metaforce/Runtime/Audio/CSfxManager.cpp

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#include "CSfxManager.hpp"
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#include "CSimplePool.hpp"
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namespace urde
{
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static TLockedToken<std::vector<s16>> mpSfxTranslationTableTok;
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std::vector<s16>* CSfxManager::mpSfxTranslationTable = nullptr;
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static amuse::EffectReverbHiInfo s_ReverbHiQueued;
static amuse::EffectChorusInfo s_ChorusQueued;
static amuse::EffectReverbStdInfo s_ReverbStdQueued;
static amuse::EffectDelayInfo s_DelayQueued;
static amuse::EffectReverbHi* s_ReverbHiState = nullptr;
static amuse::EffectChorus* s_ChorusState = nullptr;
static amuse::EffectReverbStd* s_ReverbStdState = nullptr;
static amuse::EffectDelay* s_DelayState = nullptr;
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CFactoryFnReturn FAudioTranslationTableFactory(const SObjectTag& tag, CInputStream& in,
const CVParamTransfer& vparms,
CObjectReference* selfRef)
{
std::unique_ptr<std::vector<s16>> obj = std::make_unique<std::vector<s16>>();
u32 count = in.readUint32Big();
obj->reserve(count);
for (u32 i=0 ; i<count ; ++i)
obj->push_back(in.readUint16Big());
CSimplePool* sp = vparms.GetOwnedObj<CSimplePool*>();
return TToken<std::vector<s16>>::GetIObjObjectFor(std::move(obj));
}
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CSfxManager::CSfxChannel CSfxManager::m_channels[4];
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CSfxManager::ESfxChannels CSfxManager::m_currentChannel = CSfxManager::ESfxChannels::Default;
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bool CSfxManager::m_doUpdate;
void* CSfxManager::m_usedSounds;
bool CSfxManager::m_muted;
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bool CSfxManager::m_auxProcessingEnabled = false;
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float CSfxManager::m_reverbAmount = 1.f;
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CSfxManager::EAuxEffect CSfxManager::m_activeEffect = CSfxManager::EAuxEffect::None;
CSfxManager::EAuxEffect CSfxManager::m_nextEffect = CSfxManager::EAuxEffect::None;
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std::shared_ptr<amuse::Listener> CSfxManager::m_listener;
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u16 CSfxManager::kMaxPriority;
u16 CSfxManager::kMedPriority;
u16 CSfxManager::kInternalInvalidSfxId;
u32 CSfxManager::kAllAreas;
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bool CSfxManager::LoadTranslationTable(CSimplePool* pool, const SObjectTag* tag)
{
if (!tag)
return false;
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mpSfxTranslationTable = nullptr;
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mpSfxTranslationTableTok = pool->GetObj(*tag);
if (!mpSfxTranslationTableTok)
return false;
return true;
}
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bool CSfxManager::CSfxWrapper::IsPlaying() const
{
if (CBaseSfxWrapper::IsPlaying() && x1c_voiceHandle)
return x1c_voiceHandle->state() == amuse::VoiceState::Playing;
return false;
}
void CSfxManager::CSfxWrapper::Play()
{
x1c_voiceHandle = CAudioSys::GetAmuseEngine().fxStart(x18_sfxId, x20_vol, x22_pan);
if (x1c_voiceHandle)
{
if (CSfxManager::IsAuxProcessingEnabled() && UseAcoustics())
x1c_voiceHandle->setReverbVol(m_reverbAmount);
SetPlaying(true);
}
x24_ready = false;
}
void CSfxManager::CSfxWrapper::Stop()
{
if (x1c_voiceHandle)
{
x1c_voiceHandle->keyOff();
SetPlaying(false);
x1c_voiceHandle.reset();
}
}
