metaforce/Runtime/GuiSys/CHudHelmetInterface.hpp

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#pragma once
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#include "Runtime/RetroTypes.hpp"
#include <zeus/CMatrix3f.hpp>
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namespace metaforce {
class CGuiCamera;
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class CGuiFrame;
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class CGuiWidget;
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class CHudHelmetInterface {
zeus::CMatrix3f x0_hudLagRotation;
zeus::CVector3f x24_pivotPosition;
zeus::CVector3f x30_hudLagPosition;
bool x3c_24_helmetVisibleDebug : 1 = true;
bool x3c_25_helmetVisibleGame : 1 = true;
bool x3c_26_glowVisibleDebug : 1 = true;
bool x3c_27_glowVisibleGame : 1 = true;
bool x3c_28_hudLagDirty : 1 = false;
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CGuiCamera* x40_camera;
CGuiWidget* x44_BaseWidget_Pivot;
CGuiWidget* x48_BaseWidget_Helmet;
CGuiWidget* x4c_BaseWidget_Glow;
CGuiWidget* x50_BaseWidget_HelmetLight;
void UpdateVisibility();
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public:
explicit CHudHelmetInterface(CGuiFrame& helmetFrame);
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void Update(float dt);
void SetHudLagOffset(const zeus::CVector3f& off);
void SetHudLagRotation(const zeus::CMatrix3f& rot);
void AddHelmetLightValue(float val);
void UpdateCameraDebugSettings(float fov, float y, float z);
void UpdateHelmetAlpha();
void SetIsVisibleDebug(bool helmet, bool glow);
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};
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} // namespace metaforce