metaforce/Runtime/Graphics/CBooRenderer.hpp

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#pragma once
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#include <functional>
#include <list>
#include <optional>
#include <unordered_map>
#include <utility>
#include <vector>
#include "Runtime/CRandom16.hpp"
#include "Runtime/rstl.hpp"
#include "Runtime/Graphics/CDrawable.hpp"
#include "Runtime/Graphics/CDrawablePlaneObject.hpp"
#include "Runtime/Graphics/CPVSVisSet.hpp"
#include "Runtime/Graphics/CTexture.hpp"
#include "Runtime/Graphics/IRenderer.hpp"
#include "Runtime/Graphics/Shaders/CFogVolumeFilter.hpp"
#include "Runtime/Graphics/Shaders/CFogVolumePlaneShader.hpp"
#include "Runtime/Graphics/Shaders/CPhazonSuitFilter.hpp"
#include "Runtime/Graphics/Shaders/CSpaceWarpFilter.hpp"
#include "Runtime/Graphics/Shaders/CThermalColdFilter.hpp"
#include "Runtime/Graphics/Shaders/CThermalHotFilter.hpp"
#include "Runtime/World/CGameArea.hpp"
#include <zeus/CAABox.hpp>
#include <zeus/CColor.hpp>
#include <zeus/CFrustum.hpp>
#include <zeus/CPlane.hpp>
#include <zeus/CRectangle.hpp>
#include <zeus/CTransform.hpp>
#include <zeus/CVector3f.hpp>
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namespace urde {
class CBooModel;
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class CMemorySys;
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class CParticleGen;
class CTexture;
class IFactory;
class IObjectStore;
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class Buckets;
enum class EWorldShadowMode {
None,
WorldOnActorShadow,
BallOnWorldShadow,
BallOnWorldIds,
MAX
};
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class CBooRenderer final : public IRenderer {
friend class CBooModel;
friend class CGameArea;
friend class CModel;
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friend class CMorphBallShadow;
friend class CWorldTransManager;
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struct CAreaListItem {
const std::vector<CMetroidModelInstance>* x0_geometry;
const CAreaRenderOctTree* x4_octTree;
/* originally auto_ptrs of vectors */
std::unordered_map<CAssetId, TCachedToken<CTexture>> x8_textures;
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std::vector<CBooModel*> x10_models;
int x18_areaIdx;
/* Per-area octree-word major, light bits minor */
std::vector<u32> x1c_lightOctreeWords;
const SShader* m_shaderSet;
CAreaListItem(const std::vector<CMetroidModelInstance>* geom, const CAreaRenderOctTree* octTree,
std::unordered_map<CAssetId, TCachedToken<CTexture>>&& textures, std::vector<CBooModel*>&& models,
int areaIdx, const SShader* shaderSet);
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~CAreaListItem();
};
struct CFogVolumeListItem {
zeus::CTransform x0_transform;
zeus::CColor x30_color;
zeus::CAABox x34_aabb;
TLockedToken<CModel> x4c_model;
// bool x58_b; Optional for model token
const CSkinnedModel* x5c_skinnedModel = nullptr;
CFogVolumeListItem(const zeus::CTransform& xf, const zeus::CColor& color, const zeus::CAABox& aabb,
const TLockedToken<CModel>* model, const CSkinnedModel* sModel)
: x0_transform(xf), x30_color(color), x34_aabb(aabb), x5c_skinnedModel(sModel) {
if (model)
x4c_model = *model;
}
};
IFactory& x8_factory;
IObjectStore& xc_store;
TLockedToken<CTexture> m_staticEntropy;
// CFont x10_fnt;
u32 x18_ = 0;
std::list<CAreaListItem> x1c_areaListItems;
zeus::CFrustum x44_frustumPlanes;
TDrawableCallback xa8_drawableCallback;
const void* xac_callbackContext;
zeus::CPlane xb0_viewPlane = {0.f, 1.f, 0.f, 0.f};
enum class EPVSMode { Mask, PVS, PVSAndMask } xc4_pvsMode = EPVSMode::Mask;
std::optional<CPVSVisSet> xc8_pvs;
