metaforce/Runtime/Character/CTransitionManager.hpp

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#pragma once
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#include "CToken.hpp"
#include "CAnimSysContext.hpp"
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namespace urde {
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class CTransitionDatabaseGame;
class CRandom16;
class CSimplePool;
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class CAnimTreeNode;
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class CTransitionManager {
CAnimSysContext x0_animCtx;
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public:
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CTransitionManager(const CAnimSysContext& sysCtx) : x0_animCtx(sysCtx) {}
std::shared_ptr<CAnimTreeNode> GetTransitionTree(const std::shared_ptr<CAnimTreeNode>& a,
const std::shared_ptr<CAnimTreeNode>& b) const;
};
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} // namespace urde