metaforce/Runtime/GuiSys/CHudHelmetInterface.hpp

39 lines
1.1 KiB
C++
Raw Normal View History

2018-10-07 03:42:33 +00:00
#pragma once
2017-04-02 03:03:37 +00:00
#include "Runtime/RetroTypes.hpp"
#include <zeus/CMatrix3f.hpp>
2017-04-04 05:48:13 +00:00
2021-04-10 08:42:06 +00:00
namespace metaforce {
class CGuiCamera;
2017-04-02 03:03:37 +00:00
class CGuiFrame;
2017-04-04 05:48:13 +00:00
class CGuiWidget;
2017-04-02 03:03:37 +00:00
2018-12-08 05:30:43 +00:00
class CHudHelmetInterface {
zeus::CMatrix3f x0_hudLagRotation;
zeus::CVector3f x24_pivotPosition;
zeus::CVector3f x30_hudLagPosition;
bool x3c_24_helmetVisibleDebug : 1 = true;
bool x3c_25_helmetVisibleGame : 1 = true;
bool x3c_26_glowVisibleDebug : 1 = true;
bool x3c_27_glowVisibleGame : 1 = true;
bool x3c_28_hudLagDirty : 1 = false;
2018-12-08 05:30:43 +00:00
CGuiCamera* x40_camera;
CGuiWidget* x44_BaseWidget_Pivot;
CGuiWidget* x48_BaseWidget_Helmet;
CGuiWidget* x4c_BaseWidget_Glow;
CGuiWidget* x50_BaseWidget_HelmetLight;
void UpdateVisibility();
2017-04-02 03:03:37 +00:00
public:
explicit CHudHelmetInterface(CGuiFrame& helmetFrame);
2018-12-08 05:30:43 +00:00
void Update(float dt);
void SetHudLagOffset(const zeus::CVector3f& off);
void SetHudLagRotation(const zeus::CMatrix3f& rot);
void AddHelmetLightValue(float val);
void UpdateCameraDebugSettings(float fov, float y, float z);
void UpdateHelmetAlpha();
void SetIsVisibleDebug(bool helmet, bool glow);
2017-04-02 03:03:37 +00:00
};
2021-04-10 08:42:06 +00:00
} // namespace metaforce