metaforce/Runtime/World/CPlayerCameraBob.cpp

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#include "CPlayerCameraBob.hpp"
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#include "World/CPlayer.hpp"
#include "CStateManager.hpp"
#include "Camera/CCameraManager.hpp"
#include "zeus/Math.hpp"
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#include "Particle/CGenDescription.hpp"
namespace urde
{
float CPlayerCameraBob::kCameraBobExtentX = 0.071f;
float CPlayerCameraBob::kCameraBobExtentY = 0.142f;
float CPlayerCameraBob::kCameraBobPeriod = 0.47f;
float CPlayerCameraBob::kOrbitBobScale = 0.769f;
float CPlayerCameraBob::kMaxOrbitBobScale = 0.8f;
float CPlayerCameraBob::kSlowSpeedPeriodScale = 0.3f;
float CPlayerCameraBob::kTargetMagnitudeTrackingRate = 0.1f;
float CPlayerCameraBob::kLandingBobSpringConstant = 150.f;
float CPlayerCameraBob::kViewWanderRadius = 2.9f;
float CPlayerCameraBob::kViewWanderSpeedMin = 0.1f;
float CPlayerCameraBob::kViewWanderSpeedMax = 0.3f;
float CPlayerCameraBob::kViewWanderRollVariation = 0.3f;
float CPlayerCameraBob::kGunBobMagnitude = 0.3f;
float CPlayerCameraBob::kHelmetBobMagnitude = 2.f;
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const float CPlayerCameraBob::kLandingBobDamping = 2.f * zeus::sqrtF(150.f);
CPlayerCameraBob::CPlayerCameraBob(ECameraBobType type, const zeus::CVector2f& vec, float f1)
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: x0_type(type), x4_vec(vec), xc_(f1)
{
}
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zeus::CTransform CPlayerCameraBob::GetViewWanderTransform() const { return xd0_viewWanderXf; }
zeus::CVector3f CPlayerCameraBob::GetHelmetBobTranslation() const
{
return {kHelmetBobMagnitude * x2c_cameraBobTransform.origin.x,
kHelmetBobMagnitude * x2c_cameraBobTransform.origin.y,
kHelmetBobMagnitude * (x2c_cameraBobTransform.origin.z - x78_)};
}
zeus::CTransform CPlayerCameraBob::GetGunBobTransformation() const
{
return zeus::CTransform::Translate((1.f + kGunBobMagnitude) * x2c_cameraBobTransform.origin);
}
zeus::CTransform CPlayerCameraBob::GetCameraBobTransformation() const { return x2c_cameraBobTransform; }
void CPlayerCameraBob::SetPlayerVelocity(const zeus::CVector3f& velocity)
{
x5c_playerVelocity = velocity;
x68_ = zeus::min(x68_, velocity.z);
}
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void CPlayerCameraBob::SetBobMagnitude(float magnitude)
{
#if 0
/* Retro Original (This is why underpaid (re: unpaid) interns make crappy programmers) */
x10_bobMagnitude = magnitude;
x10_bobMagnitude = std::max(0.f, x10_bobMagnitude);
x10_bobMagnitude = std::max(1.f, x10_bobMagnitude);
#else
/* Should fix lightshow */
x10_bobMagnitude = zeus::clamp(0.f, magnitude, 1.f);
#endif
}
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void CPlayerCameraBob::SetBobTimeScale(float ts) { x18_bobTimeScale = zeus::clamp(0.f, ts, 1.f); }
void CPlayerCameraBob::ResetCameraBobTime() { x1c_bobTime = 0.f; }
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void CPlayerCameraBob::SetCameraBobTransform(const zeus::CTransform& xf) { x2c_cameraBobTransform = xf; }
