metaforce/Runtime/Character/CAnimData.hpp

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#ifndef __URDE_CANIMDATA_HPP__
#define __URDE_CANIMDATA_HPP__
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#include "RetroTypes.hpp"
#include "CToken.hpp"
#include "CCharacterInfo.hpp"
#include "CParticleDatabase.hpp"
#include "CPoseAsTransforms.hpp"
#include "CHierarchyPoseBuilder.hpp"
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#include "CAdditiveAnimPlayback.hpp"
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#include "CCharLayoutInfo.hpp"
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#include "CAnimPlaybackParms.hpp"
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#include <set>
enum class EUserEventType
{
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Projectile,
EggLay,
LoopedSoundStop,
AlignTargetPos,
AlignTargetRot,
ChangeMaterial,
Delete,
GenerateEnd,
DamageOn,
DamageOff,
AlignTargetPosStart,
DeGenerate,
Landing,
TakeOff,
FadeIn,
FadeOut,
ScreenShake,
BeginAction,
EndAction,
BecomeRagDoll,
IkLock,
IkRelease,
BreakLockOn,
BecomeShootThrough,
RemoveCollision,
ObjectPickUp,
ObjectDrop,
EventStart,
EventStop,
Activate,
Deactivate,
SoundPlay,
SoundStop,
EffectOn,
EffectOff
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};
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namespace urde
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{
class CCharLayoutInfo;
class CSkinnedModel;
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class CMorphableSkinnedModel;
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struct CAnimSysContext;
class CAnimationManager;
class CTransitionManager;
class CCharacterFactory;
class IMetaAnim;
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struct CModelFlags;
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class CVertexMorphEffect;
class CPrimitive;
class CRandom16;
class CStateManager;
class CCharAnimTime;
class CModel;
class CSkinRules;
class CAnimTreeNode;
class CSegIdList;
class CSegStatementSet;
class CBoolPOINode;
class CInt32POINode;
class CParticlePOINode;
class CSoundPOINode;
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class IAnimReader;
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struct SAdvancementDeltas;
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struct SAdvancementResults;
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class CAnimData
{
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friend class CModelData;
TLockedToken<CCharacterFactory> x0_charFactory;
CCharacterInfo xc_charInfo;
TLockedToken<CCharLayoutInfo> xcc_layoutData;
TCachedToken<CSkinnedModel> xd8_modelData;
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TLockedToken<CMorphableSkinnedModel> xe4_iceModelData;
std::shared_ptr<CSkinnedModel> xf4_xrayModel;
std::shared_ptr<CSkinnedModel> xf8_infraModel;
std::shared_ptr<CAnimSysContext> xfc_animCtx;
std::shared_ptr<CAnimationManager> x100_animMgr;
u32 x104_ = 0;
zeus::CAABox x108_aabb;
CParticleDatabase x120_particleDB;
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ResId x1d8_selfId;
zeus::CVector3f x1dc_alignPos;
zeus::CQuaternion x1e8_alignRot;
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std::shared_ptr<CAnimTreeNode> x1f8_animRoot;
std::shared_ptr<CTransitionManager> x1fc_transMgr;
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float x200_speedScale = 1.f;
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u32 x204_charIdx;
u16 x208_defaultAnim;
u32 x20c_passedBoolCount = 0;
u32 x210_passedIntCount = 0;
u32 x214_passedParticleCount = 0;
u32 x218_passedSoundCount = 0;
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u32 x21c_ = 0;
union
{
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u32 x220_flags = 0;
struct
{
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bool x220_24_animating : 1;
bool x220_25_loop : 1;
bool x220_26_ : 1;
bool x220_27_ : 1;
bool x220_28_ : 1;
bool x220_29_animationJustStarted : 1;
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bool x220_30_poseBuilt : 1;
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bool x220_31_poseCached : 1;
};
};
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CPoseAsTransforms x224_pose;
CHierarchyPoseBuilder x2fc_poseBuilder;
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CAnimPlaybackParms x40c_playbackParms;
rstl::reserved_vector<std::pair<u32, CAdditiveAnimPlayback>, 8> x434_additiveAnims;
static rstl::reserved_vector<CBoolPOINode, 8> g_BoolPOINodes;
static rstl::reserved_vector<CInt32POINode, 16> g_Int32POINodes;
static rstl::reserved_vector<CParticlePOINode, 20> g_ParticlePOINodes;
static rstl::reserved_vector<CSoundPOINode, 20> g_SoundPOINodes;
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int m_drawInstCount;
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public:
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CAnimData(ResId,
const CCharacterInfo& character,
int defaultAnim, int charIdx, bool loop,
const TLockedToken<CCharLayoutInfo>& layout,
const TToken<CSkinnedModel>& model,
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const std::experimental::optional<TToken<CMorphableSkinnedModel>>& iceModel,
const std::weak_ptr<CAnimSysContext>& ctx,
const std::shared_ptr<CAnimationManager>& animMgr,
const std::shared_ptr<CTransitionManager>& transMgr,
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const TLockedToken<CCharacterFactory>& charFactory,
int drawInstCount);
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ResId GetEventResourceIdForAnimResourceId(ResId) const;
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void AddAdditiveSegData(const CSegIdList& list, CSegStatementSet& stSet);