bool CSfxManager::CSfxWrapper::Ready()
{
if (IsLooped())
return true;
return x24_ready;
}
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u16 CSfxManager::CSfxWrapper::GetSfxId() const
{
return x18_sfxId;
}
void CSfxManager::CSfxWrapper::UpdateEmitterSilent()
{
x1c_voiceHandle->setVolume(1.f / 127.f);
}
void CSfxManager::CSfxWrapper::UpdateEmitter()
{
x1c_voiceHandle->setVolume(x20_vol);
}
void CSfxManager::CSfxWrapper::SetReverb(float rev)
{
if (IsAuxProcessingEnabled() && UseAcoustics())
x1c_voiceHandle->setReverbVol(rev);
}
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bool CSfxManager::CSfxEmitterWrapper::IsPlaying() const
{
if (IsLooped())
return CBaseSfxWrapper::IsPlaying();
if (CBaseSfxWrapper::IsPlaying() && x50_emitterHandle)
return x50_emitterHandle->getVoice()->state() == amuse::VoiceState::Playing;
return false;
}
void CSfxManager::CSfxEmitterWrapper::Play()
{
if (CSfxManager::IsAuxProcessingEnabled() && UseAcoustics())
x1a_reverb = m_reverbAmount;
else
x1a_reverb = 0.f;
x50_emitterHandle = CAudioSys::GetAmuseEngine().addEmitter(
x24_parmData.x0_pos.v, x24_parmData.xc_dir.v,
x24_parmData.x18_maxDist, x24_parmData.x1c_distComp,
x24_parmData.x24_sfxId, x24_parmData.x27_minVol,
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x24_parmData.x26_maxVol, (x24_parmData.x20_flags & 0x8) != 0);
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if (x50_emitterHandle)
SetPlaying(true);
x54_ready = false;
}
void CSfxManager::CSfxEmitterWrapper::Stop()
{
if (x50_emitterHandle)
{
x50_emitterHandle->getVoice()->keyOff();
SetPlaying(false);
x50_emitterHandle.reset();
}
}
bool CSfxManager::CSfxEmitterWrapper::Ready()
{
if (IsLooped())
return true;
return x54_ready;
}
CSfxManager::ESfxAudibility CSfxManager::CSfxEmitterWrapper::GetAudible(const zeus::CVector3f& vec)
{
float magSq = (x24_parmData.x0_pos - vec).magSquared();
float maxDist = x24_parmData.x18_maxDist * x24_parmData.x18_maxDist;
if (magSq < maxDist * 0.25f)
return ESfxAudibility::Aud3;
else if (magSq < maxDist * 0.5f)
return ESfxAudibility::Aud2;
else if (magSq < maxDist)
return ESfxAudibility::Aud1;
return ESfxAudibility::Aud0;
}
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u16 CSfxManager::CSfxEmitterWrapper::GetSfxId() const
{
return x24_parmData.x24_sfxId;
}
void CSfxManager::CSfxEmitterWrapper::UpdateEmitterSilent()
{
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if (x50_emitterHandle)
{
x50_emitterHandle->setVectors(x24_parmData.x0_pos.v, x24_parmData.xc_dir.v);
x50_emitterHandle->setMaxVol(1.f / 127.f);
}
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x55_cachedMaxVol = x24_parmData.x26_maxVol;
}
void CSfxManager::CSfxEmitterWrapper::UpdateEmitter()
{
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if (x50_emitterHandle)
{
x50_emitterHandle->setVectors(x24_parmData.x0_pos.v, x24_parmData.xc_dir.v);
x50_emitterHandle->setMaxVol(x55_cachedMaxVol);
}
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}
void CSfxManager::CSfxEmitterWrapper::SetReverb(float rev)
{
if (IsAuxProcessingEnabled() && UseAcoustics())
x1a_reverb = rev;
}
void CSfxManager::SetChannel(ESfxChannels chan)
{
if (m_currentChannel == chan)
return;
if (m_currentChannel != ESfxChannels::Invalid)
TurnOffChannel(m_currentChannel);
TurnOnChannel(chan);
m_currentChannel = chan;
}
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void CSfxManager::KillAll(ESfxChannels chan)
{
CSfxChannel& chanObj = m_channels[int(chan)];
for (auto it = chanObj.x48_handles.begin() ; it != chanObj.x48_handles.end() ;)
{
const CSfxHandle& handle = *it;
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handle->Stop();
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handle->Release();
