metaforce/Runtime/MP1/CTweaks.cpp

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#include "Runtime/MP1/CTweaks.hpp"
#include "DataSpec/DNAMP1/Tweaks/CTweakGame.hpp"
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#include "DataSpec/DNAMP1/Tweaks/CTweakPlayer.hpp"
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#include "DataSpec/DNAMP1/Tweaks/CTweakPlayerControl.hpp"
#include "DataSpec/DNAMP1/Tweaks/CTweakGunRes.hpp"
#include "DataSpec/DNAMP1/Tweaks/CTweakPlayerRes.hpp"
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#include "DataSpec/DNAMP1/Tweaks/CTweakSlideShow.hpp"
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#include "DataSpec/DNAMP1/Tweaks/CTweakAutoMapper.hpp"
#include "DataSpec/DNAMP1/Tweaks/CTweakTargeting.hpp"
#include "DataSpec/DNAMP1/Tweaks/CTweakGui.hpp"
#include "DataSpec/DNAMP1/Tweaks/CTweakParticle.hpp"
#include "DataSpec/DNAMP1/Tweaks/CTweakBall.hpp"
#include "DataSpec/DNAMP1/Tweaks/CTweakGuiColors.hpp"
#include "DataSpec/DNAMP1/Tweaks/CTweakPlayerGun.hpp"
#include "Editor/ProjectManager.hpp"
#include "Runtime/GameGlobalObjects.hpp"
#include "Runtime/World/CPlayerCameraBob.hpp"
#include <logvisor/logvisor.hpp>
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namespace urde::MP1 {
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static logvisor::Module Log("MP1::CTweaks");
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void CTweaks::RegisterTweaks(hecl::CVarManager* cvarMgr) {
std::optional<CMemoryInStream> strm;
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const SObjectTag* tag;
/* Particle */
tag = g_ResFactory->GetResourceIdByName("Particle");
strm.emplace(g_ResFactory->LoadResourceSync(*tag).release(), g_ResFactory->ResourceSize(*tag), true);
g_tweakParticle = new DataSpec::DNAMP1::CTweakParticle(*strm);
g_tweakParticle->initCVars(cvarMgr);
/* Player */
tag = g_ResFactory->GetResourceIdByName("Player");
strm.emplace(g_ResFactory->LoadResourceSync(*tag).release(), g_ResFactory->ResourceSize(*tag), true);
g_tweakPlayer = new DataSpec::DNAMP1::CTweakPlayer(*strm);
g_tweakPlayer->initCVars(cvarMgr);
/* CameraBob */
tag = g_ResFactory->GetResourceIdByName("CameraBob");
strm.emplace(g_ResFactory->LoadResourceSync(*tag).release(), g_ResFactory->ResourceSize(*tag), true);
CPlayerCameraBob::ReadTweaks(*strm);
/* Ball */
tag = g_ResFactory->GetResourceIdByName("Ball");
strm.emplace(g_ResFactory->LoadResourceSync(*tag).release(), g_ResFactory->ResourceSize(*tag), true);
g_tweakBall = new DataSpec::DNAMP1::CTweakBall(*strm);
g_tweakBall->initCVars(cvarMgr);
/* PlayerGun */
tag = g_ResFactory->GetResourceIdByName("PlayerGun");
strm.emplace(g_ResFactory->LoadResourceSync(*tag).release(), g_ResFactory->ResourceSize(*tag), true);
g_tweakPlayerGun = new DataSpec::DNAMP1::CTweakPlayerGun(*strm);
g_tweakPlayerGun->initCVars(cvarMgr);
/* Targeting */
tag = g_ResFactory->GetResourceIdByName("Targeting");
strm.emplace(g_ResFactory->LoadResourceSync(*tag).release(), g_ResFactory->ResourceSize(*tag), true);
if (g_Main->IsTrilogy() || g_Main->IsPAL() || g_Main->IsJapanese()) {
g_tweakTargeting = new DataSpec::DNAMP1::CTweakTargeting<true>(*strm);
g_tweakTargeting->initCVars(cvarMgr);
} else {
g_tweakTargeting = new DataSpec::DNAMP1::CTweakTargeting<false>(*strm);
g_tweakTargeting->initCVars(cvarMgr);