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u32 xe0_pvsAreaIdx = 0;
// boo::ITextureS* xe4_blackTex = nullptr;
bool xee_24_ : 1;
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boo::ObjToken<boo::ITexture> m_clearTexture;
boo::ObjToken<boo::ITexture> m_blackTexture;
boo::ObjToken<boo::ITexture> m_whiteTexture;
std::unordered_map<zeus::CColor, boo::ObjToken<boo::ITexture>> m_colorTextures;
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boo::ObjToken<boo::ITextureR> x14c_reflectionTex;
// boo::ITextureS* x150_mirrorRamp = nullptr;
boo::ObjToken<boo::ITextureS> x1b8_fogVolumeRamp;
boo::ObjToken<boo::ITextureS> x220_sphereRamp;
TLockedToken<CTexture> m_thermoPaletteTex;
boo::ObjToken<boo::ITexture> x288_thermoPalette;
TLockedToken<CTexture> m_ballFadeTex;
boo::ObjToken<boo::ITexture> m_ballFade;
boo::ObjToken<boo::ITextureR> m_ballShadowId;
boo::ObjToken<boo::IGraphicsBufferS> m_scanLinesEvenVBO;
boo::ObjToken<boo::IGraphicsBufferS> m_scanLinesOddVBO;
int m_ballShadowIdW = 64;
int m_ballShadowIdH = 64;
CRandom16 x2a8_thermalRand;
std::list<CFogVolumeListItem> x2ac_fogVolumes;
std::list<CFogVolumePlaneShader> m_fogVolumePlaneShaders;
std::list<CFogVolumePlaneShader>::iterator m_nextFogVolumePlaneShader;
std::list<CFogVolumeFilter> m_fogVolumeFilters;
std::list<CFogVolumeFilter>::iterator m_nextFogVolumeFilter;
std::list<std::pair<zeus::CVector3f, float>> x2c4_spaceWarps;
u32 x2dc_reflectionAge = 2;
zeus::CColor x2e0_ = zeus::skWhite;
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zeus::CVector3f x2e4_ = {0.f, 1.f, 0.f};
CSpaceWarpFilter m_spaceWarpFilter;
float x2f0_thermalVisorLevel;
zeus::CColor x2f4_thermColor;
float x2f8_thermColdScale = 0.f;
zeus::CColor x2fc_tevReg1Color = {1.f, 0.f, 1.f, 1.f};
std::optional<CThermalColdFilter> m_thermColdFilter;
std::optional<CThermalHotFilter> m_thermHotFilter;
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std::vector<CLight> x300_dynamicLights;
u32 x310_phazonSuitMaskCountdown = 0;
// std::unique_ptr<CTexture> x314_phazonSuitMask;
CPhazonSuitFilter m_phazonSuitFilter;
union {
struct {
bool x318_24_refectionDirty : 1;
bool x318_25_drawWireframe : 1;
bool x318_26_requestRGBA6 : 1;
bool x318_27_currentRGBA6 : 1;
bool x318_28_disableFog : 1;
bool x318_29_thermalVisor : 1;
bool x318_30_inAreaDraw : 1;
bool x318_31_persistRGBA6 : 1;
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bool m_thermalHotPass : 1;
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};
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u16 dummy = 0;
};
void GenerateFogVolumeRampTex(boo::IGraphicsDataFactory::Context& ctx);
void GenerateSphereRampTex(boo::IGraphicsDataFactory::Context& ctx);
void GenerateScanLinesVBO(boo::IGraphicsDataFactory::Context& ctx);
void LoadThermoPalette();
void LoadBallFade();
void ActivateLightsForModel(CAreaListItem* item, CBooModel& model);
void RenderBucketItems(CAreaListItem* item);
void HandleUnsortedModel(CAreaListItem* item, CBooModel& model, const CModelFlags& flags);
static void CalcDrawFogFan(const zeus::CPlane* planes, size_t numPlanes, const zeus::CVector3f* verts,
size_t numVerts, size_t iteration, size_t level, CFogVolumePlaneShader& fogVol);
static void DrawFogSlices(const zeus::CPlane* planes, size_t numPlanes, size_t iteration,
const zeus::CVector3f& center, float delta, CFogVolumePlaneShader& fogVol);
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static void RenderFogVolumeModel(const zeus::CAABox& aabb, const CModel* model, const zeus::CTransform& modelMtx,
const zeus::CTransform& viewMtx, const CSkinnedModel* sModel, int pass,
CFogVolumePlaneShader* fvs);
void SetupRendererStates() const;