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void CPlayerCameraBob::SetState(CPlayerCameraBob::ECameraBobState state, CStateManager& mgr)
{
if (x24_curState == state)
return;
x20_oldState = x24_curState;
x24_curState = state;
if (x20_oldState == ECameraBobState::Two)
{
x28_applyLandingTrans = true;
x68_ = std::min(x68_, -35.f);
x29_ = (x68_ >= -30.f);
if (x29_)
x74_ += x68_;
else
{
x6c_ += x68_;
x68_ = 0.f;
}
}
if (x24_curState == ECameraBobState::Three && x100_ != 0.f)
InitViewWander(mgr);
}
void CPlayerCameraBob::InitViewWander(CStateManager& mgr)
{
x7c_wanderPoints[0] = {0.f, 1.f, 0.f};
x7c_wanderPoints[1] = x7c_wanderPoints[0];
x7c_wanderPoints[2] = x7c_wanderPoints[0];
x7c_wanderPoints[3] = CalculateRandomViewWanderPosition(mgr);
xb0_wanderPitches[0] = 0.f;
xb0_wanderPitches[1] = xb0_wanderPitches[0];
xb0_wanderPitches[2] = xb0_wanderPitches[0];
xb0_wanderPitches[3] = CalculateRandomViewWanderPitch(mgr);
xc8_viewWanderSpeed =
(kViewWanderSpeedMax - kViewWanderRadius) * kViewWanderRadius + mgr.GetActiveRandom()->Float();
xc4_wanderTime = 0.f;
xcc_wanderIndex = 0;
}
void CPlayerCameraBob::UpdateViewWander(float dt, CStateManager& mgr)
{
zeus::CVector3f pt = zeus::getCatmullRomSplinePoint(
x7c_wanderPoints[xcc_wanderIndex], x7c_wanderPoints[(xcc_wanderIndex + 1) & 3],
x7c_wanderPoints[(xcc_wanderIndex + 2) & 3], x7c_wanderPoints[(xcc_wanderIndex + 3) & 3], dt);
pt.x *= x100_;
pt.z *= x100_;
zeus::CTransform orient = zeus::CTransform::RotateY((
zeus::getCatmullRomSplinePoint(xb0_wanderPitches[xcc_wanderIndex], xb0_wanderPitches[(xcc_wanderIndex + 1) & 3],
xb0_wanderPitches[(xcc_wanderIndex + 2) & 3],
xb0_wanderPitches[(xcc_wanderIndex + 3) & 3], dt) *
x100_));
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xd0_viewWanderXf = zeus::lookAt(pt, zeus::CVector3f::skZero, zeus::CVector3f::skUp) * orient;
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xc4_wanderTime = (xc8_viewWanderSpeed * xc4_wanderTime) + dt;
if (xc4_wanderTime > 1.f)
{
x7c_wanderPoints[xcc_wanderIndex] = CalculateRandomViewWanderPosition(mgr);
xb0_wanderPitches[xcc_wanderIndex] = CalculateRandomViewWanderPitch(mgr);
xc8_viewWanderSpeed =
((kViewWanderSpeedMax - kViewWanderSpeedMin) * kViewWanderSpeedMin) + mgr.GetActiveRandom()->Float();
xcc_wanderIndex = (xcc_wanderIndex + 1) & 3;
xc4_wanderTime -= 1.f;
}
}
void CPlayerCameraBob::Update(float dt, CStateManager& mgr)
{
x1c_bobTime = (dt * x1c_bobTime) + x18_bobTimeScale;
float landSpring = kLandingBobSpringConstant;
float landDampen = kLandingBobDamping;
if (x28_applyLandingTrans)
{
landDampen = 4.f * zeus::sqrtF(40.f);
landSpring = 40.f;
}
x6c_ = dt * x6c_ + -(landSpring * -(landDampen * x6c_) - x28_applyLandingTrans);
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x70_landingTranslation = x6c_ * x70_landingTranslation + dt;
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x74_ = dt * x74_ + -(80.f * -((6.f * zeus::sqrtF(80.f)) * x74_) - x78_);
x78_ = x74_ * x78_ + dt;