}
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/* Game */
tag = g_ResFactory->GetResourceIdByName("Game");
strm.emplace(g_ResFactory->LoadResourceSync(*tag).release(), g_ResFactory->ResourceSize(*tag), true);
g_tweakGame = new DataSpec::DNAMP1::CTweakGame(*strm);
g_tweakGame->initCVars(cvarMgr);
/* GuiColors */
tag = g_ResFactory->GetResourceIdByName("GuiColors");
strm.emplace(g_ResFactory->LoadResourceSync(*tag).release(), g_ResFactory->ResourceSize(*tag), true);
g_tweakGuiColors = new DataSpec::DNAMP1::CTweakGuiColors(*strm);
g_tweakGuiColors->initCVars(cvarMgr);
/* AutoMapper */
tag = g_ResFactory->GetResourceIdByName("AutoMapper");
strm.emplace(g_ResFactory->LoadResourceSync(*tag).release(), g_ResFactory->ResourceSize(*tag), true);
g_tweakAutoMapper = new DataSpec::DNAMP1::CTweakAutoMapper(*strm);
CMappableObject::ReadAutoMapperTweaks(*g_tweakAutoMapper);
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g_tweakAutoMapper->initCVars(cvarMgr);
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/* Gui */
tag = g_ResFactory->GetResourceIdByName("Gui");
strm.emplace(g_ResFactory->LoadResourceSync(*tag).release(), g_ResFactory->ResourceSize(*tag), true);
g_tweakGui = new DataSpec::DNAMP1::CTweakGui(*strm);
g_tweakPlayerGun->initCVars(cvarMgr);
/* PlayerControls */
tag = g_ResFactory->GetResourceIdByName("PlayerControls");
strm.emplace(g_ResFactory->LoadResourceSync(*tag).release(), g_ResFactory->ResourceSize(*tag), true);
g_tweakPlayerControl = new DataSpec::DNAMP1::CTweakPlayerControl(*strm);
/* PlayerControls2 */
tag = g_ResFactory->GetResourceIdByName("PlayerControls2");
strm.emplace(g_ResFactory->LoadResourceSync(*tag).release(), g_ResFactory->ResourceSize(*tag), true);
g_tweakPlayerControlAlt = new DataSpec::DNAMP1::CTweakPlayerControl(*strm);
g_currentPlayerControl = g_tweakPlayerControl;
/* SlideShow */
tag = g_ResFactory->GetResourceIdByName("SlideShow");
strm.emplace(g_ResFactory->LoadResourceSync(*tag).release(), g_ResFactory->ResourceSize(*tag), true);
g_tweakSlideShow = new DataSpec::DNAMP1::CTweakSlideShow(*strm);
g_tweakSlideShow->initCVars(cvarMgr);
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}
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void CTweaks::RegisterResourceTweaks(hecl::CVarManager* cvarMgr) {
std::optional<CMemoryInStream> strm;
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const SObjectTag* tag = g_ResFactory->GetResourceIdByName("GunRes");
strm.emplace(g_ResFactory->LoadResourceSync(*tag).release(), g_ResFactory->ResourceSize(*tag), true);
g_tweakGunRes = new DataSpec::DNAMP1::CTweakGunRes(*strm);
g_tweakGunRes->ResolveResources(*g_ResFactory);
g_tweakGunRes->initCVars(cvarMgr);
tag = g_ResFactory->GetResourceIdByName("PlayerRes");
strm.emplace(g_ResFactory->LoadResourceSync(*tag).release(), g_ResFactory->ResourceSize(*tag), true);
if (g_Main->IsTrilogy() || g_Main->IsPAL() || g_Main->IsJapanese()) {
g_tweakPlayerRes = new DataSpec::DNAMP1::CTweakPlayerRes<true>(*strm);
} else {
g_tweakPlayerRes = new DataSpec::DNAMP1::CTweakPlayerRes<false>(*strm);
}
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g_tweakPlayerRes->ResolveResources(*g_ResFactory);
g_tweakPlayerRes->initCVars(cvarMgr);
}
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} // namespace urde::MP1