metaforce/Runtime/Character/CMetaAnimBlend.cpp

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#include "Runtime/Character/CMetaAnimBlend.hpp"
#include "Runtime/Character/CAnimTreeBlend.hpp"
#include "Runtime/Character/CMetaAnimFactory.hpp"
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namespace metaforce {
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CMetaAnimBlend::CMetaAnimBlend(CInputStream& in) {
x4_animA = CMetaAnimFactory::CreateMetaAnim(in);
x8_animB = CMetaAnimFactory::CreateMetaAnim(in);
xc_blend = in.ReadFloat();
x10_ = in.ReadBool();
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}
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void CMetaAnimBlend::GetUniquePrimitives(std::set<CPrimitive>& primsOut) const {
x4_animA->GetUniquePrimitives(primsOut);
x4_animA->GetUniquePrimitives(primsOut);
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}
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std::shared_ptr<CAnimTreeNode> CMetaAnimBlend::VGetAnimationTree(const CAnimSysContext& animSys,
const CMetaAnimTreeBuildOrders& orders) const {
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CMetaAnimTreeBuildOrders oa = CMetaAnimTreeBuildOrders::NoSpecialOrders();
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CMetaAnimTreeBuildOrders ob = orders.x0_recursiveAdvance
? CMetaAnimTreeBuildOrders::PreAdvanceForAll(*orders.x0_recursiveAdvance)
: CMetaAnimTreeBuildOrders::NoSpecialOrders();
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auto a = x4_animA->GetAnimationTree(animSys, oa);
auto b = x8_animB->GetAnimationTree(animSys, ob);
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return std::make_shared<CAnimTreeBlend>(x10_, a, b, xc_blend, CAnimTreeBlend::CreatePrimitiveName(a, b, xc_blend));
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}
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} // namespace metaforce