metaforce/Runtime/Collision/CCollisionPrimitive.cpp

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#include "CCollisionPrimitive.hpp"
#include "CInternalRayCastStructure.hpp"
#include "CMaterialFilter.hpp"
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#include "InternalColliders.hpp"
#include "CCollisionInfoList.hpp"
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namespace urde
{
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s32 CCollisionPrimitive::sNumTypes = 0;
bool CCollisionPrimitive::sInitComplete = false;
bool CCollisionPrimitive::sTypesAdded = false;
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bool CCollisionPrimitive::sTypesAdding = false;
bool CCollisionPrimitive::sCollidersAdded = false;
bool CCollisionPrimitive::sCollidersAdding = false;
std::unique_ptr<std::vector<CCollisionPrimitive::Type>> CCollisionPrimitive::sCollisionTypeList;
std::unique_ptr<std::vector<ComparisonFunc>> CCollisionPrimitive::sTableOfCollidables;
std::unique_ptr<std::vector<BooleanComparisonFunc>> CCollisionPrimitive::sTableOfBooleanCollidables;
std::unique_ptr<std::vector<MovingComparisonFunc>> CCollisionPrimitive::sTableOfMovingCollidables;
ComparisonFunc CCollisionPrimitive::sNullCollider = {};
BooleanComparisonFunc CCollisionPrimitive::sNullBooleanCollider = {};
MovingComparisonFunc CCollisionPrimitive::sNullMovingCollider = {};
CCollisionPrimitive::CCollisionPrimitive(const CMaterialList& list) : x8_material(list) {}
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void CCollisionPrimitive::SetMaterial(const CMaterialList& material) { x8_material = material; }
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const CMaterialList& CCollisionPrimitive::GetMaterial() const { return x8_material; }
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CRayCastResult CCollisionPrimitive::CastRay(const zeus::CVector3f& start, const zeus::CVector3f& dir, float length,
const CMaterialFilter& filter, const zeus::CTransform& xf) const
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{
return CastRayInternal(CInternalRayCastStructure(start, dir, length, xf, filter));
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}
bool CCollisionPrimitive::InternalCollide(const CInternalCollisionStructure& collision,
CCollisionInfoList& list)
{
u32 idx0 = collision.GetLeft().GetPrim().GetTableIndex();
u32 idx1 = collision.GetRight().GetPrim().GetTableIndex();
ComparisonFunc func;
if (idx0 == -1 || idx1 == -1)
{
sNullCollider = nullptr;
func = sNullCollider;
}
else
{
func = (*sTableOfCollidables)[sNumTypes * idx1 + idx0];
}
if (func)
{
if (!collision.GetLeft().GetFilter().Passes(collision.GetRight().GetPrim().GetMaterial()) ||
!collision.GetRight().GetFilter().Passes(collision.GetLeft().GetPrim().GetMaterial()))
return false;
return func(collision, list);
}
if (idx0 == -1 || idx1 == -1)
{
sNullCollider = nullptr;
func = sNullCollider;
}
else
{
func = (*sTableOfCollidables)[sNumTypes * idx0 + idx1];
}
if (func)
{
if (!collision.GetLeft().GetFilter().Passes(collision.GetRight().GetPrim().GetMaterial()) ||
!collision.GetRight().GetFilter().Passes(collision.GetLeft().GetPrim().GetMaterial()))
return false;
CInternalCollisionStructure swappedCollision(collision.GetRight(), collision.GetLeft());
u32 startListCount = list.GetCount();
if (func(swappedCollision, list))
{
for (auto it = list.begin() + startListCount ; it != list.end() ; ++it)
it->Swap();
return true;
}
}
return false;
}
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bool CCollisionPrimitive::Collide(const CInternalCollisionStructure::CPrimDesc& prim0,
const CInternalCollisionStructure::CPrimDesc& prim1,
CCollisionInfoList& list)
{
return InternalCollide({prim0, prim1}, list);
}
bool CCollisionPrimitive::InternalCollideBoolean(const CInternalCollisionStructure& collision)
