2018-10-06 20:42:33 -07:00
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#pragma once
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2017-04-01 20:03:37 -07:00
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2019-09-22 14:52:05 -07:00
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#include <vector>
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#include "Runtime/CToken.hpp"
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#include "Runtime/Graphics/CTexture.hpp"
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#include <zeus/CTransform.hpp>
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#include <zeus/CVector3f.hpp>
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2017-04-06 22:35:09 -07:00
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2021-04-10 01:42:06 -07:00
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namespace metaforce {
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2019-09-22 14:52:05 -07:00
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class CGuiCamera;
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class CGuiFrame;
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class CGuiWidget;
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class CStateManager;
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2018-12-07 21:30:43 -08:00
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class CHudRadarInterface {
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struct SRadarPaintDrawParms {
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zeus::CVector3f x0_playerPos;
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zeus::CTransform xc_preTranslate;
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zeus::CTransform x3c_postTranslate;
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float x6c_scopeRadius;
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float x70_scopeScalar;
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float x74_alpha;
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float x78_xyRadius;
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float x7c_zRadius;
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float x80_ZCloseRadius;
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};
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TLockedToken<CTexture> x0_txtrRadarPaint;
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zeus::CTransform xc_radarStuffXf;
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2020-04-19 21:57:50 -07:00
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bool x3c_24_visibleGame : 1 = true;
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bool x3c_25_visibleDebug : 1 = true;
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2018-12-07 21:30:43 -08:00
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CGuiWidget* x40_BaseWidget_RadarStuff;
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CGuiCamera* x44_camera;
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2022-03-26 17:24:23 -07:00
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void DoDrawRadarPaint(float radius);
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2020-04-09 18:23:47 -07:00
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void DrawRadarPaint(const zeus::CVector3f& enemyPos, float radius, float alpha, const SRadarPaintDrawParms& parms);
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2018-12-07 21:30:43 -08:00
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2017-04-01 20:03:37 -07:00
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public:
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CHudRadarInterface(CGuiFrame& baseHud, CStateManager& stateMgr);
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void SetIsVisibleGame(bool v);
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void Update(float dt, const CStateManager& mgr);
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void Draw(const CStateManager& mgr, float alpha);
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};
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2021-04-10 01:42:06 -07:00
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} // namespace metaforce
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