it = chanObj.x48_handles.erase(it);
}
}
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void CSfxManager::TurnOnChannel(ESfxChannels chan)
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{
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CSfxChannel& chanObj = m_channels[int(chan)];
m_currentChannel = chan;
m_doUpdate = true;
if (chanObj.x44_listenerActive)
{
for (const CSfxHandle& handle : chanObj.x48_handles)
{
handle->UpdateEmitter();
}
}
}
void CSfxManager::TurnOffChannel(ESfxChannels chan)
{
CSfxChannel& chanObj = m_channels[int(chan)];
for (auto it = chanObj.x48_handles.begin() ; it != chanObj.x48_handles.end() ;)
{
const CSfxHandle& handle = *it;
if (handle->IsLooped())
{
handle->UpdateEmitterSilent();
}
else
{
handle->Stop();
it = chanObj.x48_handles.erase(it);
continue;
}
++it;
}
for (auto it = chanObj.x48_handles.begin() ; it != chanObj.x48_handles.end() ;)
{
const CSfxHandle& handle = *it;
if (!handle->IsLooped())
{
handle->Release();
it = chanObj.x48_handles.erase(it);
continue;
}
++it;
}
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}
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void CSfxManager::AddListener(ESfxChannels channel,
const zeus::CVector3f& pos, const zeus::CVector3f& dir,
const zeus::CVector3f& heading, const zeus::CVector3f& up,
float frontRadius, float surroundRadius, float soundSpeed,
u32 flags /* 0x1 for doppler */, float vol)
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{
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if (m_listener)
CAudioSys::GetAmuseEngine().removeListener(m_listener.get());
m_listener = CAudioSys::GetAmuseEngine().addListener(pos.v, dir.v, heading.v, up.v, frontRadius,
surroundRadius, soundSpeed, vol);
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}
void CSfxManager::UpdateListener(const zeus::CVector3f& pos, const zeus::CVector3f& dir,
const zeus::CVector3f& heading, const zeus::CVector3f& up,
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float vol)
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{
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if (m_listener)
{
m_listener->setVectors(pos.v, dir.v, heading.v, up.v);
m_listener->setVolume(vol);
}
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}
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s16 CSfxManager::GetRank(CBaseSfxWrapper* sfx)
{
CSfxChannel& chanObj = m_channels[int(m_currentChannel)];
if (!sfx->IsInArea())
return 0;
s16 rank = sfx->GetPriority() / 4;
if (sfx->IsPlaying())
++rank;
if (sfx->IsLooped())
rank -= 2;
if (sfx->Ready() && !sfx->IsPlaying())
rank += 3;
if (chanObj.x44_listenerActive)
{
ESfxAudibility aud = sfx->GetAudible(chanObj.x0_pos);
if (aud == ESfxAudibility::Aud0)
return 0;
rank += int(aud) / 2;
}
return rank;
}
void CSfxManager::ApplyReverb()
{
CSfxChannel& chanObj = m_channels[int(m_currentChannel)];
for (const CSfxHandle& handle : chanObj.x48_handles)
{
handle->SetReverb(m_reverbAmount);
}
}
float CSfxManager::GetReverbAmount()
{
return m_reverbAmount;
}
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void CSfxManager::PitchBend(const CSfxHandle& handle, float pitch)
{
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if (!handle)
return;
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if (!handle->IsPlaying())
CSfxManager::Update(0.f);
if (handle->IsPlaying())
{
m_doUpdate = true;
handle->GetVoice()->setPitchWheel(pitch);
}
}
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void CSfxManager::SfxVolume(const CSfxHandle& handle, float vol)
{
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if (!handle)
return;
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if (handle->IsEmitter())
{