{
u32 idx0 = collision.GetLeft().GetPrim().GetTableIndex();
u32 idx1 = collision.GetRight().GetPrim().GetTableIndex();
BooleanComparisonFunc func;
if (idx0 == -1 || idx1 == -1)
{
sNullBooleanCollider = nullptr;
func = sNullBooleanCollider;
}
else
{
func = (*sTableOfBooleanCollidables)[sNumTypes * idx1 + idx0];
}
if (func)
{
if (!collision.GetLeft().GetFilter().Passes(collision.GetRight().GetPrim().GetMaterial()) ||
!collision.GetRight().GetFilter().Passes(collision.GetLeft().GetPrim().GetMaterial()))
return false;
return func(collision);
}
if (idx0 == -1 || idx1 == -1)
{
sNullBooleanCollider = nullptr;
func = sNullBooleanCollider;
}
else
{
func = (*sTableOfBooleanCollidables)[sNumTypes * idx0 + idx1];
}
if (func)
{
if (!collision.GetLeft().GetFilter().Passes(collision.GetRight().GetPrim().GetMaterial()) ||
!collision.GetRight().GetFilter().Passes(collision.GetLeft().GetPrim().GetMaterial()))
return false;
CInternalCollisionStructure swappedCollision(collision.GetRight(), collision.GetLeft());
return func(swappedCollision);
}
CCollisionInfoList list;
return InternalCollide(collision, list);
}
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bool CCollisionPrimitive::CollideBoolean(const CInternalCollisionStructure::CPrimDesc& prim0,
const CInternalCollisionStructure::CPrimDesc& prim1)
{
return InternalCollideBoolean({prim0, prim1});
}
bool CCollisionPrimitive::InternalCollideMoving(const CInternalCollisionStructure& collision,
const zeus::CVector3f& dir,
double& dOut, CCollisionInfo& infoOut)
{
u32 idx0 = collision.GetLeft().GetPrim().GetTableIndex();
u32 idx1 = collision.GetRight().GetPrim().GetTableIndex();
MovingComparisonFunc func;
if (idx0 == -1 || idx1 == -1)
{
sNullMovingCollider = nullptr;
func = sNullMovingCollider;
}
else
{
func = (*sTableOfMovingCollidables)[sNumTypes * idx1 + idx0];
}
if (func)
{
if (!collision.GetLeft().GetFilter().Passes(collision.GetRight().GetPrim().GetMaterial()) ||
!collision.GetRight().GetFilter().Passes(collision.GetLeft().GetPrim().GetMaterial()))
return false;
return func(collision, dir, dOut, infoOut);
}
return false;
}
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bool CCollisionPrimitive::CollideMoving(const CInternalCollisionStructure::CPrimDesc& prim0,
const CInternalCollisionStructure::CPrimDesc& prim1,
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const zeus::CVector3f& dir,
double& dOut,
CCollisionInfo& infoOut)
{
return InternalCollideMoving({prim0, prim1}, dir, dOut, infoOut);
}
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void CCollisionPrimitive::InitBeginTypes()
{
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sCollisionTypeList.reset(new std::vector<CCollisionPrimitive::Type>());
sCollisionTypeList->reserve(3);
sTypesAdding = true;
InternalColliders::AddTypes();
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}
void CCollisionPrimitive::InitAddType(const CCollisionPrimitive::Type& tp)
{
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tp.GetSetter()(sCollisionTypeList->size());
sCollisionTypeList->push_back(tp);
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}
void CCollisionPrimitive::InitEndTypes()
{
sCollisionTypeList->shrink_to_fit();
sNumTypes = sCollisionTypeList->size();
sTypesAdding = false;
sTypesAdded = true;
}
void CCollisionPrimitive::InitBeginColliders()
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{
sTableOfCollidables.reset(new std::vector<ComparisonFunc>());
sTableOfBooleanCollidables.reset(new std::vector<BooleanComparisonFunc>());
sTableOfMovingCollidables.reset(new std::vector<MovingComparisonFunc>());
size_t tableSz = sCollisionTypeList->size() * sCollisionTypeList->size();
sTableOfCollidables->resize(tableSz);
