metaforce/Runtime/Character/CAnimTreeSingleChild.hpp

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#ifndef __URDE_CANIMTREESINGLECHILD_HPP__
#define __URDE_CANIMTREESINGLECHILD_HPP__
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#include "CAnimTreeNode.hpp"
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namespace urde
{
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class CAnimTreeSingleChild : public CAnimTreeNode
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{
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std::shared_ptr<CAnimTreeNode> x14_child;
public:
CAnimTreeSingleChild(const std::weak_ptr<CAnimTreeNode>& node, const std::string& name);
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SAdvancementResults VAdvanceView(const CCharAnimTime& a);
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CCharAnimTime VGetTimeRemaining() const;
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bool VHasOffset(const CSegId& seg) const;
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zeus::CVector3f VGetOffset(const CSegId& seg) const;
zeus::CQuaternion VGetRotation(const CSegId& seg) const;
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u32 VGetBoolPOIList(const CCharAnimTime& time, CBoolPOINode* listOut, u32 capacity, u32 iterator, u32) const;
u32 VGetInt32POIList(const CCharAnimTime& time, CInt32POINode* listOut, u32 capacity, u32 iterator, u32) const;
u32 VGetParticlePOIList(const CCharAnimTime& time, CParticlePOINode* listOut, u32 capacity, u32 iterator, u32) const;
u32 VGetSoundPOIList(const CCharAnimTime& time, CSoundPOINode* listOut, u32 capacity, u32 iterator, u32) const;
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bool VGetBoolPOIState(const char* name) const;
s32 VGetInt32POIState(const char* name) const;
CParticleData::EParentedMode VGetParticlePOIState(const char* name) const;
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void VGetSegStatementSet(const CSegIdList& list, CSegStatementSet& setOut) const;
void VGetSegStatementSet(const CSegIdList& list, CSegStatementSet& setOut, const CCharAnimTime& time) const;
void VSetPhase(float);
SAdvancementResults VGetAdvancementResults(const CCharAnimTime& a, const CCharAnimTime& b) const;
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u32 Depth() const;
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u32 VGetNumChildren() const;
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};
}
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#endif // __URDE_CANIMTREESINGLECHILD_HPP__