CSfxWrapper& wrapper = static_cast<CSfxWrapper&>(*handle);
wrapper.SetVolume(vol);
}
if (handle->IsPlaying())
handle->GetVoice()->setVolume(vol);
}
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void CSfxManager::SfxSpan(const CSfxHandle& handle, float span)
{
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if (!handle)
return;
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if (handle->IsPlaying())
handle->GetVoice()->setSurroundPan(span);
}
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u16 CSfxManager::TranslateSFXID(u16 id)
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{
if (mpSfxTranslationTable == nullptr)
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return 0;
u16 index = id;
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if (index >= mpSfxTranslationTable->size())
return 0;
s16 ret = mpSfxTranslationTable->at(index);
if (ret == -1)
return 0;
return ret;
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}
bool CSfxManager::PlaySound(const CSfxManager::CSfxHandle &handle)
{
return false;
}
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void CSfxManager::StopSound(const CSfxHandle& handle)
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{
if (!handle)
return;
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m_doUpdate = true;
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handle->Stop();
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handle->Release();
CSfxChannel& chanObj = m_channels[int(m_currentChannel)];
chanObj.x48_handles.erase(handle);
}
void CSfxManager::SfxStop(const CSfxHandle& handle)
{
StopSound(handle);
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}
CSfxHandle CSfxManager::SfxStart(u16 id, float vol, float pan, bool useAcoustics, s16 prio, bool looped, s32 areaId)
{
if (m_muted || id == 0xffff)
return {};
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m_doUpdate = true;
CSfxHandle wrapper = std::make_shared<CSfxWrapper>(looped, prio, id, vol, pan, useAcoustics, areaId);
CSfxChannel& chanObj = m_channels[int(m_currentChannel)];
chanObj.x48_handles.insert(wrapper);
return wrapper;
}
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bool CSfxManager::IsPlaying(const CSfxHandle& handle)
{
if (!handle)
return false;
return handle->IsPlaying();
}
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void CSfxManager::RemoveEmitter(const CSfxHandle& handle)
{
StopSound(handle);
}
void CSfxManager::UpdateEmitter(const CSfxHandle& handle, const zeus::CVector3f& pos,
const zeus::CVector3f& dir, float maxVol)
{
if (!handle || !handle->IsEmitter() || !handle->IsPlaying())
return;
m_doUpdate = true;
CSfxEmitterWrapper& emitter = static_cast<CSfxEmitterWrapper&>(*handle);
emitter.GetEmitterData().x0_pos = pos;
emitter.GetEmitterData().xc_dir = dir;
emitter.GetEmitterData().x26_maxVol = maxVol;
amuse::Emitter& h = *emitter.GetHandle();
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h.setVectors(pos.v, dir.v);
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h.setMaxVol(maxVol);
}
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CSfxHandle CSfxManager::AddEmitter(u16 id, const zeus::CVector3f& pos, const zeus::CVector3f& dir,
bool useAcoustics, bool looped, s16 prio, s32 areaId)
{
CAudioSys::C3DEmitterParmData parmData;
parmData.x0_pos = pos;
parmData.xc_dir = dir;
parmData.x18_maxDist = 150.f;
parmData.x1c_distComp = 0.1f;
parmData.x20_flags = 1; // Continuous parameter update
parmData.x24_sfxId = id;
parmData.x26_maxVol = 1.f;
parmData.x27_minVol = 0.165f;
parmData.x28_important = false;
parmData.x29_prio = 0x7f;
return AddEmitter(parmData, useAcoustics, prio, looped, areaId);
}
