metaforce/Runtime/Weapon/CPlasmaBeam.hpp

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#pragma once
#include <memory>
#include "Runtime/Weapon/CGunWeapon.hpp"
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namespace metaforce {
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class CPlasmaBeam final : public CGunWeapon {
TCachedToken<CGenDescription> x21c_plasma2nd1;
std::unique_ptr<CElementGen> x228_chargeFx;
bool x22c_24_loaded : 1 = false;
bool x22c_25_worldLighingDim : 1 = false;
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float x230_fireShotDelayTimer = 0.f;
float x234_fireShotDelay = 0.f;
float x238_lightingResetDelayTimer = 0.f;
TAreaId x23c_stateArea = kInvalidAreaId;
void ReInitVariables();
void SetWorldLighting(CStateManager& mgr, TAreaId aid, float speed, float target);
public:
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CPlasmaBeam(CAssetId characterId, EWeaponType type, TUniqueId playerId, EMaterialTypes playerMaterial,
const zeus::CVector3f& scale);
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId sender, CStateManager& mgr);
bool IsFiring() const { return x234_fireShotDelay > 0.f; }
void StopBeam(CStateManager& mgr, bool b1) { /* Empty */
}
void CreateBeam(CStateManager& mgr) { /* Empty */
}
void UpdateBeam(float dt, const zeus::CTransform& targetXf, const zeus::CVector3f& localBeamPos,
CStateManager& mgr) { /* Empty */
}
void DeleteBeam(CStateManager& mgr);
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void PostRenderGunFx(const CStateManager& mgr, const zeus::CTransform& xf) override;
void UpdateGunFx(bool shotSmoke, float dt, const CStateManager& mgr, const zeus::CTransform& xf) override;
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void Fire(bool underwater, float dt, EChargeState chargeState, const zeus::CTransform& xf, CStateManager& mgr,
TUniqueId homingTarget, float chargeFactor1, float chargeFactor2) override;
void EnableSecondaryFx(ESecondaryFxType type) override;
void Update(float dt, CStateManager& mgr) override;
void Load(CStateManager& mgr, bool subtypeBasePose) override;
void Unload(CStateManager& mgr) override;
bool IsLoaded() const override;
};
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} // namespace metaforce