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static SAdvancementResults AdvanceAdditiveAnim(std::shared_ptr<CAnimTreeNode>& anim, const CCharAnimTime& time);
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SAdvancementDeltas AdvanceAdditiveAnims(float);
SAdvancementDeltas UpdateAdditiveAnims(float);
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bool IsAdditiveAnimation(u32) const;
std::shared_ptr<CAnimTreeNode> GetAdditiveAnimationTree(u32) const;
bool IsAdditiveAnimationActive(u32) const;
void DelAdditiveAnimation(u32);
void AddAdditiveAnimation(u32, float, bool, bool);
std::shared_ptr<CAnimationManager> GetAnimationManager();
const CCharacterInfo& GetCharacterInfo() const { return xc_charInfo; }
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const CCharLayoutInfo& GetCharLayoutInfo() const { return *xcc_layoutData.GetObj(); }
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void SetPhase(float);
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void Touch(const CSkinnedModel& model, int shaderIdx) const;
SAdvancementDeltas GetAdvancementDeltas(const CCharAnimTime& a, const CCharAnimTime& b) const;
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CCharAnimTime GetTimeOfUserEvent(EUserEventType, const CCharAnimTime& time) const;
void MultiplyPlaybackRate(float);
void SetPlaybackRate(float);
void SetRandomPlaybackRate(CRandom16&);
void CalcPlaybackAlignmentParms(const CAnimPlaybackParms& parms,
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const std::shared_ptr<CAnimTreeNode>& node);
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zeus::CTransform GetLocatorTransform(CSegId id, const CCharAnimTime* time) const;
zeus::CTransform GetLocatorTransform(const std::string& name, const CCharAnimTime* time) const;
bool IsAnimTimeRemaining(float, const std::string& name) const;
float GetAnimTimeRemaining(const std::string& name) const;
float GetAnimationDuration(int) const;
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bool GetIsLoop() const {return x220_25_loop;}
void EnableLooping(bool val) {x220_25_loop = val; x220_24_animating = true;}
bool IsAnimating() const {return x220_24_animating;}
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std::shared_ptr<CAnimSysContext> GetAnimSysContext() const;
std::shared_ptr<CAnimationManager> GetAnimationManager() const;
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void RecalcPoseBuilder(const CCharAnimTime*);
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void RenderAuxiliary(const zeus::CFrustum& frustum) const;
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void Render(CSkinnedModel& model, const CModelFlags& drawFlags,
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const std::experimental::optional<CVertexMorphEffect>& morphEffect,
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const float* morphMagnitudes);
void SetupRender(CSkinnedModel& model,
const CModelFlags& drawFlags,
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const std::experimental::optional<CVertexMorphEffect>& morphEffect,
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const float* morphMagnitudes);
static void DrawSkinnedModel(CSkinnedModel& model, const CModelFlags& flags);
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void PreRender();
void BuildPose();
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static void PrimitiveSetToTokenVector(const std::set<CPrimitive>& primSet,
std::vector<CToken>& tokensOut, bool preLock);
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void GetAnimationPrimitives(const CAnimPlaybackParms& parms, std::set<CPrimitive>& primsOut) const;
void SetAnimation(const CAnimPlaybackParms& parms, bool);
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SAdvancementDeltas DoAdvance(float, bool&, CRandom16&, bool advTree);
SAdvancementDeltas Advance(float, const zeus::CVector3f&, CStateManager& stateMgr, TAreaId aid, bool advTree);
SAdvancementDeltas AdvanceIgnoreParticles(float, CRandom16&, bool advTree);
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void AdvanceAnim(CCharAnimTime& time, zeus::CVector3f&, zeus::CQuaternion&);
void SetXRayModel(const TLockedToken<CModel>& model, const TLockedToken<CSkinRules>& skinRules);
void SetInfraModel(const TLockedToken<CModel>& model, const TLockedToken<CSkinRules>& skinRules);
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static void PoseSkinnedModel(CSkinnedModel& model, const CPoseAsTransforms& pose,
const CModelFlags& drawFlags,
const std::experimental::optional<CVertexMorphEffect>& morphEffect,
const float* morphMagnitudes);
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void AdvanceParticles(const zeus::CTransform& xf, float dt,
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const zeus::CVector3f&, CStateManager& stateMgr);
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float GetAverageVelocity(int animIn) const;
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void ResetPOILists();
CSegId GetLocatorSegId(const std::string& name) const;
zeus::CAABox GetBoundingBox(const zeus::CTransform& xf) const;
zeus::CAABox GetBoundingBox() const;
static void FreeCache();
static void InitializeCache();
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const CHierarchyPoseBuilder& GetPoseBuilder() const { return x2fc_poseBuilder; }
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const CParticleDatabase& GetParticleDB() const { return x120_particleDB; }
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};
}
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#endif // __URDE_CANIMDATA_HPP__