CSfxHandle CSfxManager::AddEmitter(u16 id, const zeus::CVector3f& pos, const zeus::CVector3f& dir, float vol,
bool useAcoustics, bool looped, s16 prio, s32 areaId)
{
CAudioSys::C3DEmitterParmData parmData;
parmData.x0_pos = pos;
parmData.xc_dir = dir;
parmData.x18_maxDist = 150.f;
parmData.x1c_distComp = 0.1f;
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parmData.x20_flags = 1; // Continuous parameter update
parmData.x24_sfxId = id;
parmData.x26_maxVol = std::max(vol, 0.165f);
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parmData.x27_minVol = 0.165f;
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parmData.x28_important = false;
parmData.x29_prio = 0x7f;
return AddEmitter(parmData, useAcoustics, prio, looped, areaId);
}
CSfxHandle CSfxManager::AddEmitter(const CAudioSys::C3DEmitterParmData& parmData,
bool useAcoustics, s16 prio, bool looped, s32 areaId)
{
if (m_muted || parmData.x24_sfxId == 0xffff)
return {};
CAudioSys::C3DEmitterParmData data = parmData;
if (looped)
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data.x20_flags |= 0x6; // Pausable/restartable when inaudible
m_doUpdate = true;
CSfxHandle wrapper = std::make_shared<CSfxEmitterWrapper>(looped, prio, data, useAcoustics, areaId);
CSfxChannel& chanObj = m_channels[int(m_currentChannel)];
chanObj.x48_handles.insert(wrapper);
return wrapper;
}
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void CSfxManager::StopAndRemoveAllEmitters()
{
for (int i=0 ; i<4 ; ++i)
{
CSfxChannel& chanObj = m_channels[i];
for (auto it = chanObj.x48_handles.begin() ; it != chanObj.x48_handles.end() ;)
{
const CSfxHandle& handle = *it;
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handle->Stop();
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handle->Release();
it = chanObj.x48_handles.erase(it);
}
}
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}
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void CSfxManager::EnableAuxCallback()
{
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m_reverbAmount = 0.f;
ApplyReverb();
if (m_activeEffect != EAuxEffect::None)
DisableAuxCallback();
auto studio = CAudioSys::GetAmuseEngine().getDefaultStudio();
amuse::Submix& smix = studio->getAuxA();
m_activeEffect = m_nextEffect;
switch (m_activeEffect)
{
case EAuxEffect::ReverbHi:
s_ReverbHiState = &smix.makeReverbHi(s_ReverbHiQueued);
break;
case EAuxEffect::Chorus:
s_ChorusState = &smix.makeChorus(s_ChorusQueued);
break;
case EAuxEffect::ReverbStd:
s_ReverbStdState = &smix.makeReverbStd(s_ReverbStdQueued);
break;
case EAuxEffect::Delay:
s_DelayState = &smix.makeDelay(s_DelayQueued);
break;
default: break;
}
m_auxProcessingEnabled = true;
}
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void CSfxManager::PrepareDelayCallback(const amuse::EffectDelayInfo& info)
{
DisableAuxProcessing();
s_DelayQueued = info;
m_nextEffect = EAuxEffect::Delay;
if (m_reverbAmount == 0.f)
EnableAuxCallback();
}
void CSfxManager::PrepareReverbStdCallback(const amuse::EffectReverbStdInfo& info)
{
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DisableAuxProcessing();
s_ReverbStdQueued = info;
m_nextEffect = EAuxEffect::ReverbStd;
if (m_reverbAmount == 0.f)
EnableAuxCallback();
}
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void CSfxManager::PrepareChorusCallback(const amuse::EffectChorusInfo& info)
{
DisableAuxProcessing();
s_ChorusQueued = info;
m_nextEffect = EAuxEffect::Chorus;
if (m_reverbAmount == 0.f)
EnableAuxCallback();
}
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void CSfxManager::PrepareReverbHiCallback(const amuse::EffectReverbHiInfo& info)
{
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DisableAuxProcessing();
s_ReverbHiQueued = info;
m_nextEffect = EAuxEffect::ReverbHi;
