metaforce/Runtime/MP1/World/CActorContraption.hpp

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#pragma once
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#include <string_view>
#include <vector>
#include "Runtime/RetroTypes.hpp"
#include "Runtime/World/CDamageInfo.hpp"
#include "Runtime/World/CScriptActor.hpp"
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namespace urde {
class CFlameThrower;
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namespace MP1 {
class CActorContraption : public CScriptActor {
/* AKA Why Zoid?!?!?!? */
std::vector<std::pair<TUniqueId, std::string>> x2e8_children;
TToken<CGenDescription> x300_flameThrowerGen;
CAssetId x308_flameFxId;
CDamageInfo x30c_dInfo;
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public:
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CActorContraption(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, CModelData&&,
const zeus::CAABox&, const CMaterialList&, float, float, const CHealthInfo&,
const CDamageVulnerability&, const CActorParameters&, CAssetId, const CDamageInfo&, bool);
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void Accept(IVisitor& visitor) override;
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
void Think(float, CStateManager&) override;
void DoUserAnimEvent(CStateManager&, const CInt32POINode&, EUserEventType, float dt) override;
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CFlameThrower* CreateFlameThrower(std::string_view, CStateManager&);
void ResetFlameThrowers(CStateManager& mgr);
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};
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} // namespace MP1
} // namespace urde