if (std::fabs(x6c_) < 0.0049f && std::fabs(x70_landingTranslation) < 0.0049f && std::fabs(x78_) < 0.0049f)
{
x28_applyLandingTrans = false;
x28_applyLandingTrans = 0.f;
x78_ = 0.f;
}
if (x24_curState == ECameraBobState::Three)
x104_ = 1.f;
else
x104_ = 0.f;
float f1 = mgr.GetCameraManager()->sub80009148();
x70_landingTranslation *= f1;
x78_ *= f1;
x104_ *= f1;
if (mgr.GetPlayer().x38c_)
{
x70_landingTranslation *= 0.2f;
x78_ *= 0.2f;
x104_ *= 0.4f;
}
x100_ = kTargetMagnitudeTrackingRate * x100_ + (x104_ - x100_);
x100_ = std::max(x100_, 0.f);
float tmp = x14_;
x14_ = kTargetMagnitudeTrackingRate * tmp + (x10_bobMagnitude - tmp);
UpdateViewWander(dt, mgr);
x78_ = tmp;
x2c_cameraBobTransform = GetViewWanderTransform() * CalculateCameraBobTransformation() *
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zeus::lookAt(zeus::CVector3f::skZero, {0.f, 2.f, x78_}, zeus::CVector3f::skUp);
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}
zeus::CVector3f CPlayerCameraBob::CalculateRandomViewWanderPosition(CStateManager& mgr)
{
const float angle = (2.f * (M_PIF * mgr.GetActiveRandom()->Float()));
const float bias = kViewWanderRadius * mgr.GetActiveRandom()->Float();
return {(bias * std::sin(angle)), 1.f, (bias * std::cos(angle))};
}
float CPlayerCameraBob::CalculateRandomViewWanderPitch(CStateManager& mgr)
{
return zeus::degToRad((2.f * (mgr.GetActiveRandom()->Float() - 0.5f)) * kViewWanderRollVariation);
}
void CPlayerCameraBob::CalculateMovingTranslation(float& x, float& y) const
{
if (x0_type == ECameraBobType::Zero)
{
double c = ((M_PIF * 2.f) * std::fmod(x1c_bobTime, 2.0f * xc_) / xc_);
x = (x14_ * x4_vec.x) * std::sin(c);
y = (x14_ * x4_vec.y) * (std::fabs(std::cos(c * .5)) * std::cos(c * .5));
}
else if (x0_type == ECameraBobType::One)
{
float fX = std::fmod(x1c_bobTime, 2.f * xc_);
if (fX > xc_)
x = (2.f - (fX / xc_)) * (x14_ * x4_vec.x);
else
x = ((fX / xc_)) * (x14_ * x4_vec.x);
float sY = std::sin(std::fmod((M_PI * fX) / xc_, M_PI));
y = (((1.f - sY) * (x14_ * x4_vec.y)) * (0.5f * (-((sY * 1.f) - sY) * (x14_ * x4_vec.y)))) + 0.5f;
}
}
float CPlayerCameraBob::CalculateLandingTranslation() const { return x70_landingTranslation; }
zeus::CTransform CPlayerCameraBob::CalculateCameraBobTransformation() const
{
float x = 0.f;
float y = 0.f;
CalculateMovingTranslation(x, y);
if (x28_applyLandingTrans)
y += CalculateLandingTranslation();
return zeus::CTransform::Translate(x, 0.f, y);
}
void CPlayerCameraBob::ReadTweaks(CInputStream& in)
{
if (in.hasError())
return;
kCameraBobExtentX = in.readFloatBig();
kCameraBobExtentY = in.readFloatBig();
kCameraBobPeriod = in.readFloatBig();
kOrbitBobScale = in.readFloatBig();
kMaxOrbitBobScale = in.readFloatBig();
kSlowSpeedPeriodScale = in.readFloatBig();
kTargetMagnitudeTrackingRate = in.readFloatBig();
kLandingBobSpringConstant = in.readFloatBig();
kViewWanderRadius = in.readFloatBig();
kViewWanderSpeedMin = in.readFloatBig();
kViewWanderSpeedMax = in.readFloatBig();
kViewWanderRollVariation = in.readFloatBig();
kGunBobMagnitude = in.readFloatBig();
kHelmetBobMagnitude = in.readFloatBig();
}
}