metaforce/DataSpec/DNACommon/Tweaks/ITweakPlayerRes.hpp

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#ifndef __DNACOMMON_ITWEAKPLAYERRES_HPP__
#define __DNACOMMON_ITWEAKPLAYERRES_HPP__
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#include "ITweak.hpp"
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#include "Runtime/IFactory.hpp"
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#include "Runtime/CPlayerState.hpp"
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namespace DataSpec
{
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struct ITweakPlayerRes : ITweak
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{
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using ResId = urde::CAssetId;
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using EBeamId = urde::CPlayerState::EBeamId;
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ResId x4_saveStationIcon;
ResId x8_missileStationIcon;
ResId xc_elevatorIcon;
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ResId x10_minesBreakFirstTopIcon;
ResId x14_minesBreakFirstBottomIcon;
ResId x18_minesBreakSecondTopIcon;
ResId x1c_minesBreakSecondBottomIcon;
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/* N, U, UL, L, DL, D, DR, R, UR */
ResId x24_lStick[9];
ResId x4c_cStick[9];
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/* Out, In */
ResId x74_lTrigger[2];
ResId x80_rTrigger[2];
ResId x8c_startButton[2];
ResId x98_aButton[2];
ResId xa4_bButton[2];
ResId xb0_xButton[2];
ResId xbc_yButton[2];
ResId xc4_ballTransitionsANCS;
/* Power, Ice, Wave, Plasma, Phazon */
ResId xc8_ballTransitions[5];
ResId xc8_cineGun[5];
float xf0_unkFloat;
ResId GetBeamBallTransitionModel(EBeamId beam) const
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{
int b = int(beam);
if (b < 0 || b > 4)
b = 0;
switch (EBeamId(b))
{
case EBeamId::Power:
default:
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return xc8_ballTransitions[0];
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case EBeamId::Ice:
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return xc8_ballTransitions[1];
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case EBeamId::Plasma:
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return xc8_ballTransitions[3];
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case EBeamId::Wave:
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return xc8_ballTransitions[2];
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case EBeamId::Phazon:
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return xc8_ballTransitions[4];
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}
}
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ResId GetBeamCineModel(EBeamId beam) const
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{
int b = int(beam);
if (b < 0 || b > 4)
b = 0;
switch (EBeamId(b))
{
case EBeamId::Power:
default:
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return xc8_cineGun[0];
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case EBeamId::Ice:
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return xc8_cineGun[1];
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case EBeamId::Plasma:
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return xc8_cineGun[3];
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case EBeamId::Wave:
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return xc8_cineGun[2];
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case EBeamId::Phazon:
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return xc8_cineGun[4];
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}
}
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void ResolveResources(const urde::IFactory& factory)
{
x4_saveStationIcon = factory.GetResourceIdByName(GetSaveStationIcon().c_str())->id;
x8_missileStationIcon = factory.GetResourceIdByName(GetMissileStationIcon().c_str())->id;
xc_elevatorIcon = factory.GetResourceIdByName(GetElevatorIcon().c_str())->id;
x10_minesBreakFirstTopIcon = factory.GetResourceIdByName(GetMinesBreakFirstTopIcon().c_str())->id;
x14_minesBreakFirstBottomIcon = factory.GetResourceIdByName(GetMinesBreakFirstTopIcon().c_str())->id;
x18_minesBreakSecondTopIcon = factory.GetResourceIdByName(GetMinesBreakFirstTopIcon().c_str())->id;
x1c_minesBreakSecondBottomIcon = factory.GetResourceIdByName(GetMinesBreakFirstTopIcon().c_str())->id;
for (int i=0 ; i<9 ; ++i)
x24_lStick[i] = factory.GetResourceIdByName(GetLStick(i).c_str())->id;
for (int i=0 ; i<9 ; ++i)
x4c_cStick[i] = factory.GetResourceIdByName(GetCStick(i).c_str())->id;
for (int i=0 ; i<2 ; ++i)
x74_lTrigger[i] = factory.GetResourceIdByName(GetLTrigger(i).c_str())->id;
for (int i=0 ; i<2 ; ++i)
x80_rTrigger[i] = factory.GetResourceIdByName(GetRTrigger(i).c_str())->id;
for (int i=0 ; i<2 ; ++i)
x8c_startButton[i] = factory.GetResourceIdByName(GetStartButton(i).c_str())->id;
for (int i=0 ; i<2 ; ++i)
x98_aButton[i] = factory.GetResourceIdByName(GetAButton(i).c_str())->id;
for (int i=0 ; i<2 ; ++i)
xa4_bButton[i] = factory.GetResourceIdByName(GetBButton(i).c_str())->id;
for (int i=0 ; i<2 ; ++i)
xb0_xButton[i] = factory.GetResourceIdByName(GetXButton(i).c_str())->id;
for (int i=0 ; i<2 ; ++i)
xbc_yButton[i] = factory.GetResourceIdByName(GetYButton(i).c_str())->id;
xc4_ballTransitionsANCS = factory.GetResourceIdByName(GetBallTransitionsANCS().c_str())->id;
for (int i=0 ; i<5 ; ++i)
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xc8_ballTransitions[i] = factory.GetResourceIdByName(GetBallTransitionBeamRes(i).c_str())->id;
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for (int i=0 ; i<5 ; ++i)
xc8_cineGun[i] = factory.GetResourceIdByName(GetBeamCineModel(i).c_str())->id;
xf0_unkFloat = GetUnkFloat();
}
protected:
virtual const std::string& GetSaveStationIcon() const=0;
virtual const std::string& GetMissileStationIcon() const=0;
virtual const std::string& GetElevatorIcon() const=0;
virtual const std::string& GetMinesBreakFirstTopIcon() const=0;
virtual const std::string& GetMinesBreakFirstBottomIcon() const=0;
virtual const std::string& GetMinesBreakSecondTopIcon() const=0;
virtual const std::string& GetMinesBreakSecondBottomIcon() const=0;
virtual const std::string& GetLStick(size_t idx) const=0;
virtual const std::string& GetCStick(size_t idx) const=0;
virtual const std::string& GetLTrigger(size_t idx) const=0;
virtual const std::string& GetRTrigger(size_t idx) const=0;
virtual const std::string& GetStartButton(size_t idx) const=0;
virtual const std::string& GetAButton(size_t idx) const=0;
virtual const std::string& GetBButton(size_t idx) const=0;
virtual const std::string& GetXButton(size_t idx) const=0;
virtual const std::string& GetYButton(size_t idx) const=0;
virtual const std::string& GetBallTransitionsANCS() const=0;
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virtual const std::string& GetBallTransitionBeamRes(size_t idx) const=0;
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virtual const std::string& GetBeamCineModel(size_t idx) const=0;
virtual float GetUnkFloat() const=0;
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};
}
#endif // __DNACOMMON_ITWEAKPLAYERRES_HPP__