metaforce/Runtime/Camera/CCameraManager.cpp

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#include "CCameraManager.hpp"
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#include "CCameraShakeData.hpp"
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#include "CFirstPersonCamera.hpp"
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#include "Audio/CSfxManager.hpp"
#include "CGameCamera.hpp"
#include "CStateManager.hpp"
#include "Input/CRumbleManager.hpp"
#include "World/CScriptWater.hpp"
#include "World/CPlayer.hpp"
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#include "World/CScriptWater.hpp"
#include "CPlayerState.hpp"
#include "GameGlobalObjects.hpp"
#include "Graphics/CGraphics.hpp"
#include "CObjectList.hpp"
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#include "TCastTo.hpp"
namespace urde
{
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float CCameraManager::sAspect = 1.42f;
float CCameraManager::sFarPlane = 750.f;
float CCameraManager::sNearPlane = 0.2f;
float CCameraManager::sFirstPersonFOV = 55.f;
float CCameraManager::sThirdPersonFOV = 60.f;
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CCameraManager::CCameraManager(TUniqueId curCameraId) : x0_curCameraId(curCameraId)
{
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CSfxManager::AddListener(CSfxManager::ESfxChannels::One, zeus::CVector3f::skZero, zeus::CVector3f::skZero,
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{1.f, 0.f, 0.f}, {0.f, 0.f, 1.f}, 50.f, 50.f, 1000.f, 1, 0x7f);
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sAspect = float(gViewport.x8_width / gViewport.xc_height);
sFirstPersonFOV = g_tweakGame->GetFirstPersonFOV();
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}
zeus::CVector3f CCameraManager::GetGlobalCameraTranslation(const CStateManager& stateMgr) const
{
const CGameCamera* camera = GetCurrentCamera(stateMgr);
return camera->GetTransform() * x30_shakeOffset;
}
zeus::CTransform CCameraManager::GetCurrentCameraTransform(const CStateManager& stateMgr) const
{
const CGameCamera* camera = GetCurrentCamera(stateMgr);
return camera->GetTransform() * zeus::CTransform::Translate(x30_shakeOffset);
}
void CCameraManager::RemoveCameraShaker(int id)
{
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for (auto it = x18_shakers.begin(); it != x18_shakers.end(); ++it)
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if (it->x20_shakerId == id)
{
x18_shakers.erase(it);
break;
}
}
int CCameraManager::AddCameraShaker(const CCameraShakeData& data)
{
x18_shakers.emplace_back(data);
x18_shakers.back().x20_shakerId = ++x2c_lastShakeId;
return x2c_lastShakeId;
}
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void CCameraManager::AddCinemaCamera(TUniqueId id, CStateManager& stateMgr) { x4_cineCameras.push_back(id); }
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void CCameraManager::SetInsideFluid(bool val, TUniqueId fluidId)
{
if (val)
{
++x74_fluidCounter;
x78_fluidId = fluidId;
}
else
--x74_fluidCounter;
}
void CCameraManager::Update(float dt, CStateManager& stateMgr)
{
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sub800097AC(dt, stateMgr);
ThinkCameras(dt, stateMgr);
UpdateListener(stateMgr);
UpdateRumble(dt, stateMgr);
UpdateFog(dt, stateMgr);
#if 0
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const CGameCamera* camera = GetCurrentCamera(stateMgr);
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zeus::CVector3f heading = camera->GetTransform().basis * zeus::CVector3f{0.f, 1.f, 0.f};
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CSfxManager::UpdateListener(camera->GetTransform().origin, zeus::CVector3f::skZero, heading, {0.f, 0.f, 1.f}, 0x7f);
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x30_shakeOffset = zeus::CVector3f::skZero;
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for (auto it = x18_shakers.begin(); it != x18_shakers.end();)
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{
if (it->x1c_curTime >= it->x18_duration)
{
it = x18_shakers.erase(it);
continue;
}
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x30_shakeOffset += it->GeneratePoint(dt, *stateMgr.GetActiveRandom());
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++it;
}
if (x18_shakers.size())
{
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if (!xa0_25_rumbling || xa0_24_)
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{
stateMgr.GetRumbleManager().Rumble(ERumbleFxId::Seven, stateMgr, ERumblePriority::Two);
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xa0_25_rumbling = true;
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}
}
else
{
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xa0_25_rumbling = false;
