metaforce/Runtime/World/CEntity.hpp

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#ifndef __URDE_CENTITY_HPP__
#define __URDE_CENTITY_HPP__
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#include "RetroTypes.hpp"
#include "ScriptObjectSupport.hpp"
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namespace urde
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{
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class CStateManager;
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struct SConnection
{
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EScriptObjectState x0_state;
EScriptObjectMessage x4_msg;
TEditorId x8_objId;
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};
class CEntityInfo
{
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TAreaId x0_areaId;
std::vector<SConnection> x4_conns;
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TEditorId x14_editorId;
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public:
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CEntityInfo(TAreaId aid, const std::vector<SConnection>& conns, ResId savwId=-1)
: x0_areaId(aid), x4_conns(conns) {}
TAreaId GetAreaId() const {return x0_areaId;}
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std::vector<SConnection> GetConnectionList() const { return x4_conns; }
TEditorId GetEditorId() const { return x14_editorId; }
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};
class CEntity
{
friend class CStateManager;
friend class CObjectList;
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protected:
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TAreaId x4_areaId;
TUniqueId x8_uid;
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TEditorId xc_editorId;
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std::string x10_name;
std::vector<SConnection> x20_conns;
union
{
struct
{
bool x30_24_active : 1;
bool x30_25_ : 1;
bool x30_26_scriptingBlocked : 1;
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bool x30_27_ : 1;
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};
u8 _dummy = 0;
};
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public:
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static const std::vector<SConnection> NullConnectionList;
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virtual ~CEntity() {}
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CEntity(TUniqueId uid, const CEntityInfo& info, bool active, const std::string& name);
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virtual void PreThink(float, CStateManager&) {}
virtual void Think(float, CStateManager&) {}
virtual void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr);
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bool GetActive() const {return x30_24_active;}
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virtual void SetActive(bool active) {x30_24_active = active;}
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void ToggleActive()
{
x30_24_active ^= 1;
}
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TAreaId GetAreaId() const
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{
if (x30_27_)
return x4_areaId;
return kInvalidAreaId;
}
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TUniqueId GetUniqueId() const {return x8_uid;}
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void SendScriptMsgs(EScriptObjectState state, CStateManager& stateMgr, EScriptObjectMessage msg);
};
}
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#endif // __URDE_CENTITY_HPP__