sTableOfBooleanCollidables->resize(tableSz);
sTableOfMovingCollidables->resize(tableSz);
sCollidersAdding = true;
InternalColliders::AddColliders();
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}
void CCollisionPrimitive::InitAddBooleanCollider(const CCollisionPrimitive::BooleanComparison& cmp)
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{
int idx0 = -1;
for (int i=0 ; i<sCollisionTypeList->size() ; ++i)
{
if (!strcmp(cmp.GetType1(), (*sCollisionTypeList)[i].GetInfo()))
{
idx0 = i;
break;
}
}
int idx1 = -1;
for (int i=0 ; i<sCollisionTypeList->size() ; ++i)
{
if (!strcmp(cmp.GetType2(), (*sCollisionTypeList)[i].GetInfo()))
{
idx1 = i;
break;
}
}
if (idx0 < 0 || idx1 < 0 || idx0 >= sNumTypes || idx1 >= sNumTypes)
return;
BooleanComparisonFunc& funcOut =
(idx0 == -1 || idx1 == -1) ? sNullBooleanCollider : (*sTableOfBooleanCollidables)[idx1 * sNumTypes + idx0];
funcOut = cmp.GetCollider();
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}
void CCollisionPrimitive::InitAddBooleanCollider(BooleanComparisonFunc cmp, const char* a, const char* b)
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{
InitAddBooleanCollider({cmp, a, b});
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}
void CCollisionPrimitive::InitAddMovingCollider(const CCollisionPrimitive::MovingComparison& cmp)
{
int idx0 = -1;
for (int i=0 ; i<sCollisionTypeList->size() ; ++i)
{
if (!strcmp(cmp.GetType1(), (*sCollisionTypeList)[i].GetInfo()))
{
idx0 = i;
break;
}
}
int idx1 = -1;
for (int i=0 ; i<sCollisionTypeList->size() ; ++i)
{
if (!strcmp(cmp.GetType2(), (*sCollisionTypeList)[i].GetInfo()))
{
idx1 = i;
break;
}
}
if (idx0 < 0 || idx1 < 0 || idx0 >= sNumTypes || idx1 >= sNumTypes)
return;
MovingComparisonFunc& funcOut =
(idx0 == -1 || idx1 == -1) ? sNullMovingCollider : (*sTableOfMovingCollidables)[idx1 * sNumTypes + idx0];
funcOut = cmp.GetCollider();
}
void CCollisionPrimitive::InitAddMovingCollider(MovingComparisonFunc cmp, const char* a, const char* b)
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{
InitAddMovingCollider({cmp, a, b});
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}
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void CCollisionPrimitive::InitAddCollider(const CCollisionPrimitive::Comparison& cmp)
{
int idx0 = -1;
for (int i=0 ; i<sCollisionTypeList->size() ; ++i)
{
if (!strcmp(cmp.GetType1(), (*sCollisionTypeList)[i].GetInfo()))
{
idx0 = i;
break;
}
}
int idx1 = -1;
for (int i=0 ; i<sCollisionTypeList->size() ; ++i)
{
if (!strcmp(cmp.GetType2(), (*sCollisionTypeList)[i].GetInfo()))
{
idx1 = i;
break;
}
}
if (idx0 < 0 || idx1 < 0 || idx0 >= sNumTypes || idx1 >= sNumTypes)
return;
ComparisonFunc& funcOut =
(idx0 == -1 || idx1 == -1) ? sNullCollider : (*sTableOfCollidables)[idx1 * sNumTypes + idx0];
funcOut = cmp.GetCollider();
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}
void CCollisionPrimitive::InitAddCollider(ComparisonFunc cmp, const char* a, const char* b)
{
InitAddCollider({cmp, a, b});
}
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void CCollisionPrimitive::InitEndColliders()
{
sCollidersAdding = false;
sCollidersAdded = true;
sInitComplete = true;
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}
void CCollisionPrimitive::Uninitialize()
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{
sInitComplete = false;
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sCollidersAdding = false;
sCollidersAdded = false;
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sTypesAdding = false;
sTypesAdded = false;
sNumTypes = 0;
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sCollisionTypeList.reset();
sTableOfCollidables.reset();
sTableOfMovingCollidables.reset();
sTableOfBooleanCollidables.reset();
}
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}