metaforce/Runtime/CObjectList.hpp

88 lines
2.7 KiB
C++
Raw Normal View History

2016-04-13 06:07:23 +00:00
#ifndef __URDE_COBJECTLIST_HPP__
#define __URDE_COBJECTLIST_HPP__
2015-08-19 05:48:57 +00:00
2016-04-16 23:48:29 +00:00
#include "World/CEntity.hpp"
2015-08-19 05:48:57 +00:00
#include "RetroTypes.hpp"
2016-03-04 23:04:53 +00:00
namespace urde
2015-08-19 05:48:57 +00:00
{
2015-11-21 01:16:07 +00:00
enum class EGameObjectList
2015-08-19 05:48:57 +00:00
{
2016-08-07 00:20:02 +00:00
Invalid = -1,
2015-11-21 01:16:07 +00:00
All,
Actor,
PhysicsActor,
GameCamera,
GameLight,
ListeningAi,
AiWaypoint,
PlatformAndDoor,
2015-08-19 05:48:57 +00:00
};
class CObjectList
{
2016-08-07 00:20:02 +00:00
friend class CGameArea;
2015-08-19 05:48:57 +00:00
struct SObjectListEntry
{
CEntity* entity = nullptr;
s16 next = -1;
s16 prev = -1;
2015-08-19 05:48:57 +00:00
};
SObjectListEntry x0_list[1024]; // was an rstl::prereserved_vector
2017-01-15 03:59:37 +00:00
EGameObjectList x2004_listEnum;
s16 x2008_firstId = -1;
2017-01-15 03:59:37 +00:00
u16 x200a_count = 0;
2015-08-19 05:48:57 +00:00
public:
2016-08-15 20:58:07 +00:00
class iterator
{
friend class CObjectList;
CObjectList& m_list;
s16 m_id;
iterator(CObjectList& list, s16 id) : m_list(list), m_id(id) {}
2016-08-15 20:58:07 +00:00
public:
iterator& operator++() { m_id = m_list.GetNextObjectIndex(m_id); return *this; }
bool operator!=(const iterator& other) const { return m_id != other.m_id; }
CEntity* operator*() const { return m_list.GetObjectByIndex(m_id); }
2016-08-15 20:58:07 +00:00
};
2017-01-15 03:59:37 +00:00
iterator begin() { return iterator(*this, x2008_firstId); }
iterator end() { return iterator(*this, -1); }
2016-08-15 20:58:07 +00:00
class const_iterator
{
friend class CObjectList;
const CObjectList& m_list;
s16 m_id;
const_iterator(const CObjectList& list, s16 id) : m_list(list), m_id(id) {}
public:
const_iterator& operator++() { m_id = m_list.GetNextObjectIndex(m_id); return *this; }
bool operator!=(const iterator& other) const { return m_id != other.m_id; }
const CEntity* operator*() const { return m_list.GetObjectByIndex(m_id); }
};
const_iterator cbegin() const { return const_iterator(*this, x2008_firstId); }
const_iterator cend() const { return const_iterator(*this, -1); }
CObjectList(EGameObjectList listEnum);
virtual ~CObjectList() = default;
2015-08-19 05:48:57 +00:00
void AddObject(CEntity& entity);
void RemoveObject(TUniqueId uid);
2017-02-14 04:27:20 +00:00
const CEntity* operator[](size_t i) const;
CEntity* operator[](size_t i);
const CEntity* GetObjectById(TUniqueId uid) const;
const CEntity* GetObjectByIndex(s16 index) const { return x0_list[index].entity; }
CEntity* GetObjectByIndex(s16 index) { return x0_list[index].entity; }
CEntity* GetObjectById(TUniqueId uid);
2017-03-26 05:53:04 +00:00
const CEntity* GetValidObjectById(TUniqueId uid) const;
CEntity* GetValidObjectById(TUniqueId uid);
s16 GetFirstObjectIndex() const { return x2008_firstId; }
s16 GetNextObjectIndex(s16 prev) const { return x0_list[prev].next; }
virtual bool IsQualified(const CEntity&);
u16 size() const { return x200a_count; }
2015-08-19 05:48:57 +00:00
};
}
2016-04-13 06:07:23 +00:00
#endif // __URDE_COBJECTLIST_HPP__