if (m_reverbAmount == 0.f)
EnableAuxCallback();
}
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void CSfxManager::DisableAuxCallback()
{
auto studio = CAudioSys::GetAmuseEngine().getDefaultStudio();
studio->getAuxA().clearEffects();
switch (m_activeEffect)
{
case EAuxEffect::ReverbHi:
s_ReverbHiState = nullptr;
break;
case EAuxEffect::Chorus:
s_ChorusState = nullptr;
break;
case EAuxEffect::ReverbStd:
s_ReverbStdState = nullptr;
break;
case EAuxEffect::Delay:
s_DelayState = nullptr;
break;
default: break;
}
m_activeEffect = EAuxEffect::None;
}
void CSfxManager::DisableAuxProcessing()
{
m_nextEffect = EAuxEffect::None;
m_auxProcessingEnabled = false;
}
void CSfxManager::SetActiveAreas(const rstl::reserved_vector<TAreaId, 10>& areas)
{
CSfxChannel& chanObj = m_channels[int(m_currentChannel)];
for (const CSfxHandle& hnd : chanObj.x48_handles)
{
TAreaId sndArea = hnd->GetArea();
if (sndArea == kInvalidAreaId)
{
hnd->SetInArea(true);
}
else
{
bool inArea = false;
for (TAreaId id : areas)
{
if (sndArea == id)
{
inArea = true;
break;
}
}
m_doUpdate = true;
hnd->SetInArea(inArea);
}
}
}
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void CSfxManager::Update(float dt)
{
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CSfxChannel& chanObj = m_channels[int(m_currentChannel)];
for (auto it = chanObj.x48_handles.begin() ; it != chanObj.x48_handles.end() ;)
{
const CSfxHandle& handle = *it;
if (!handle->IsLooped())
{
float timeRem = handle->GetTimeRemaining();
handle->SetTimeRemaining(timeRem - dt);
if (timeRem < 0.f)
{
handle->Stop();
m_doUpdate = true;
it = chanObj.x48_handles.erase(it);
continue;
}
}
++it;
}
if (m_doUpdate)
{
std::vector<CSfxHandle> rankedSfx;
rankedSfx.reserve(chanObj.x48_handles.size());
for (const CSfxHandle& handle : chanObj.x48_handles)
{
rankedSfx.push_back(handle);
handle->SetRank(GetRank(handle.get()));
}
std::sort(rankedSfx.begin(), rankedSfx.end(),
[](const CSfxHandle& a, const CSfxHandle& b) -> bool
{
return a->GetRank() < b->GetRank();
});
for (int i=48 ; i<rankedSfx.size() ; ++i)
{
const CSfxHandle& handle = rankedSfx[i];
if (handle->IsPlaying())
{
handle->Stop();
chanObj.x48_handles.erase(handle);
}
}
for (const CSfxHandle& handle : rankedSfx)
{
if (handle->IsPlaying() && !handle->IsInArea())
{
handle->Stop();
chanObj.x48_handles.erase(handle);
}
}
for (const CSfxHandle& handle : chanObj.x48_handles)
{
if (handle->IsPlaying())
continue;
if (handle->Ready() && handle->IsInArea())
handle->Play();
}
m_doUpdate = false;
}
for (auto it = chanObj.x48_handles.begin() ; it != chanObj.x48_handles.end() ;)
{
const CSfxHandle& handle = *it;
if (!handle->IsPlaying() && !handle->IsLooped())
{
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handle->Stop();
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handle->Release();
m_doUpdate = true;
it = chanObj.x48_handles.erase(it);
continue;
}
++it;
}
if (m_auxProcessingEnabled && m_reverbAmount < 1.f)
{
m_reverbAmount = std::min(1.f, dt / 0.1f + m_reverbAmount);
ApplyReverb();
}
else if (!m_auxProcessingEnabled && m_reverbAmount > 0.f)
{
m_reverbAmount = std::max(0.f, m_reverbAmount - dt / (2.f * 0.1f));
ApplyReverb();
if (m_reverbAmount == 0.f)
{
DisableAuxCallback();
EnableAuxCallback();
}
}
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if (mpSfxTranslationTableTok.IsLoaded() && !mpSfxTranslationTable)
mpSfxTranslationTable = mpSfxTranslationTableTok.GetObj();
}
void CSfxManager::Shutdown()
{
mpSfxTranslationTable = nullptr;
mpSfxTranslationTableTok = TLockedToken<std::vector<s16>>{};
StopAndRemoveAllEmitters();
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DisableAuxCallback();
}
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}