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if (x84_rumbleId != -1)
{
stateMgr.GetRumbleManager().StopRumble(x84_rumbleId);
x84_rumbleId = -1;
}
}
if (x74_fluidCounter)
{
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const CScriptWater* water = TCastToConstPtr<CScriptWater>(stateMgr.GetObjectById(x78_fluidId));
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if (water)
{
// TODO: Finish
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zeus::CColor tmpColor; // Get from water
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zeus::CVector2f tmpVector; // Get from camera
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x3c_fog.SetFogExplicit(ERglFogMode::PerspExp, tmpColor, tmpVector);
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stateMgr.GetCameraFilterPass(4).SetFilter(CCameraFilterPass::EFilterType::Multiply,
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CCameraFilterPass::EFilterShape::Fullscreen, 0.f, tmpColor, -1);
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}
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xa0_26_inWater = true;
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}
else
{
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xa0_26_inWater = false;
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x3c_fog.DisableFog();
stateMgr.GetCameraFilterPass(4).DisableFilter(dt);
}
x3c_fog.Update(dt);
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#endif
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}
CGameCamera* CCameraManager::GetCurrentCamera(CStateManager& stateMgr) const
{
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CObjectList* camList = stateMgr.ObjectListById(EGameObjectList::GameCamera);
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return TCastToPtr<CGameCamera>(camList->GetObjectById(GetCurrentCameraId())).GetPtr();
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}
const CGameCamera* CCameraManager::GetCurrentCamera(const CStateManager& stateMgr) const
{
const CObjectList* camList = stateMgr.GetObjectListById(EGameObjectList::GameCamera);
return static_cast<const CGameCamera*>(camList->GetObjectById(GetCurrentCameraId()));
}
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float CCameraManager::sub80009148() const
{
const zeus::CVector3f uVec = x7c_fpCamera->GetTransform().upVector();
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return 1.f - std::min(std::fabs(std::min(std::fabs(uVec.dot(zeus::kUpVec)), 1.f) / std::cos(zeus::degToRad(30.f))),
1.f);
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}
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void CCameraManager::sub800097AC(float, CStateManager& mgr)
{
}
void CCameraManager::ThinkCameras(float dt, CStateManager& mgr)
{
CGameCameraList gcList = mgr.GetCameraObjectList();
for (CEntity* ent : gcList)
{
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TCastToPtr<CGameCamera> gc(ent);
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if (gc)
{
gc->Think(dt, mgr);
gc->UpdatePerspective(dt);
}
}
if (IsInCinematicCamera())
return;
TUniqueId camId = GetLastCameraId();
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const CGameCamera* cam = TCastToConstPtr<CGameCamera>(mgr.GetObjectById(camId));
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if (cam)
x3bc_curFov = cam->GetFov();
}
void CCameraManager::UpdateFog(float, CStateManager&)
{
}
void CCameraManager::UpdateRumble(float, CStateManager&)
{
}
void CCameraManager::UpdateListener(CStateManager& mgr)
{
const zeus::CTransform xf = GetCurrentCameraTransform(mgr);
CSfxManager::UpdateListener(xf.origin, zeus::CVector3f::skZero, xf.frontVector(), xf.upVector(), 127);
}
float CCameraManager::CalculateFogDensity(CStateManager& mgr, const CScriptWater* water)
{
float f31 = 1.f /* 1.f - water->x1b4_->x40_; */;
float f1 = 0;
if (mgr.GetPlayerState()->HasPowerUp(CPlayerState::EItemType::GravitySuit))
f1 = (g_tweakPlayer->GetX54() * g_tweakPlayer->GetX50()) + f31;
else
f1 = (g_tweakPlayer->GetX5C() * g_tweakPlayer->GetX58()) + f31;
return f1 * x94_;
}
void CCameraManager::ResetCameras(CStateManager& mgr)
{
zeus::CTransform xf = mgr.GetPlayer().CreateTransformFromMovementDirection();
xf.origin = mgr.GetPlayer().GetEyePosition();
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for (CEntity* ent : mgr.GetCameraObjectList())
{
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TCastToPtr<CGameCamera> camObj(ent);
camObj->Reset(xf, mgr);
}
}
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void CCameraManager::SetSpecialCameras(CFirstPersonCamera& fp, CBallCamera& ball)
{
x7c_fpCamera = &fp;
x80_ballCamera = &ball;
}
}