&& d, std::unique_ptr<CRealElement>&& e);
bool GetValue(int frame, zeus::CVector3f& valOut) const override;
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};
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class CVEMultiply : public CVectorElement {
std::unique_ptr<CVectorElement> x4_a;
std::unique_ptr<CVectorElement> x8_b;
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public:
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CVEMultiply(std::unique_ptr<CVectorElement>&& a, std::unique_ptr<CVectorElement>&& b)
: x4_a(std::move(a)), x8_b(std::move(b)) {}
bool GetValue(int frame, zeus::CVector3f& valOut) const override;
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};
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class CVERealToVector : public CVectorElement {
std::unique_ptr<CRealElement> x4_a;
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public:
explicit CVERealToVector(std::unique_ptr<CRealElement>&& a) : x4_a(std::move(a)) {}
bool GetValue(int frame, zeus::CVector3f& valOut) const override;
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};
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class CVEPulse : public CVectorElement {
std::unique_ptr<CIntElement> x4_aDuration;
std::unique_ptr<CIntElement> x8_bDuration;
std::unique_ptr<CVectorElement> xc_aVal;
std::unique_ptr<CVectorElement> x10_bVal;
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public:
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CVEPulse(std::unique_ptr<CIntElement>&& a, std::unique_ptr<CIntElement>&& b, std::unique_ptr<CVectorElement>&& c,
std::unique_ptr<CVectorElement>&& d)
: x4_aDuration(std::move(a)), x8_bDuration(std::move(b)), xc_aVal(std::move(c)), x10_bVal(std::move(d)) {}
bool GetValue(int frame, zeus::CVector3f& valOut) const override;
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};
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class CVEParticleVelocity : public CVectorElement {
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public:
bool GetValue(int frame, zeus::CVector3f& valOut) const override;
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};
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class CVEParticleColor : public CVectorElement {
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public:
bool GetValue(int frame, zeus::CVector3f& valOut) const override;
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};
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class CVEParticleLocation : public CVectorElement {
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public:
bool GetValue(int frame, zeus::CVector3f& valOut) const override;
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};
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class CVEParticleSystemOrientationFront : public CVectorElement {
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public:
bool GetValue(int frame, zeus::CVector3f& valOut) const override;
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};
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class CVEParticleSystemOrientationUp : public CVectorElement {
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public:
bool GetValue(int frame, zeus::CVector3f& valOut) const override;
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};
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class CVEParticleSystemOrientationRight : public CVectorElement {
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public:
bool GetValue(int frame, zeus::CVector3f& valOut) const override;
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};
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class CVEParticleSystemTranslation : public CVectorElement {
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public:
bool GetValue(int frame, zeus::CVector3f& valOut) const override;
};
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class CVESubtract : public CVectorElement {
std::unique_ptr<CVectorElement> x4_a;
std::unique_ptr<CVectorElement> x8_b;
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public:
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CVESubtract(std::unique_ptr<CVectorElement>&& a, std::unique_ptr<CVectorElement>&& b)
: x4_a(std::move(a)), x8_b(std::move(b)) {}
bool GetValue(int frame, zeus::CVector3f& valOut) const override;
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};
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class CVEColorToVector : public CVectorElement {
std::unique_ptr<CColorElement> x4_a;
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public:
explicit CVEColorToVector(std::unique_ptr<CColorElement>&& a) : x4_a(std::move(a)) {}
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bool GetValue(int frame, zeus::CVector3f& valOut) const override;
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};
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} // namespace metaforce