metaforce/Runtime/Character/CAnimTreeAnimReaderContaine...

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#pragma once
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#include "CAnimTreeNode.hpp"
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namespace urde {
class CAnimTreeAnimReaderContainer : public CAnimTreeNode {
std::shared_ptr<IAnimReader> x14_reader;
u32 x1c_animDbIdx;
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public:
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CAnimTreeAnimReaderContainer(std::string_view name, std::shared_ptr<IAnimReader> reader, u32 animDbIdx);
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u32 Depth() const override;
CAnimTreeEffectiveContribution VGetContributionOfHighestInfluence() const override;
u32 VGetNumChildren() const override;
std::shared_ptr<IAnimReader> VGetBestUnblendedChild() const override;
void VGetWeightedReaders(rstl::reserved_vector<std::pair<float, std::weak_ptr<IAnimReader>>, 16>& out,
float w) const override;
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SAdvancementResults VAdvanceView(const CCharAnimTime& a) override;
CCharAnimTime VGetTimeRemaining() const override;
CSteadyStateAnimInfo VGetSteadyStateAnimInfo() const override;
bool VHasOffset(const CSegId& seg) const override;
zeus::CVector3f VGetOffset(const CSegId& seg) const override;
zeus::CQuaternion VGetRotation(const CSegId& seg) const override;
u32 VGetBoolPOIList(const CCharAnimTime& time, CBoolPOINode* listOut, u32 capacity, u32 iterator, u32) const override;
u32 VGetInt32POIList(const CCharAnimTime& time, CInt32POINode* listOut, u32 capacity, u32 iterator,
u32) const override;
u32 VGetParticlePOIList(const CCharAnimTime& time, CParticlePOINode* listOut, u32 capacity, u32 iterator,
u32) const override;
u32 VGetSoundPOIList(const CCharAnimTime& time, CSoundPOINode* listOut, u32 capacity, u32 iterator,
u32) const override;
bool VGetBoolPOIState(const char*) const override;
s32 VGetInt32POIState(const char*) const override;
CParticleData::EParentedMode VGetParticlePOIState(const char*) const override;
void VGetSegStatementSet(const CSegIdList& list, CSegStatementSet& setOut) const override;
void VGetSegStatementSet(const CSegIdList& list, CSegStatementSet& setOut, const CCharAnimTime& time) const override;
std::unique_ptr<IAnimReader> VClone() const override;
std::optional<std::unique_ptr<IAnimReader>> VSimplified() override;
void VSetPhase(float) override;
SAdvancementResults VGetAdvancementResults(const CCharAnimTime& a, const CCharAnimTime& b) const override;
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};
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} // namespace urde