metaforce/Runtime/World/CEnvFxManager.hpp

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#ifndef __URDE_CENVFXMANAGER_HPP__
#define __URDE_CENVFXMANAGER_HPP__
#include "RetroTypes.hpp"
#include "CToken.hpp"
#include "zeus/CAABox.hpp"
#include "Particle/CGenDescription.hpp"
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namespace urde
{
class CStateManager;
class CTexture;
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enum class EEnvFxType
{
None,
Rain,
Snow
};
enum class EPhazonType
{
None,
Blue,
Orange
};
class CVectorFixed8_8
{
u16 x0_[3];
};
class CEnvFxManagerGrid
{
friend class CEnvFxManager;
bool x0_24_ = true;
zeus::CVector2i x4_;
zeus::CVector2i xc_;
std::pair<bool, float> x14_ = {false, FLT_MAX};
std::vector<CVectorFixed8_8> x1c_;
public:
CEnvFxManagerGrid(const zeus::CVector2i& a, const zeus::CVector2i& b,
const std::vector<CVectorFixed8_8>& vec, int reserve)
: x4_(a), xc_(b), x1c_(vec)
{
x1c_.reserve(reserve);
}
};
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class CEnvFxManager
{
zeus::CAABox x0_ = zeus::CAABox(-63.5, 63.5);
zeus::CVector3f x18_ = zeus::CVector3f::skZero;
u8 x24_ = 0;
float x28_ = 0.f;
u32 x2c_ = -1;
float x30_ = 0.f;
float x34_fxDensity = 0.f;
float x38_ = 0.f;
u8 x3c = 0;
rstl::reserved_vector<CEnvFxManagerGrid, 64> x50_grids;
TLockedToken<CGenDescription> xb58_envRainSplash;
bool xb64_ = true;
void SetupSnowTevs();
void SetupRainTevs();
public:
CEnvFxManager();
void AsyncLoadResources(CStateManager& mgr);
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void Update(float, const CStateManager&);
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void Render(const CStateManager& mgr);
void SetFxDensity(s32, float);
void MoveWrapCells(s32, s32);
void GetParticleBoundsToWorldScale() const;
void AreaLoaded();
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};
}
#endif // __URDE_CENVFXMANAGER_HPP__