2018-10-07 03:42:33 +00:00
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#pragma once
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2019-09-22 21:52:05 +00:00
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#include <optional>
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#include <string_view>
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#include "Runtime/GCNTypes.hpp"
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#include "Runtime/World/CDamageVulnerability.hpp"
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#include "Runtime/World/CPhysicsActor.hpp"
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#include <zeus/CAABox.hpp>
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namespace zeus {
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class CTransform;
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}
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2018-06-04 19:30:04 +00:00
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2021-04-10 08:42:06 +00:00
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namespace metaforce {
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2018-12-08 05:30:43 +00:00
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class CAmbientAI : public CPhysicsActor {
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enum class EAnimationState { Ready, Alert, Impact };
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2018-06-04 19:30:04 +00:00
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2018-12-08 05:30:43 +00:00
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CHealthInfo x258_initialHealthInfo;
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CHealthInfo x260_healthInfo;
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CDamageVulnerability x268_dVuln;
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EAnimationState x2d0_animState = EAnimationState::Ready;
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float x2d4_alertRange;
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float x2d8_impactRange;
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s32 x2dc_defaultAnim;
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s32 x2e0_alertAnim;
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s32 x2e4_impactAnim;
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2020-04-20 04:57:50 +00:00
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bool x2e8_24_dead : 1 = false;
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bool x2e8_25_animating : 1 = false;
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2018-06-04 19:30:04 +00:00
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public:
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2021-05-26 14:00:57 +00:00
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DEFINE_ENTITY
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2018-12-08 05:30:43 +00:00
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CAmbientAI(TUniqueId, std::string_view, const CEntityInfo&, const zeus::CTransform&, CModelData&&,
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const zeus::CAABox&, const CMaterialList&, float, const CHealthInfo&, const CDamageVulnerability&,
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const CActorParameters&, float, float, s32, s32, bool);
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2018-06-04 19:30:04 +00:00
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2019-08-09 12:45:18 +00:00
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void Accept(IVisitor&) override;
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void Think(float, CStateManager&) override;
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void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&) override;
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CHealthInfo* HealthInfo(CStateManager&) override{ return &x260_healthInfo; }
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const CDamageVulnerability* GetDamageVulnerability() const override{ return &x268_dVuln; }
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std::optional<zeus::CAABox> GetTouchBounds() const override;
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void Touch(CActor&, CStateManager&) override{}
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2018-12-08 05:30:43 +00:00
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void RandomizePlaybackRate(CStateManager&);
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2018-06-04 19:30:04 +00:00
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};
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2021-04-10 08:42:06 +00:00
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} // namespace metaforce
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