metaforce/Runtime/World/CExplosion.hpp

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#pragma once
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#include "CEffect.hpp"
#include "Particle/CElementGen.hpp"
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#include "Particle/CGenDescription.hpp"
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namespace urde
{
class CExplosion : public CEffect
{
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std::unique_ptr<CParticleGen> xe8_particleGen;
TUniqueId xec_explosionLight = kInvalidUniqueId;
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union
{
const CGenDescription* xf0_particleDesc;
const CElectricDescription* xf0_electricDesc;
};
bool xf4_24_renderThermalHot:1;
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bool xf4_25_:1;
bool xf4_26_renderXray:1;
float xf8_time = 0.f;
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public:
CExplosion(const TLockedToken<CGenDescription>& particle, TUniqueId uid, bool active,
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const CEntityInfo& info, std::string_view name, const zeus::CTransform& xf,
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u32, const zeus::CVector3f& scale, const zeus::CColor& color);
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CExplosion(const TLockedToken<CElectricDescription>& electric, TUniqueId uid, bool active,
const CEntityInfo& info, std::string_view name, const zeus::CTransform& xf,
u32, const zeus::CVector3f& scale, const zeus::CColor& color);
void Accept(IVisitor&);
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
void Think(float, CStateManager&);
void PreRender(CStateManager&, const zeus::CFrustum&);
void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const;
void Render(const CStateManager&) const;
bool CanRenderUnsorted(const CStateManager&) const;
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};
}