2018-10-07 03:42:33 +00:00
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#pragma once
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2016-08-14 21:11:44 +00:00
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2017-01-21 06:03:37 +00:00
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#include "ITweak.hpp"
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2016-08-14 21:11:44 +00:00
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#include "zeus/CAABox.hpp"
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2018-12-08 05:30:43 +00:00
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namespace DataSpec {
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2017-09-05 03:00:19 +00:00
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/* Same as CDamageInfo */
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2018-12-08 05:30:43 +00:00
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struct SShotParam : BigDNA {
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AT_DECL_DNA_YAML
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Value<atInt32> weaponType = -1;
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bool charged : 1;
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bool combo : 1;
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bool instaKill : 1;
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Value<float> damage = 0.f;
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Value<float> radiusDamage = 0.f;
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Value<float> radius = 0.f;
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Value<float> knockback = 0.f;
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bool noImmunity : 1;
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SShotParam() {
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charged = false;
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combo = false;
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instaKill = false;
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noImmunity = false;
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}
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2017-01-27 02:58:21 +00:00
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};
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2016-08-14 21:11:44 +00:00
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2018-12-08 05:30:43 +00:00
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struct SComboShotParam : SShotParam {
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AT_DECL_DNA_YAML
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SComboShotParam() { combo = true; }
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2016-08-14 21:11:44 +00:00
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};
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2018-12-08 05:30:43 +00:00
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struct SChargedShotParam : SShotParam {
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AT_DECL_DNA_YAML
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SChargedShotParam() { charged = true; }
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2017-01-27 02:58:21 +00:00
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};
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2018-12-08 05:30:43 +00:00
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struct SWeaponInfo : BigDNA {
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AT_DECL_DNA_YAML
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Value<float> x0_coolDown = 0.1f;
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SShotParam x4_normal;
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SChargedShotParam x20_charged;
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2017-08-26 04:36:25 +00:00
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};
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2018-12-08 05:30:43 +00:00
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struct ITweakPlayerGun : ITweak {
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AT_DECL_DNA_YAML
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2017-01-27 02:58:21 +00:00
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};
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2018-12-08 05:30:43 +00:00
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} // namespace DataSpec
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