2018-10-07 03:42:33 +00:00
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#pragma once
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2015-08-27 00:23:46 +00:00
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2019-09-22 21:52:05 +00:00
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#include "Runtime/CIOWin.hpp"
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2018-12-08 05:30:43 +00:00
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namespace urde {
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2015-08-27 00:23:46 +00:00
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2018-12-08 05:30:43 +00:00
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enum class EClientFlowStates { Unspecified = -1, PreFrontEnd = 7, FrontEnd = 8, Game = 14, GameExit = 15 };
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2015-08-27 00:23:46 +00:00
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2018-12-08 05:30:43 +00:00
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class CMainFlowBase : public CIOWin {
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protected:
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2018-12-08 05:30:43 +00:00
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EClientFlowStates x14_gameState = EClientFlowStates::Unspecified;
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2015-08-27 00:23:46 +00:00
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public:
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2020-03-26 01:25:11 +00:00
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explicit CMainFlowBase(const char* name) : CIOWin(name) {}
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2019-08-09 12:45:18 +00:00
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EMessageReturn OnMessage(const CArchitectureMessage& msg, CArchitectureQueue& queue) override;
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2018-12-08 05:30:43 +00:00
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virtual void AdvanceGameState(CArchitectureQueue& queue) = 0;
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virtual void SetGameState(EClientFlowStates state, CArchitectureQueue& queue) = 0;
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2015-08-27 00:23:46 +00:00
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};
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2018-12-08 05:30:43 +00:00
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} // namespace urde
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