metaforce/Runtime/World/CScriptVisorFlare.hpp

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#pragma once
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#include <string_view>
#include "Runtime/World/CActor.hpp"
#include "Runtime/World/CVisorFlare.hpp"
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namespace metaforce {
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class CScriptVisorFlare : public CActor {
CVisorFlare xe8_flare;
bool x11c_notInRenderLast = true;
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public:
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DEFINE_ENTITY
CScriptVisorFlare(TUniqueId uid, std::string_view name, const CEntityInfo& info, bool active,
const zeus::CVector3f& pos, CVisorFlare::EBlendMode blendMode, bool, float, float, float, u32, u32,
std::vector<CVisorFlare::CFlareDef> flares);
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void Accept(IVisitor& visitor) override;
void Think(float, CStateManager& stateMgr) override;
void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr) override;
void PreRender(CStateManager&, const zeus::CFrustum&) override;
void AddToRenderer(const zeus::CFrustum&, CStateManager&) override;
void Render(CStateManager&) override;
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};
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} // namespace metaforce