metaforce/Runtime/Character/CAnimTreeSingleChild.hpp

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#pragma once
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#include "CAnimTreeNode.hpp"
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namespace urde {
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class CAnimTreeSingleChild : public CAnimTreeNode {
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protected:
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std::shared_ptr<CAnimTreeNode> x14_child;
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public:
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CAnimTreeSingleChild(const std::weak_ptr<CAnimTreeNode>& node, std::string_view name);
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SAdvancementResults VAdvanceView(const CCharAnimTime& dt);
CCharAnimTime VGetTimeRemaining() const;
bool VHasOffset(const CSegId& seg) const;
zeus::CVector3f VGetOffset(const CSegId& seg) const;
zeus::CQuaternion VGetRotation(const CSegId& seg) const;
u32 VGetBoolPOIList(const CCharAnimTime& time, CBoolPOINode* listOut, u32 capacity, u32 iterator, u32) const;
u32 VGetInt32POIList(const CCharAnimTime& time, CInt32POINode* listOut, u32 capacity, u32 iterator, u32) const;
u32 VGetParticlePOIList(const CCharAnimTime& time, CParticlePOINode* listOut, u32 capacity, u32 iterator, u32) const;
u32 VGetSoundPOIList(const CCharAnimTime& time, CSoundPOINode* listOut, u32 capacity, u32 iterator, u32) const;
bool VGetBoolPOIState(const char* name) const;
s32 VGetInt32POIState(const char* name) const;
CParticleData::EParentedMode VGetParticlePOIState(const char* name) const;
void VGetSegStatementSet(const CSegIdList& list, CSegStatementSet& setOut) const;
void VGetSegStatementSet(const CSegIdList& list, CSegStatementSet& setOut, const CCharAnimTime& time) const;
void VSetPhase(float);
SAdvancementResults VGetAdvancementResults(const CCharAnimTime& a, const CCharAnimTime& b) const;
u32 Depth() const;
u32 VGetNumChildren() const;
void VGetWeightedReaders(rstl::reserved_vector<std::pair<float, std::weak_ptr<IAnimReader>>, 16>& out,
float w) const {
x14_child->VGetWeightedReaders(out, w);
}
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};
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} // namespace urde