void ReallyDrawPhazonSuitIndirectEffect(const zeus::CColor& vertColor, /*const CTexture& maskTex,*/
const CTexture& indTex, const zeus::CColor& modColor, float scale, float offX,
float offY);
void ReallyDrawPhazonSuitEffect(const zeus::CColor& modColor /*, const CTexture& maskTex*/);
void DoPhazonSuitIndirectAlphaBlur(float blurRadius /*, float f2*/, const TLockedToken<CTexture>& indTex);
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public:
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CBooRenderer(IObjectStore& store, IFactory& resFac);
~CBooRenderer() override;
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void AddWorldSurfaces(CBooModel& model);
std::list<CAreaListItem>::iterator FindStaticGeometry(const std::vector<CMetroidModelInstance>*);
void AddStaticGeometry(const std::vector<CMetroidModelInstance>*, const CAreaRenderOctTree*, int areaIdx,
const SShader* shaderSet) override;
void EnablePVS(const CPVSVisSet&, u32) override;
void DisablePVS() override;
void UpdateAreaUniforms(int areaIdx, EWorldShadowMode shadowMode = EWorldShadowMode::None,
bool activateLights = true, int cubeFace = -1, const CModelFlags* ballShadowFlags = nullptr);
void RemoveStaticGeometry(const std::vector<CMetroidModelInstance>*) override;
void DrawAreaGeometry(int areaIdx, int mask, int targetMask) override;
void DrawUnsortedGeometry(int areaIdx, int mask, int targetMask, bool shadowRender = false) override;
void DrawSortedGeometry(int areaIdx, int mask, int targetMask) override;
void DrawStaticGeometry(int areaIdx, int mask, int targetMask) override;
void DrawModelFlat(const CModel& model, const CModelFlags& flags, bool unsortedOnly) override;
void PostRenderFogs() override;
void SetModelMatrix(const zeus::CTransform& xf) override;
void AddParticleGen(const CParticleGen&) override;
void AddParticleGen(const CParticleGen&, const zeus::CVector3f&, const zeus::CAABox&) override;
void AddPlaneObject(const void*, const zeus::CAABox&, const zeus::CPlane&, int) override;
void AddDrawable(void const*, const zeus::CVector3f&, const zeus::CAABox&, int, EDrawableSorting) override;
void SetDrawableCallback(TDrawableCallback, const void*) override;
void SetWorldViewpoint(const zeus::CTransform&) override;
void SetPerspective(float, float, float, float, float) override;
void SetPerspective(float, float, float, float) override;
std::pair<zeus::CVector2f, zeus::CVector2f> SetViewportOrtho(bool, float, float) override;
void SetClippingPlanes(const zeus::CFrustum& frustum) override;
void SetViewport(int, int, int, int) override;
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// void SetDepthReadWrite(bool, bool);
// void SetBlendMode_AdditiveAlpha();
// void SetBlendMode_AlphaBlended();
// void SetBlendMode_NoColorWrite();
// void SetBlendMode_ColorMultiply();
// void SetBlendMode_InvertDst();
// void SetBlendMode_InvertSrc();
// void SetBlendMode_Replace();
// void SetBlendMode_AdditiveDestColor();
void SetDebugOption(EDebugOption, int) override;
void BeginScene() override;
void EndScene() override;
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// void BeginPrimitive(EPrimitiveType, int);
// void BeginLines(int);
// void BeginLineStrip(int);
// void BeginTriangles(int);
// void BeginTriangleStrip(int);
// void BeginTriangleFan(int);
// void PrimVertex(const zeus::CVector3f&);
// void PrimNormal(const zeus::CVector3f&);
// void PrimColor(float, float, float, float);
// void PrimColor(const zeus::CColor&);
// void EndPrimitive();
void SetAmbientColor(const zeus::CColor&) override;
void DrawString(const char*, int, int) override;
u32 GetFPS() override;
