metaforce/Runtime/Character/CHierarchyPoseBuilder.hpp

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#pragma once
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#include "Runtime/Character/CLayoutDescription.hpp"
#include "Runtime/Character/CSegId.hpp"
#include "Runtime/Character/TSegIdMap.hpp"
#include <zeus/CQuaternion.hpp>
#include <zeus/CVector3f.hpp>
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namespace urde {
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class CCharLayoutInfo;
class CLayoutDescription;
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class CPoseAsTransforms;
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class CHierarchyPoseBuilder {
CLayoutDescription x0_layoutDesc;
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CSegId x30_rootId;
bool x34_hasRoot = false;
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struct CTreeNode {
CSegId x0_child = 0;
CSegId x1_sibling = 0;
zeus::CQuaternion x4_rotation;
zeus::CVector3f x14_offset;
};
TSegIdMap<CTreeNode> x38_treeMap;
void BuildIntoHierarchy(const CCharLayoutInfo& layout, const CSegId& boneId, const CSegId& nullId);
void RecursivelyBuildNoScale(const CSegId& boneId, const CTreeNode& node, CPoseAsTransforms& pose,
const zeus::CQuaternion& rot, const zeus::CMatrix3f& scale,
const zeus::CVector3f& offset) const;
void RecursivelyBuild(const CSegId& boneId, const CTreeNode& node, CPoseAsTransforms& pose,
const zeus::CQuaternion& rot, const zeus::CMatrix3f& scale,
const zeus::CVector3f& offset) const;
public:
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CHierarchyPoseBuilder(const CLayoutDescription& layout);
const TLockedToken<CCharLayoutInfo>& CharLayoutInfo() const { return x0_layoutDesc.ScaledLayout(); }
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bool HasRoot() const { return x34_hasRoot; }
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void BuildTransform(const CSegId& boneId, zeus::CTransform& xfOut) const;
void BuildNoScale(CPoseAsTransforms& pose);
void Insert(const CSegId& boneId, const zeus::CQuaternion& quat);
void Insert(const CSegId& boneId, const zeus::CQuaternion& quat, const zeus::CVector3f& offset);
TSegIdMap<CTreeNode>& GetTreeMap() { return x38_treeMap; }
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};
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} // namespace urde