metaforce/Runtime/World/CWorldLight.hpp

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#pragma once
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#include "Runtime/Graphics/CLight.hpp"
#include <zeus/CVector3f.hpp>
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namespace metaforce {
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class CWorldLight {
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public:
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enum class EWorldLightType {
LocalAmbient,
Directional,
Custom,
Spot,
Spot2,
LocalAmbient2,
};
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private:
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EWorldLightType x0_type = EWorldLightType::Spot2;
zeus::CVector3f x4_color;
zeus::CVector3f x10_position;
zeus::CVector3f x1c_direction;
float x28_q = 0.f;
float x2c_cutoffAngle = 0.f;
float x30_ = 0.f;
bool x34_castShadows = false;
float x38_ = 0.f;
EFalloffType x3c_falloff = EFalloffType::Linear;
float x40_ = 0.f;
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public:
explicit CWorldLight(CInputStream& in);
CWorldLight(const CWorldLight&) = default;
CWorldLight& operator=(const CWorldLight&) = default;
CWorldLight(CWorldLight&&) = default;
CWorldLight& operator=(CWorldLight&&) = default;
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EWorldLightType GetLightType() const { return x0_type; }
const zeus::CVector3f& GetDirection() const { return x1c_direction; }
const zeus::CVector3f& GetPosition() const { return x10_position; }
bool DoesCastShadows() const { return x34_castShadows; }
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CLight GetAsCGraphicsLight() const;
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};
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} // namespace metaforce