metaforce/Runtime/Character/CIkChain.hpp

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#pragma once
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#include "RetroTypes.hpp"
#include "zeus/CTransform.hpp"
#include "zeus/CVector3f.hpp"
#include "zeus/CQuaternion.hpp"
#include "Character/CSegId.hpp"
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namespace urde {
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class CAnimData;
class CSegId;
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class CIkChain {
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CSegId x0_bone;
CSegId x1_p1;
CSegId x2_p2;
zeus::CVector3f x4_p2p1Dir = zeus::CVector3f::skForward;
zeus::CVector3f x10_p1BoneDir = zeus::CVector3f::skForward;
float x1c_p2p1Length = 1.f;
float x20_p1BoneLength = 1.f;
zeus::CQuaternion x24_holdRot;
zeus::CVector3f x34_holdPos;
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float x40_time = 0.f;
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union {
struct {
bool x44_24_activated : 1;
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};
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u32 x44_dummy = 0;
};
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public:
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CIkChain() = default;
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bool GetActive() const { return x44_24_activated; }
void Update(float);
void Deactivate();
void Activate(const CAnimData&, const CSegId&, const zeus::CTransform&);
void PreRender(CAnimData&, const zeus::CTransform&, const zeus::CVector3f&);
void Solve(zeus::CQuaternion&, zeus::CQuaternion&, const zeus::CVector3f&);
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};
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} // namespace urde