2018-10-07 03:42:33 +00:00
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#pragma once
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2016-04-13 06:07:23 +00:00
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2019-09-28 02:53:03 +00:00
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#include <memory>
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#include "Runtime/CToken.hpp"
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#include "Runtime/Character/CAnimSysContext.hpp"
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2020-04-20 01:09:30 +00:00
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#include "Runtime/Character/CTransitionDatabaseGame.hpp"
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2016-04-12 22:28:08 +00:00
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2018-12-08 05:30:43 +00:00
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namespace urde {
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2019-09-28 02:53:03 +00:00
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class CAnimTreeNode;
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2016-04-13 06:07:23 +00:00
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class CRandom16;
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class CSimplePool;
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2016-04-12 22:28:08 +00:00
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2018-12-08 05:30:43 +00:00
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class CTransitionManager {
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CAnimSysContext x0_animCtx;
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2016-04-13 06:07:23 +00:00
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public:
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2020-03-09 15:51:06 +00:00
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explicit CTransitionManager(CAnimSysContext sysCtx) : x0_animCtx(std::move(sysCtx)) {}
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2018-12-08 05:30:43 +00:00
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std::shared_ptr<CAnimTreeNode> GetTransitionTree(const std::shared_ptr<CAnimTreeNode>& a,
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const std::shared_ptr<CAnimTreeNode>& b) const;
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2016-04-12 22:28:08 +00:00
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};
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2018-12-08 05:30:43 +00:00
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} // namespace urde
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