void CacheReflection(TReflectionCallback, void*, bool) override;
void DrawSpaceWarp(const zeus::CVector3f&, float) override;
void DrawThermalModel(const CModel& model, const zeus::CColor& multCol, const zeus::CColor& addCol) override;
void DrawXRayOutline(const zeus::CAABox&) override;
void SetWireframeFlags(int) override;
void SetWorldFog(ERglFogMode, float, float, const zeus::CColor&) override;
void RenderFogVolume(const zeus::CColor&, const zeus::CAABox&, const TLockedToken<CModel>*,
const CSkinnedModel*) override;
void SetThermal(bool, float, const zeus::CColor&) override;
void SetThermalColdScale(float scale) override;
void DoThermalBlendCold() override;
void DoThermalBlendHot() override;
u32 GetStaticWorldDataSize() override;
void PrepareDynamicLights(const std::vector<CLight>& lights) override;
void SetGXRegister1Color(const zeus::CColor& color) override;
void SetWorldLightFadeLevel(float level) override;
void SetWorldLightMultiplyColor(const zeus::CColor& col) override;
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void DrawPhazonSuitIndirectEffect(const zeus::CColor& nonIndirectMod, const TLockedToken<CTexture>& indTex,
const zeus::CColor& indirectMod, float blurRadius, float indScale, float indOffX,
float indOffY);
void AllocatePhazonSuitMaskTexture();
void ReallyRenderFogVolume(const zeus::CColor& color, const zeus::CAABox& aabb, const CModel* model,
const CSkinnedModel* sModel);
const boo::ObjToken<boo::ITexture>& GetThermoPalette() const { return x288_thermoPalette; }
const boo::ObjToken<boo::ITextureS>& GetFogRampTex() const { return x1b8_fogVolumeRamp; }
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const boo::ObjToken<boo::ITexture>& GetRandomStaticEntropyTex() const { return m_staticEntropy->GetBooTexture(); }
const boo::ObjToken<boo::IGraphicsBufferS>& GetScanLinesEvenVBO() const { return m_scanLinesEvenVBO; }
const boo::ObjToken<boo::IGraphicsBufferS>& GetScanLinesOddVBO() const { return m_scanLinesOddVBO; }
const boo::ObjToken<boo::ITexture>& GetClearTexture() const { return m_clearTexture; }
const boo::ObjToken<boo::ITexture>& GetBlackTexture() const { return m_blackTexture; }
const boo::ObjToken<boo::ITexture>& GetWhiteTexture() const { return m_whiteTexture; }
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boo::ObjToken<boo::ITexture> GetColorTexture(const zeus::CColor& color);
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static void BindMainDrawTarget() { CGraphics::g_BooMainCommandQueue->setRenderTarget(CGraphics::g_SpareTexture); }
void BindReflectionDrawTarget() { CGraphics::g_BooMainCommandQueue->setRenderTarget(x14c_reflectionTex); }
void BindBallShadowIdTarget() {
CGraphics::g_BooMainCommandQueue->setRenderTarget(m_ballShadowId);
SetViewport(0, 0, m_ballShadowIdW, m_ballShadowIdH);
}
void ResolveBallShadowIdTarget() {
CGraphics::g_BooMainCommandQueue->resolveBindTexture(
m_ballShadowId, boo::SWindowRect(0, 0, m_ballShadowIdW, m_ballShadowIdH), false, 0, true, false);
}
void FindOverlappingWorldModels(std::vector<u32>& modelBits, const zeus::CAABox& aabb) const;
int DrawOverlappingWorldModelIDs(int alphaVal, const std::vector<u32>& modelBits, const zeus::CAABox& aabb);
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void DrawOverlappingWorldModelShadows(int alphaVal, const std::vector<u32>& modelBits, const zeus::CAABox& aabb,
float alpha);
bool IsThermalVisorActive() const { return x318_29_thermalVisor; }
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bool IsThermalVisorHotPass() const { return m_thermalHotPass; }
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};
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} // namespace urde